A collection of little know facts about videogames and the videogame industry.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
The Opening Levels that hooked gamers from the outset.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Interesting. Some cool tidbits here.
"...the circle and cross stood for “yes” and “no” respectively"
Is that why in the few Japanese games I've played (and MGS) circle advances the menus and cross cancels it?
David Jaffe's idea for GOW3 was awesome, i hope he comes back for GOW4 on PS4.
Always love some facts about things I love