The reason for Watch Dogs delay, according to a new interview with the games' creators? Early play testers were coming up with inventive ways to use hacks that actually caused the game mechanics to break.
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With the world of information and technology, privacy and security growing every day, Watch Dogs deserves another chance in the spotlight, now more than ever.
The only Ubi title that deserves a faithful remake right now is Splinter Cell 1.
All 2014+ Ubi titles are just underwhelming. Especially ones from 2016+ are just cancer.
The fist watchdog game was the best by far
After that they weren't weird and annoying with that hipster stuff. Aiden was a badass.
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
Cant trust ubisoft anymore. It wasnt the cause of delay they told us for not so long ago
yea they said the ai became to predictible but that was through hacking which is pretty much the same thing theyve said here
GTAV... Amazing water... Submarine... Hunting... Properties... Cars, planes, choppers, tanks, bikes, jet skis, boats, golf, tennis, sky diving, darts, strippers...
Sounds like its as simple as players were finding glitches.. They took extra time to correct them... That could be defined as polishing no?
Either way.. I'm excited to play it
"Watch Dogs: The city-hacking blockbuster is here". How can anyone not read this before approving. Additionally, the OP, bensillis, knows this.
The first paragraph: "The windy city, giant robot spiders and real-life hacks. Watch Dogs has finally arrived. It’s been four months since Watch Dogs, Ubisoft’s crowning jewel of next-gen gaming, was originally supposed to launch – but we’re currently in Chicago, the IRL setting for the game, still talking with the development crew about the upcoming release of the game. It’s now set to hit shelves next month, May 27 worldwide to be exact, but just why did the game get delayed? Has it been worth the wait?"
Bensillis nitpicks a specific question in a long interview as the interview's introduction.
You can clearly tell who only reads everything they need to on N4G: Meltic in particular.
Kevin Shortt, story designer for Watch Dogs, said,"...sometimes what was happening is that the game was doing a good job at encouraging the player to explore the possibilities of hacking, but sometimes they'd go really deep into the manipulation and get really creative about things – it would create a trigger and unexpected results. It wouldn't necessarily encourage them to continue to do it, but those kind of clashes happened."
It's a great interview about how they changed WATCHDOGS to encourage more exploration and hacking. It's disheartening that the fifth comment had to approach this issue with presentation and comments, in my opinion. Think about it.