Dan Reintijes from 3GEM writes: 'Metal Gear Solid V: Ground Zeroes is a tantalizing tease of a much, much bigger picture. The combat is both familiar and fun, the visuals and sound design are top-notch and are what I expect from next-gen titles, and the story is as crazy and interesting as you would expect a proper MGS title to be, all while taking on a darker tone than usual. Ground Zeroes has succeeded in hyping me up for the future even more!'
300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.
I know re-makes and stuff have been played to death this generation.
But damn I wouldn't mind an MGS4 remake
I thought the series would have sold more over all these years and different releases.
Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.
Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."
People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.
He should have just focused on MGSV and work Ground Zeroes into that game instead
I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that
To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.
I can't stand these paid glorified demos.
Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.
I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.
I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).
Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.
I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...
Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.
I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game
"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."
Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.
That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.
I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.
Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.
Such a good game, cant for the Phantom Pain.
Mediocre game.
I can't wait til more companies realize people will pay 30 dollars for a long demo.
The game looks unbelievable, no doubt....BUT, it definitely deserves flakk for being an overpriced, glorified demo....ANYONE can buy this thing, whether PS3, XBOne, PS4 & wherever else it is available for....but, as a PS3, PS4 & 360 & Wii-U owner, I see no point in spoiling what will be a 10/10 title, when the full game drops....Prologues, are a rip off, if charged for.....GT5 on PS3 was ok, as it was just a free demo, & it is a racing game that EVERYONE knows about, from gameplay to graphics, people know exactly what the GT franchise will deliver....so that is definitely fan service..... This MGS demo is hardly fan service, in fact, it is a fan disservice, as it is spoiling the real deal, & will take the wow factor & shine off the real McCoy when it finally drops... I will wait....As a fan, it is not a fan service, if it were FREE, it COULD slide into that category, but I say could, as it is still going to spoil that initial WOW factor if you play this first, then get the Phantom Pain when it releases.
Each to there own, I guess. I just don't see demo's & parts of an MGS game as a fan service....more a fanboy service for fools that can't wait.....But, I will wait & play Infamous, Outlast, Lego Marvel, NFS:R, BF4, COD:G, Dead Nation (again), KZ:SF, AC:BF & the other games I am GIVEN FREE for having PSN, plus I have a tonne of PS3, 360 & Wii-U games to plough through.....so waiting for MGS:TPP is doing myself a fan service, rather than washing it down with a bit now, & the rest later....I will get MGS:TPP home on launch day, & fire it up, & be genuinely blown away, whereas people that have played Ground Zeroes, will just be, "oh yeh, this again,"....It won't give them that initial shock, wow, & joy that new unseen & played AAA+ games generally do.