TechRaptor - At one time or another I’m (Andrew Otton) sure we have all found ourselves looking at Metacritic. Sometimes we are only looking for some of the most critically acclaimed games for a particular year, another time we may just be looking at past popular games to get an idea of something we may be interested in, and yet another time we may, hopefully not too often, go to Metacritic so that we can use it as a tool for judging the worthiness of a game.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Yes, use Gamerankings instead for more accuracy since it accounts for the two extra decimal places in the store.
While I think the stuff about the averages is interesting, I really doubt as much effort really goes into the average process as the author is suggesting. In a lot of ways I think it's all a lot of PR speak for "we have an advance algorithm that makes our averages a lot more meaningful than they actually are". For sake of argument, I took a look at Flower (PS4) on MC, which has a score of 91 and if you add up the scores and then divide by the number of reviews it comes out to 91.18 or the score that MC displays. Now, I don't have the time to look over every score to make sure they all match, though I doubt they would put a different score on their site if the site had a score in the first place.
In either case, neither of these things are what I consider "wrong" with Metacritic. For me, the biggest problem is that Metacritic is basically a fruit bowl and while the bowl has apples, oranges, bananas, maybe a mango and other things, they're all treated as a pear.By this I mean there is a different stats and figures, which are all changed to conform to new data and can result in skewed figures. To give you an idea, MC has a lot of sites that review games on different ratios. 1 out of 100 / 10 / 5, A - E / F, good or bad and in some cases nothing. Now, there are some people that claim that an 80, 8 and 4 mean different things, even though they're divisibly the same (4/5 or 8/10 or 80/100 is still 80%) and this maybe true. A lot of sites also toy with what exactly is considered "average", which varies from some saying it's 5 out of 10 (median), PSLS considers it a 6, several gamers and outlets consider it a 7 and Metacritic requires a 75/100 average to be "green" (this is like 61+ in every other medium). So, even if all the sites are giving the game "average" scores across the board, it still might be tanked by sites scoring things differently. Another problem I've heard of is letter graders are typically assigned a 1 / 5 score, so a C is 50, A is 100 and E is 0, which can VASTLY change the average, even though I've heard sites that consider an E as a 5/10 by default. Then there is Quarter to Three, which is based off how much the guy likes the game and crap like that shouldn't be on MC in the first place, as I consider it less helpful and relevant than even some troll reviews on Amazon or Best Buy...
Arguably another big issue with MC is that everything is viewed as something of a "snapshot". As the article mentions, they constantly talk about quality, but sites are typically only evaluated once and put on the site from then until the end of time. The problem with that is the site can change a lot in a couple of months and some writers might not meet Metacritic "standards", though they're listed simply because they work for a prestigious site. This is somewhat problematic, since it largely defeats the point of having an approval process in the first place.
I can keep getting into problems with Metacritic, but in the end it's hard to make a system that works without a lot of time and effort, which typically isn't feasible for any site. In the end, "smart" readers should find people that match their beliefs and trust their reviews or simply avoid reviews in the first place. After doing the critic thing for a number of years, there is a lot of backdoor / politics / biases / side factors that come into play and make many reviews questionable at best.
I always like to judge a game myself peoples tastes differ i only use scores of any type as a guideline.
And the world keeps on spinning.
I like to judge a game for myself, 'm currently going through my backlog. Just finished playing Brutal Legends, and now I'm currently playing Kane & Lynch....Literally playing a game released in 2007. Approximately 25 more games to go after I complete this one.