80°

Glitching at High Speed: The Art of Speedrunning

'Watching a speedrun of a game is an odd experience, seeing someone beat a game as fast as possible by exploiting glitches, ignoring massive portions of what the designers intended for you to play and basically ripping the game to shreds in order to get the best time. With two world records being broken this week in the world of speedrunning, one being the Super Mario 64 100% completion record by Siglemic, VGU takes a closer look at this hardcore corner of the gaming world.'

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videogamesuncovered.com
IanVanCheese3653d ago

Speed runs take the fun out of it for me. You're trying to cut down the amount of content you experience to the bare minimum, I just don't get it.

ats19923653d ago

The people that speed run these games have beat them a huge amount of times so they pretty much know everything about the game so they have already experienced everything.

3653d ago
Keenoh3653d ago

It expands the replayability of a game you absolutely love. Gives you more reasons to explore every tiny bit of the game to find these exploits and glitches and put them to good use. I personally enjoy too many games to get into this but I've always supported this community 100%. Check out speedrunslive.com or Google speed demo archive if you're interested.

SpiderMullen3653d ago

Somewhat ironically, I don't have the patience for speed runs. I'm too lazy to work out the ins and outs of an effective speed run, and I know I'd break something if I screwed up a super important key move.

Dasteru3652d ago

Modern gamers don't seem to even know what a speedrun is anymore. Quit trying to pass off glitch runs for speed runs, they are not the same thing.

A true speedrun is playing the game through AS IT WAS INTENDED, as fast as possible. You are not allowed to abuse glitches or bugs at all.

140°

A Super Mario 64 Remake Would Be The Perfect Game To Launch The Nintendo Switch 2

Releasing the Nintendo Switch 2 with a Super Mario 64 remake would be the perfect way to unleash the console to the world.

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fortressofsolitude.co.za
-Foxtrot75d ago

If they ever did I hope they would add onto it, there's so much you could do with Princess Peach's castle alone

roadkillers74d ago

Or just make the Mario 128... the cancelled sequel that sounded amazing (or was it just an amazing tale).

fr0sty74d ago

Funny that after all these years, we still use 64 bit CPUs, so it wouldn't make sense to call it that.

fr0sty74d ago

Yeah, a straight remake doesn't sound good to me. Same formula, but different game.

Number1TailzFan75d ago

Each level is pretty small today in the original game, I don't like huge levels but I think they could be at least 2x bigger, or close to it and more of them, with more things to do.

They could do a mix of having open levels and more linear ones like in 3D World or Land, I doubt they will do that but it would make a change.

Neonridr75d ago

I mean Odyssey's levels weren't massive, but requiring you to do different things in each world is what made the levels feel bigger than they were.

ZeekQuattro75d ago

I'd prefer a Oydessey 2 or Galaxy 3. Besides the DS
game was a Mario 64 remake complete with more playable characters, stages, bosses and muti player content.

Cacabunga75d ago (Edited 75d ago )

I did not like Odyssey i found the idea of ot lame.. i find it boring to just look for moons instead of exploring and enjoying the levels. Let’s not talk about the extremely repetitive and ridiculously easy bosses. Level design is so meh most of the time. Galaxy 2 is a far better game so Galaxy 3 anytime!!!

TiredGamer74d ago

Agreed. I enjoyed Odyssey for a while, but it quickly became very formulaic where each level felt like a checklist of things to do with WAY too many moons to find. The Galaxy series were the best, as they took some of what made 64 great and juiced it up perfectly.

Lolly75d ago

Yes! Let's release an almost 30 year old game to kick off the next generation for Nintendo...
I'm over re-releases...FEED ME NEW MARIO!

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70°

The Most Iconic Game Weapons Ever

BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."

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bosslevelgamer.com
phoenixwing77d ago

You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.

90°

The Legend of Zelda: Ocarina of Time is the anti-Breath of the Wild

Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."

LG_Fox_Brazil123d ago

Ocarina of Time changed my life forever, such a masterpiece

Zeldafan64123d ago

Hard to believe it's 25 years old already.

Cacabunga123d ago

The feeling this game gave me the first time i had my hands on it is indescribable.. i still get the chill from that day..
botw is like a spin off of the series.. it’s fun but with many flaws and the most important which is Zelda formula isn’t there..

FinalFantasyFanatic122d ago

I can't even remember how many times I played through OoT, I finished that game, and collected everything so many times.

Vits123d ago

I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.

gold_drake122d ago

but still considered the best of the seties.

i would have liked botw to be more like ocarina.

franwex122d ago (Edited 122d ago )

25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.

Ah the more simple times of the 2020s.

babadivad122d ago (Edited 122d ago )

It isn't...