210°

New CRYENGINE Video Shows Impressive Normal Mapped Smoke Effects

YouTube’s member ‘shadowkiller123′ has released a new video, showcasing the normal mapped smoke effects that CRYENGINE is capable of.

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rodiabloalmeida3656d ago (Edited 3656d ago )

Yeah. And when you pass through the smoke, it just does nothing. It stays the same, no interaction at all, "plastic graphics". That's the power of Cryengine 3 that you can't see in that video, very convenient.

Neonridr3656d ago

what do you mean it does nothing? All that is being used here is various light sources showing you how dynamic the smoke is. Nobody is "passing through it" so how can you comment that nothing happens? It's not like the source that he is moving around is a physical object, it's simply a light emitter.

theXtReMe13656d ago

Exactly. Though I do question the necessity of normal mapping smoke when it is such a small part of a scene. Generally, if you have physically correct particles in place, the smoke should account for changes in the humidity, wind speed and direction, pressure from the explosions and physical properties in and around the smoke stream anyways. So the need to plump up the particles, like this video shows, isn't really a necessity I would see in any game environment. That is, unless smoke was part of, or controlled, in the gameplay.

I would imagine that this would just add extra stress to already maxed GPUs across the globe. :)

Neonridr3656d ago

@theXtReMe1 - I figure this gives something for the Titan graphics cards to do in their spare time.. ;)

Agree completely, while it's a cool feature, completely frivalous and something that would create unnecessary strain on the graphics cards of normal PC's / game consoles.

rodiabloalmeida3655d ago (Edited 3655d ago )

"All that is being used here is various light sources showing you how dynamic the smoke is."

And that's exactly what I'm talking about. Everyone will praise this smoke effect but nobody will actualy think of how dynamic it could be. A Normal Mapped Smoke is as dynamicly useless as a POM effect on a brick for a nextgen game, which is what Cry Engine 3 claims to be the top notch to work with.

I just gave you an example of what a real dynamic and usefull smoke effect would be like: something passing through it, and it would interact showing some dynamic effect, something usefull, not just a color change cos thats very easy to achieve on other engines too. The video does not show this and, even so, people who doesn't know sh1t about 3D rendering will think "WoW! Awesome <colored by light> smoke. So next-gen. Cry Engine is the future. Cry Engine 3 FTW".

Agree if you disagree.

Neonridr3655d ago

@rodiabloalmeida - whether or not you think this effect is fancy or useful is irrelevant. The fact is, no other engine has shown that they can reproduce what is being shown here. Sure it's pure icing, but it's still cool.

Just because the guy was showing off how the smoke can absorb and reflect light off doesn't mean that the smoke can't be interactive at all. We were never shown how a player would affect the smoke, just how a light would.

So I would reserve my judgement until that is demonstrated otherwise you might be jumping to conclusions without any real merit.

+ Show (1) more replyLast reply 3655d ago
stiggs3655d ago

@rodiabloalmeida

Who invited Debbie Downer to the party?

It's a simple tech demo...lighten up.

UnHoly_One3655d ago

Good lord, thank you.

Everyone has to be SO negative about everything nowadays.

Don't bother to point out how the part they show you looks really cool, instead, come up with imaginary scenarios that aren't in the demo and talk about how they are going to look bad.

I just can't fathom that kind of thinking on a daily basis. It must be awfully depressing to only see the worst possibility out of every scenario.

Audiggity3655d ago

Hahaha, exactly, yeah - the volume of people who just spew negativity on here constantly is becoming concerning.

Almost makes me miss the simple days when the first comment was "First!"... now to be replaced with some office chair know-it-all who never took a single computer science course, offering criticism and advice to those pushing the game industry to the next level.

Thanks for your input!

ninjahunter3654d ago

You know, all those '0' games out there that use particle based smoke physics. Cryengine is definitely falling behind those '0' games.

I_am_Batman3655d ago

It surely does look good. It's hard to judge how good it may end up though (for me personally) when the smoke comes out of nowhere. It would be great to see it used in a scene with fire or something like that.

I was really impressed with the Divisions smoke effects cause it was all integrated in a realistic scene.

It kinda throws me off with how far graphics have come when something doesn't seem right.

Cry Engine still looks really good however I feel like we're getting more and more engines that are on the same level if not even better than that.

DoctorJones3655d ago

You'd downplay it no matter what you saw. Let's be honest.

I_am_Batman3655d ago (Edited 3655d ago )

What are you talking about? I don't even know how you come to the conclusion that I would play it down no matter what. I like the Cry Engine why would I want to downplay it?

I even said it looked really good and I'd like to see it in context so please explain to me why you assume I would play it down no matter what? I didn't think we know each other.

I probably should've said that it totally blew my mind away even though it didn't for you to accept it right?

There is a difference between downplaying and seeing it as what it is. It's not meant to be a public tech demo or advertisement for a new game.

Are_The_MaDNess3655d ago

looks good and its an cost effective effect over other types aswell. (performance vs quality)

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180°

Hunt: Showdown is getting one of the rarest things a game can get: an engine upgrade

"It is gonna be a long technical road" to update Hunt's version of CryEngine.

MadLad416d ago

Great game.
Smaller, but healthy, player base. At least on PC. Very tense game.

bunt-custardly416d ago

If anyone can upgrade the engine then Crytek can. Good news anyway. Hunt looks pretty awesome anyway, but with UE5 a thing now Cryengine beginning to look dated perhaps?

Eonjay415d ago

It was bound to happen. Let's hope that they can update their engine. As good as UE5 looks, we need multiple engines out there. This will prevent all games from looking too samey.

Looking at DF the last three Graphics of the year have been:

Insomniac engine
Red Engine
Decima Engine

I love seeing different engines flex their muscles.

Concertoine415d ago

I do too, but having a dependable and common engine would go a long way toward fixing development cost and time.

220°

Jurassic Dream is a CRYENGINE free Jurassic Park game that you can download right now

LifelessTapir has released a free game in which he basically recreated the entire Isla Nublar island from Jurassic Park in CRYENGINE.

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yellowgerbil1677d ago

It's Cryengine free you say? Great news, sick of all that cryengine in my dinosaur games.

windblowsagain1677d ago

What Dinosaur games.

I cannot for the life of me understand why there are no Dinosaur games anymore. Not building a Jurassic world type thing. But edge of your seat as scared as fuk fps or tps game. With todays graphics and quality would have been awesome.

Just hope something is made for PS5 etc.

Kosic1677d ago

I'd love a remake of Dino crisis 1 and 2!

90°

CRYENGINE 5.6 is now available to developers, featuring more than 1000 changes to the engine

Crytek has announced that CRYENGINE 5.6 is available now for all game developers. According to the team, this major new release includes over 1,000 changes to the engine.

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