340°

Naughty Dog’s Bruce Straley Shares Sketches for Jak II and Bone Game he Wanted to Make

Today The Last of Us and Uncharted II Game Director Bruce Straley shared a couple of very old but very interesting sketches about Jak II and a Bone game he wanted to make.

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adventureghost1243706d ago (Edited 3706d ago )

super cool, and perhaps they might be hinting an announcement about J & D in the near future? Only time will tell.

RBdrift3706d ago

I doubt they'd release anything if they actually had some sort of time table for this franchise.

adventureghost1243706d ago

Though it is very unlikely, if you remember in an interview about the last of us, naughty dog shared that in the concept art, it was going to be a jak game (or like a jak game I don't remember exactly) so it shows that still have interest in the game, and though it's a huge stretch, (like fitting an elephant in spandex stretch) it's a possibility

itBourne3705d ago

They have previously tossed around ideas about another Jak game, and have said it is not going to happen. They feel like they have out grown Jak, and that going back to it, they would be very confined and unable to bring the game up to date without making massive changes.

They have said they are not opposed to another studio picking it up though, as long as it is a studio they trust.

Whitefox7893706d ago

Very cool sketches and renders. I would be interested if he made this game on the Bones character.

brightlight3706d ago

To be honest I preferred Jak I over 2 and 3. And that picture just remind me of it, if only they can go back to the origin of Jak&Daxter, nature rooted. Forget about the gta and sci-fi elements. That's what I disliked about the 2, Jak himself looked so different too.

Anyhow, whatever ND is cooking up, it's gotta be good.

Name Last Name3706d ago

Jak 1 was very repetitive. Find X batteries to go to the next area. The change to sandbox was very good.

staticdash223706d ago

Jak 1 was too repetitive. It was great in the golden age of platformers, but say what you want about 2&3 but they offered more gameplay depth.

ArtificiallyYours3706d ago

Jak I got old quick with the Orb grind, Jak II's weapon arsenal was just fantastic. Gravity gun and cheat codes then you're all set.

Seraphim3706d ago

Jak was a Classic but looking back I'm pretty sure I had the most fun/enjoyment out of 3.

Am_Ryder3705d ago (Edited 3705d ago )

I actually totally agree with you.

The problem with Jak II and III is level design. The levels just aren't as fun to navigate, and have a lot more frustrating issues. Jak I was a pure platformer, and a brilliant open-world one at that. Traversing every environment was amazing and fun.

Jak II and III lost that so much.

+ Show (2) more repliesLast reply 3705d ago
REDBEARD3706d ago

A Naughty Dog developed Bone game would be pretty sweet.

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420°

The Last of Us Co-Creator Sparks Developer Debate As He Declares Linear Games Are Easier to Make

Several developers agree with the point, and many fans are also pointing out that they prefer more guided experiences overall. “Easier to make, more creatively interesting, and not a time suck to play,” one fan said. “Sounds like a win-win to me!”

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MadLad417d ago (Edited 417d ago )

Of course they are. I absolutely love the original Last of Us, but, you play it once and you've pretty much seen everything.

It's a lot different than a game like New Vegas, Disco Elysium, or Morrowind, where there's a giant amount of content and pretty much every run could be vastly different than the last, based on your choices.

That's because choices are there.

Christopher417d ago

Other than a few collectibles, I don't know why anyone would disagree with MadLad above. MadLad didn't say you can't enjoy multiple playthroughs, only that you are going to experience the same story and situations as you did the first time. It is a linear, singular storyline game. That's not bad, but it's so good because it was less work to focus on building out other things. The quality is increased to that level because of the focus. And that's good. It's not bad. Nor is what MadLad is saying wrong.

closed_account416d ago

Yea, I always found it and the Uncharted games as replayable in the same sense as watching a favorite movie. You enjoy the experience so much, you go back and experience it again periodically. I don't feel that way for every game, but I feel these are so well paced and structured like good movies. God of War is another one I can continue to experience again from time to time.

Some people are one and done, and that's ok too.

porkChop417d ago

You can make more linear games that have replayability, choices, and different paths. You can also make smaller open worlds that are more dense and focused. Like a Dragon/Yakuza is a great example of that.

gangsta_red417d ago

"You can make more linear games that have replayability, choices, and different paths."

That's the opposite of linear

porkChop417d ago

When people say linear vs open world they often mean closed off levels rather than a big open world. Linear games don't have to essentially be corridors.

Obscure_Observer417d ago

"Linear games don't have to essentially be corridors."

I agree with gangsta here, if there´s choices, it´s not linear.

P_Bomb417d ago (Edited 417d ago )

Sifu is a linear game that has a choice at every boss. That choice doesn’t suddenly make it open. I get what pork is getting at.

outsider1624416d ago

@obscure

So Until Dawn is what open world according to you?
@gangsta
Different paths would probably be like tlou2 is. It has different paths but leads to the same point.

JackBNimble416d ago

Just because you can choose a different path , doesn't make that path less linear. It's pretty simple to understand what he's saying.

DarXyde416d ago

gangsta_red,

There is such a thing as "wide linear" which is far from open world, but not so restrictive that there is a single path. If there was a different outcome from taking a different path, that would be more open, but I would say Uncharted 4 is a fair example of wide linear in certain spots. You're going in a specific direction, but you can go straight there, cut around the left side that has more enemies and more fire fights, or the right side that has more platforming elements.

Point A to B is still predetermined, but it is a bit more flexible in how you arrive. That's wide linear.

senorfartcushion416d ago

Also what about just getting used to the combat and replaying the mission for “fun”

Actual fun.

+ Show (5) more repliesLast reply 416d ago
Flawlessmic416d ago

Both have there pros and cons, both produce brilliant games and also both produce dud games.

A good game is hard to make whether linear or open world.

While you may have less to populate in one which makes it easier, the way 90% of most opens world are filled isn't exactly filled with awesome stuff it's usually just filler unless that game happens to be the witcher 3 or elden ring.

Panhandler416d ago

Don't understand the dislikes Madlad. You absolutely wasn't wrong on any of your hot takes

RoseSapphire416d ago

Most open world games including those you mention, minus Disco Elysium, are also far more repetitive, reusing templates and assets in a cut and paste fashion. You often find yourself doing the same mission style over and over and over.

Bathyj416d ago (Edited 416d ago )

In assassin's Creed Odyssey I literally had the same exact fetch quest in 2 different villages. Might have even been the same NPC.

I thought man that's so lazy

Tapani416d ago (Edited 416d ago )

While I love The Last of Us, I liked Elden Ring and all of the Souls games more. Interestingly, I liked the slightly more linear souls games more in some aspects, but on others, Elden Ring was better. Perhaps, I'm a semi-open world kind of guy, the Zelda/Metroidvania type where things open up slowly and surely. The first Dark Souls was really interesting, and Demon's Souls approach, they were slightly limited, but still open. That's something I was hoping to see more in Elden Ring, locked doors and inaccessible areas from the beginning. There were a few, but given the scope of the world, it was really, really open from the beginning. It did make the 2nd playthrough interesting for a while, but having done everything on the first time around, there was no incentive to do it again.

Disco Elysium was an interesting design, semi-open world. The dialogue was the open-world aspect more than the world itself.

Games like The Last of Us have to have a top notch writing or they just do not work. Personally, maybe the God of War type game would be even more interesting, a fantastic story in a semi-open world environment.

Just openly mumbling here!!

+ Show (3) more repliesLast reply 416d ago
SoulWarrior417d ago (Edited 417d ago )

My biggest issue with most open world games these days is they feel like big grindy checklists, filled with the same repetitive side quests and activities or 100s of useless collectibles, they begin to feel like a slog.

Give me a well made, more linear game any day of the week, maybe something that kind of blurs the lines between both like the recent GoW games, open but still more or less linear.

Flawlessmic416d ago

Yep open linear for me anyway seems to be a best of both worlds.

Great stories, Nice spaces to explore with meaningful content.

Gow is a perfect example, jedi survivors seems to be going for this as well as does ff16.

I'm honestly just done with filler content, like I loved hogwarts legacy and finished the main while doing all castle side quests and hogsmeade ones but outside of that the rest of the world was just filler, added zero value to me.

So making an overall bigger game may be harder, it's doesn't make it better that's for sure case in point ubisoft

FinalFantasyFanatic416d ago

Considering the amount of empty, lifeless open world games we get, I would consider it easier to make linear games as you can focus all of your develop resources. Whereas open world games have a massive area to cover, especially if you want it to be good, I've only enjoyed a few open world games like HZD and BoTW personally, alot of others are easily forgettable for me.

As @Flawlessmic said, I'm done with filler content too, I have too many games and not enough time to play them, I'd rather have more fun or meaningful side quests to entice me away from the main plot.

BandarHub417d ago

The sweet spot are Linear games with some large areas for exploration.

Dudeson416d ago

In my eyes, the fable games did this quite well, although I do love a good open world game and would really like to see how/if the new fable can pull it off.

camel_toad416d ago (Edited 416d ago )

I have missed the fable series. I hope they come through.

-Foxtrot417d ago

I miss Bruce

Can’t wait to see his new game

He’s been super quiet lately with TLOU show being out but I’m glad he’s active again.

Crows90416d ago (Edited 416d ago )

He's the reason uncharted and the last of us were so good. Amy Henning as well of course.

Fro what's been said he was definitely the reason the last of us pitch was accepted. Neil druckman created the concept but couldn't get the writing and direction down. This is why tlou2 was so divisive. Bad writing.

416d ago
Godmars290416d ago (Edited 416d ago )

@Poopmeister:
"Bigot-sandwich"? Mid term pregnant being allowed to not only put herself and child in danger, but get killed? Nevermind outright lying in promotions.

Yeah, great writing...

-Foxtrot416d ago (Edited 416d ago )

I really don't know why people are disagreeing Neil / Bruce have said so many times during the time TLOU first came out in interviews, podcasts and especially Reddit AMA stuff

They bled over into each others works which is why I can't believe Bruce didn't ask to get credit for the story / writing aswell although in his defence he probably didn't think anything would happen between the two.

https://www.reddit.com/r/IA...

Neil's own mouth

"I think a lot about design and Bruce thinks a lot about story. We wrestle with ideas and make sure story is working with gameplay"

This is the story we'd have gotten if Bruce wasn't involved

https://i.redd.it/572hilrwq...

Tess as a villain, chasing Joel across America for revenge while bringing along a small army of followers with her and he beats the shit out of him in the end resulting in Ellie's first kill being her. It's literally Abby's story he recycled in Part II since Bruce was now gone. Also there was one pitch where the infection only infected woman.

Why did Bruce reject it? Because it didn't make sense and wasn't logical which Neil then agreed with.

People always say "have evidence to back your shit up" and when they get it they disagree and make excuses up anyway.

mkis007416d ago

Its funny how some of you people just decided this because you hate Druckmann. It's a weird narrative when the other 2 havent release anything since leaving sony.

LucasRuinedChildhood416d ago (Edited 416d ago )

@Foxtrot

"I can't believe Bruce didn't ask to get credit for the story / writing aswell"

So, should Bruce have argued with Amy Hennig about not getting a writing credit on Uncharted 2 as well when it was a similar situation (co-directors)?

There are rules for screenplay credits. Here's the most basic one though:
1) You have to write the script, or part of it

Neil Druckmann's writing credits: https://m.imdb.com/name/nm3...
Amy Hennig's writing credits: https://www.imdb.com/name/n...
Bruce Straley's writing credits:

"This is the story we'd have gotten if Bruce wasn't involved"

No, this was never Neil's original concept (you would play as a hardened cop who had lost his daughter, had turned criminal but became a protector of a young girl from infected). It wasn't even one of the first few versions. lol.

Tess was introduced in later iterations - this was just a single iteration which came after even weirder ones like only women being infected. That was a version called "Mankind" which Bruce had no issue with and women on staff had to argue against.

The quotes you provided present it as a mutual decision ("we", "us"). Neil was good at assessing a problem, and then revising and fixing things.

Example: the original opening for Uncharted 2 wasn't very good and then Neil fixed it and made it the iconic one we have now.

"That wasn’t our original opening, actually. It was more of a simple, linear three-act structure, which made it a bit of a slog to get into the story. It was Neil, pretty late in production, who came up with the idea to take the middle section of this train wreck and put that at the beginning." - Bruce Straley

You want to have your cake and eat it too. Bruce made Neil creative director and writer, and ran with his pitch, for a reason.

generic-user-name416d ago

Yeah, Hennig was so good she butchered U3, got U4 stuck in development hell, left ND, had her Star Wars game cancelled, then went into VR game development and created zero VR games. Then she wrote Forspoken.

+ Show (3) more repliesLast reply 416d ago
ocelot07416d ago

I have no experience in game development. But surely creating a linier game with a great story is harder than say making a open world game with a boring story (some Ubisoft games).

MadLad416d ago

It's not about being open world, necessarily. It's about creating solid storytelling that shifts the story.
Being able to create a world and story that shifts with player choices is way harder than writing a story that just goes A to B; the end.

Zhipp416d ago

I'm sure he's talking about the actual development/technical aspect, not the writing.

lcslick416d ago

Notice that you just compared making a good game with a bad game. You could literally just switch it with your logic and say it's surely harder to create an open-world game filled with exciting activities and quests that give hours of enjoyment, don't get repetitive, and also link it together with a good story (Elden Ring). Compared to making a short linear game with boring gameplay.

Compare two good games maybe TLOU and Elden Ring and see what you think. I'm not sure what I would pick tbh.. maybe Elden Ring would be harder to make.... maybe.

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530°

Bruce Straley Wasn't Credited in HBO's The Last of Us, Calls for Unionization

Bruce Straley, one of the veteran game directors responsible for The Last of Us and its Left Behind expansion (not to mention much of the Uncharted series), has called for unionization in the video games industry. Straley was not credited for his role in shaping the setting and characters featured in HBO's hugely popular adaptation, with Neil Druckmann and Craig Maizin being awarded official writing credit.

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masterfox459d ago

Well that effing sucks, probably he was the reason why TLOU part 1 was so damn amazing gameplay and story wise, saying this because the horrendous story turn that TLOU part 2 did with Neil.

VenomUK459d ago

Bruce Straley was the co-director with Neil Druckmann so he was instrumental in making The Last of Us into the successful game that it was. A game's creation is not just from the script but from the direction. Regardless of whether he fell out with Druckmann & Naughty Dog or not Straley should've been credited on the programme, its manners. Respect for its co-creator.

-Foxtrot459d ago

Exactly. I don't know why anyone would call Bruce and be so awful when all he seemed to want was a "special thanks" or something. Neil through all the PR marketing for the show has NEVER mentioned Bruce once, the way he comes off makes it that it was only him who directed it and all ideas were his. We've seen plenty of interviews and AMA on Reddit that it's not the case

I don't see how anyone can be against this, not like he's slandering everyone on twitter or something. He hardly talks about Neil or ND at all.

Crows90459d ago

Neil doesn't mention Bruce because he was pissed with the stuff he was held back from doing with the first game.

The first game was good because of Bruce NOT Neil. Read up on what Neil's ideas for the first game were....would not have been nearly as incredible.

Bruce is the reason the IP is famous and successful. Neil would've destroyed the story of the first game.

Sony's hasn't realized it but Neil is a negative to naughty dog not a positive. They'll find out soon though.

tay8701459d ago

@crow. Dude you are delusional. Neil is fantastic and xbox would kill to have someone like him on their team. You do realize he has major roles is all of naughty dogs best games right? Uncharted 2, uncharted 4, the last of us, thr last of us 2

mkis007459d ago (Edited 459d ago )

You people sure are going out on a limb taking all credit away from Neil for his contributions. Straley has made what since then? I mean this was his original idea https://www.thegamer.com/in...

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459d ago Replies(12)
Christopher459d ago

While unions have their own bureaucratic issues, this is better than the system in place and benefits employees more than employers in the end. But, the gig economy is what is really harming the developer industry right now.

neutralgamer1992459d ago

Neil is a jackass TBH. So full of himself and his agendas. Bruce kind of kept him in check and that's why TLOU felt amazing and his departure shows

Angyobangyo459d ago

You’re projecting too much. This has nothing to do with your flakey feelings about the story. Take one step back and look at what is being said, it’s crediting people who contribute to the final product regardless of you like it or not.

+ Show (4) more repliesLast reply 457d ago
-Foxtrot459d ago (Edited 459d ago )

I don't even think he's asking for much, just a credit would have done

He helped with the story and world, that's the least he could have done. It's nice to just get a "special thanks to" credit.

https://i.redd.it/i-dont-un...

https://preview.redd.it/yx3...

I'm surprised he's said something, he's been quiet about NaughtyDog, Neil and TLOU since he left dropping only little hints on Twitter or liking comments.

porkChop459d ago

He's mentioned that his relationship with Naughty Dog is "strained". Seems like he was butting heads with Druckmann and that's likely why he left.

-Foxtrot459d ago

I think the same happened with Amy Hennig

Nolan has maybe a comment about her being dismissed

https://youtu.be/F0vmYGnTJF...

Then Richard did..."Replaced" and "Not Her Choice"

https://youtu.be/5FdUkVP3Ml...

Just seems funny to me but I'm more surprised that no one has really picked this up, it was all speculation and now it's pretty much like "Yeah she was replaced, not her decision"

Imalwaysright459d ago

Helped? Straley and Druckmann co-directed TloU but of the two, Straley was the senior director and he was chosen to lead the project. Straley had the final word during TloU development and I have no doubt that TloU2 would have gone in a completely different way had he remained at ND and I say this because the story that Druckmann had originally planned for TloU was basically the blueprint for TloU 2 story.

https://www.eurogamer.net/t...

""Originally in the story Tess took more of a villain role," Druckmann explained in the latest issue of Game Informer (thanks, Videogamer). "Tess was betrayed by Joel and took on a mission to pursue him across the country. That storyline never worked out. The storyline shifted and Tess took on this role where she became more of a believer and she helped motivate Joel.""

And Bruce shot down this idea

https://preview.redd.it/mjc...

-Foxtrot459d ago

Another little bit of info about him reusing ideas cut from the first game is even the Zebra Jerry helped save in Part II

The Giraffe in the original was supposed to be a Zebra

https://i.redd.it/z0rbnc4df...

LucasRuinedChildhood459d ago (Edited 459d ago )

Bruce was given a special thanks recently in the remake, and there's obviously a high chance that Neil did that given their relationship. https://www.kotaku.com.au/w...

Millions are going to play the remake and see this, and it's about to come to PC too. The likelihood of an evil plan by Druckmann to downplay his contribution is ... very low.

Don't forget that, for years, Bruce and Neil were falsely blamed for pushing Amy out of Naughty Dog due to "forced gossip", as admitted by Mitch Dyer.
https://mobile.twitter.com/...

It was a fake story but many clinged onto it. Let's not do the same thing again.

I agree that it would be nice if Bruce was credited instead of it saying "Created by Naughty Dog" but it's more likely a combination of following reasons than "Darth Druckmann":

1) This approach may be for legal reasons (Sony, IP owner). Saying that Bruce and Neil are the creators could potentially open a case for them being entitled to royalties, as Bruce is advocating for.

2) It could also be a decision by HBO or Craig Mazin. TV shows usually just have a brief "Created by" screen for the original work and they stuck to that tradition. If Sony didn't want any individual to be credited as the creator, they'd also do as they're told.

Neil just isn't the person you portray him to be. For example, even though Sony has a bad relationship with Colin Moriarty due to pushback against his conservative politics and his fallout with KindaFunny, Neil doesn't care and gives him access to stuff anyway. He doesn't abandon his friends.

-Foxtrot459d ago (Edited 459d ago )

Well he had to have something in Part I, they couldn't erase him completely but they did get rid of of the art director at the end so Neil could put his name down twice

https://preview.redd.it/nyu...

" It was a fake story but many clinged onto it. Let's not do the same thing again"

Lol. I'm sorry but considering (like I've just posted above) that Amy was forced out when everyone at the time said she wasn't only for it now to be revealed she was. Who is to say there's a POSSIBILITY that they or one of them did have a say in it. Everytime you mentioned Amy people turned around and said she left by choice but now we have Nolan North and Richard McGonagle say she was forced out. Now everyone goes quiet.

"Neil just isn't the person you portray him to be"

Don't act like this is just me, I'm going off how he's been acting since Part II released, what am I and others supposed to do ignore them? Everytime people say things and show links backing up what they are saying, for example above, showing Neil clearly reused ideas from his rejected pitch for the original game it's met with disagrees because people don't want to believe it.

"Neil doesn't care and gives him access to stuff anyway"

And? It's not like he can do to Colin what he does to everyone else who has a different opinion to him and that's block them on Twitter or call them trolls.

SonyStyled459d ago (Edited 459d ago )

@Foxtrot. I noticed it when it happened. Bruce left after Part 1 (2013) and Amy before UC4 (2014). It’s nearly a decade after that now. The studio has since continued releasing top tier titles after Amy and Bruce. Druckmann enjoys the spotlight, which is well deserving to him, but the heart of ND is Evan. I think most would disagree under their 30’s

bnaked459d ago

Straley left after co-directing Uncharted 4.

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rlow1459d ago

Can’t agree more, the dirty secrets of the entertainment and video games industry.

Dirty_Lemons459d ago

Yup. It pisses me off. It's why these small indie studios with a few guys or girls who pour their heart and soul into a project and end up successful make me so happy. No backstabbing, no politics, no dickheads acting like they solo'd a project that alone would be nothing more than a fantasy in their head.

Big studios make some great games but it's so sad how people get treated.

Melankolis459d ago

Even on the scene project, modding, fansub, fantranslate, even with no money involved, the more people gather, the more the probability of a clash happen. That's just natural.

Deathdeliverer459d ago

If this is so, then get his name where it belongs. However, I do believe his name may be on the original work, the game itself. Since the show had to be rewritten to an extent, how much we don’t know, and he had nothing to do with THAT is probably why he isn’t given credit. When parts change it’s considered an entirely different work. Look at any movie that has an Asian version followed by the much later American version. The departed for example. It’s almost word for word at points. Still zero mention of any of the original writers.

Stanjara459d ago

When you do any kind of essay, for college let say, don't you have to credit original source that you use?

Even tho those people are not writing Your essay?

11 people that agree on your logic must have done doctorates I guess.

Deathdeliverer459d ago

We are not talking about an essay. They want you to put your sources so IF they want to fact check or make sure you didn’t word for word something instead of putting it in your own words for example. You’re one of those people that think how things work in SCHOOL is how they work in the real world. You thought you listed your sources to give them credit? Lol. You must have read ABOUT school cause you still don’t get it.

That being said, in the REAL world, movies like internal affairs are directly copied by the departed and because SOME things were rewritten, there’s zero credit given in the credits to the original. Martin Scorsese and William Monahan. Those are the writers for the departed. Alan Mac and Felix Chong wrote internal affairs. THAT is the real world. No mention.

CS7459d ago

What? You don’t just reinterpret someone else’s work without crediting them. That fact that 11 people upvoted you is insane.

Stanjara459d ago

Your logic is that stealing someone's work is normal.

The whole reason why we don't have MGS games remastered or ported is because creator and producer put his name on it: Hideo Kojima Game.

Now Konami doesn't want to credit the guy. That's the reason. It's not because Cell processor is impossible to port.

Doom music guy had the same problem.
Absolute talent that made Doom sound cool af.

Cuckman copied key scenes, from text to color grading and character position, but hey, they race swamped characters so it's not the same.

Legal team... are we good? Good.

This garbage happens I know, but don't defend it.

Deathdeliverer459d ago

Your reading comprehension is beyond me. I do not morally agree with it and if it’s owed to him, put his name where it belongs. I LITERALLY started with that. I then gave an example of other situations where things changed and the writer of the original was not given credit. That’s it. Nothing more, nothing less. Now you’re talking about I’m defending it…. No, I gave examples of similar situations. On TOP of all that, the Kohima situation is because he made those games FOR Konami. Kind of how Salvatore made The legend of Drizzt FOR Dungeons and dragons or wizards of the coast. It’s THEIRS. Do I agree with it? No. In the real world do they care about morality? I think you know the answer. Stop looking for a fight and understand what you’re reading before you type. Please and thanks.

jznrpg457d ago

It was Neil’s idea to begin with

Stanjara459d ago

From You I understood that the show had to be rewritten, because it is a show, and since he is not on it... no credits and that's fine. Butts...
He made with Drunkboy original game, story and production wise, so...

It would be... idk... fair to give a credit for original material that the show is based on. (for story and production since that is really important for the show)

You than started giving scummy examples.

That is defending. But ok whatever.

I'm not giving WokeTodler another cent in my life. Can't wait for the cast of Abby man.

And I'm done with this garbage. You won. Hura for you. You're the best.

You know, people need to hear that more often.

You are solid, dude. Metal gear solid. Until someone takes credit for your work.

+ Show (1) more replyLast reply 457d ago
Flawlessmic459d ago (Edited 459d ago )

His name is on the work he created which was the games.

Neil and Craig worked on the show, Nd as a whole are mentioned so that includes him unless people want the credits to include all of the people from naughty dog who worked on the games also lol

Standard fake outrage in this age we are living in, getting sick of on constant everyone's a victim of something, feel sorry for me.

It's happening so much now it's hard to feel sympathy for anyone as it's just people fishing cause they know in today's age cause we pander to it.

If that's the case then almost everyone who worked on it from start to finish should be on the credits aswell.

1 or 2 people don't make a game, it's 100s.

Neil is there as he is the only person from.nd working on the show simple as that.

lodossrage459d ago

I wouldn't call it fake outrage, but I will say he's fighting the wrong fight.

Would it be nice if he got a mention? sure. But it's not like he made the tv show. He helped with the first game, not the t.v. show.

It's like he has a good argument but he's fighting the wrong enemy here.

And it's not like he was the ONLY person left off credits for creating the franchise. Should they name every single person that made the first game in the show too?

Just think of how many franchises that have gone on to be tv shows and movies based off games. Do they name EVERYONE? No, they don't.

MadLad459d ago

I don't know.
He directed the project. The game is mostly known for the writing; and it's a pretty damn close adaptation from what I've seen so far. Without him we wouldn't have the Last of Us that they're basically mirroring within the show.

CantThinkOfAUsername459d ago

He was literally the game director. He's not some nobody.

Flawlessmic459d ago

I addressed that, give me an actual argument against my points.

He got credits on the game which he worked on.

Naughty dog is also listed as whole for creating the game which includes him.

Neil's name is only there because he helped on the show, if he didn't then his name wouldn't be there either, it would just say based off the game created by naughty dog lol

Silver_ShadoWolf458d ago

J.k Rowling name is on everything Harry Potter even if she don’t put in an ounce of effort

Deathdeliverer458d ago

It’s because she OWNS it all. She created the story for herself. She wasn’t a hired writer or something. The Harry Potter WORLD is hers. She hires Kojimas to make her games and create worlds for her. Then Kojima leaves and although he created and became famous for a world he built, he built it for her. She can ultimately do whatever she wants with “his” created world and not mention him at all on anything he didn’t have a “current” hand in making.

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860°

Ex Naughty Dog developer urges focus on new IP in response to Indiana/Star Wars Ip

Geoff: "What’s your dream studio / franchise collaboration you hope to see one day?"

Straley: "None. We need all that talent & money focused on creating new content, new IP, and innovating in the AAA space Geoff. "
😉👍

masterfox1196d ago (Edited 1196d ago )

Awesome response by Bruce!, freaking exactly that's what we need in this game industry.

Jin_Sakai1196d ago (Edited 1196d ago )

Geoff Keighley:
“What’s your dream studio / franchise collaboration you hope to see one day?“

Bruce Stahley:
“None. We need all that talent & money focused on creating new content, new IP, and innovating in the AAA space Geoff.”

Bruce gets it.

LordoftheCritics1196d ago

Yes please. New IP.

Tried of franchises and remakes/reboots.

DiRtY1196d ago

Well, I see that new IPs are somehow exciting, but I refuse to follow that narrative, that a talented studio working on a new IP is always better than a talented studio working on an established franchise.

Tell that all the fans of God of War, Halo, Spider Man, Gears of War, etc.

You’ll face a gigantic shitstorm if you tell your community that franchise XYZ will be on hold for 7-8 years...

So yeah, new IP is fun, but if there are things to be told in an established franchise, this will work as well. One is not better than the other.

CrimsonWing691195d ago

I agree completely BUT it's one thing to say that as a consumer it's another thing to do that as a business.

I feel the SNES - PS2 era was the gold age of gaming. So many unique titles and if you look at how quickly these companies release titles from the PS1 generation to the PS4 generation you'll see some differences.

It comes down to how risky it is to develop a game and not have people buy it. It's sad, but the reality of the situation is companies aren't willing to take that risk anymore.

Even that idiot Jim Ryan made a statement for Sony you can read here:

https://www.eurogamer.net/a...

Games were considered a massive success when they sold a million copies back in the day. Now, it can get a dev studio shut down if they only sold a million.

Ceaser98573611195d ago

Naughty Dog, Santa Monica working on a New IP .

seanpitt231194d ago

Yeah definitely don’t want TLOU3 now with Joel gone.. the game is dead now nowhere to take it everybody is dead or has lost everything now let’s bury the franchise and move on to another IP naughty dog are talented enough to innovate the gaming space

IGiveHugs2NakedWomen1194d ago

Exactly. These developers can make money if they focus on making games that entertain and draw the player in. Look at a game like Diablo 3. It doesn't focus on AAA, CGI graphics, but the mechanics and gameplay are ultimately what makes it an amazing game.

+ Show (3) more repliesLast reply 1194d ago
Neonridr1196d ago

so are you saying you don't agree with what Insomniac did with Spiderman? And you don't think things like that should continue?

Sonic-and-Crash1196d ago

if you asking me about Spiderman ... yes they should stop that too

Generally stop mixing Movie Ip with Game industry (especially if those are worn out and tired )and start creating new franchises

blacktiger1195d ago

that's right I prefer Insomniac to do new ip, they are excellt developer! one of my favourite

ShadowWolf7121195d ago

>Movie IP

It's a comic book IP, broski.

darthv721196d ago

Insert the gif of the girl saying, "cant we have both?"

you can take an existing ip and make new content and innovative AAA experiences. How else do people think spin offs happen?

Christopher1195d ago

I think it's more the focus people have over certain IP. It's a problem that ends up creating games over hype rather than being designed from the ground up with a goal and passion. Similar to Marvel's Avengers. Spider-man is definitely not the usual success, and much of it is built upon past games, not necessarily original elements. But to build a new game with an existing IP rarely results in focusing on design so much as forcing it to match an expected gameplay.

-Foxtrot1196d ago (Edited 1196d ago )

I really wish him and Amy Hennig would open a gaming studio together, I'd love to see what they'd come up with.

BlackIceJoe1196d ago

Now we are talking about something I completely agree with.

Even if they have to use Kickstarter or Fig to get their game made I'm game, to pitching in.

-Foxtrot1195d ago

I think they’d make a good team and there’s been a few people here and there who’s left ND, maybe they could all join up together.

I’d support their Kickstarter

LucasRuinedChildhood1195d ago (Edited 1195d ago )

Bruce and Amy made great games together but they've also had had some major creative differences which he likely hasn't forgotten about - this is the reason he left the AAA industry in the first place.

Bruce and Neil threw out 8 months worth of recording work on Uncharted 4 after Hennig left and the story had to be rewrote. They only had 2 years to work on U4 and he's stated the stress of this made him give up on AAA games.

If he and Druckmann (co-directors) had complete control of the direction of Uncharted 4 from the start, he'd probably still be making AAA games since it would have been a less intense experience. Bruce also clearly preferred working with Druckmann (used him as creative director on both TLOU and Uncharted 4).

-Foxtrot1195d ago

Going off some reports, whether they are legit (no one knows) it seems Amy had a problem with Neil not Bruce and that's where the creative clash came from.

Again, we don't know, there's no proof just a number of little things you see go around the web BUT if he preferred working with Druckmann why did he leave, especially during development of a game he and Neil both created, if it was some brand new IP fair enough but the Last of Us. Clearly something happened between him and Neil and if we had to guess based on what we have, which isn't much of anything really, then I think it's the same thing that happened with Amy Hennig.

I just think there's no way in hell Amy Hennig would just leave Uncharted 4 like that, a franchise she was a big part of and helped create, not to mention when they were doing the final instalment of Nathan Drakes story, clearly something, or someone pushed her to the point she couldn't even stay to finish off the story of a beloved character she helped create.

Amy leaves behind one of her biggest franchises and then Bruce does the same? Yeah something is up with that no matter what anyone says. Then you have the reports of a fair number of people leaving during TLOU2 development...

Considering the only person that has remained is Neil and he was involved with both people and their teams, I personally believe Bruce would rather work with Amy than him especially if it was on a smaller, stress free project.

LucasRuinedChildhood1195d ago (Edited 1195d ago )

@Foxtrot

The reports you're talking about were debunked:
https://www.vg247.com/2020/... https://www.reddit.com/r/un...

Bruce has publicly stated why he left in interviews and podcasts - he felt burnt out. There's no need for speculation. They had 4 years to make TLOU and only 2 for Uncharted 4 as they had to scrap much of Hennig's work.
https://www.gamespot.com/ar... https://kotaku.com/why-the-...
"Oh my god, it's time to take a break. It's just time to step away."
"We needed to get the game out the door, and we needed it to be something good, so that it didn't put a mark on the Naughty Dog name. I felt like, I guess in hindsight I took on that role more for the team than for me personally... Two years to create that beast, that then became the hardest project [I had worked on]."

"especially during development of a game he and Neil both created," He took a long break after Uncharted 4 and never actually returned to direct TLOU2 at all. As he said, he was burnt out. He was never a director for TLOU2 so what you're saying simply isn't true.

"Then you have the reports of a fair number of people leaving during TLOU2 development." There were also reports that many left during Uncharted 4's development when Bruce was the director - senior developers like Uncharted 3 co-director Justin Richmond, lead character artist Michael Knowland, and art director Nate Wells. These were huge departures.

"I personally believe Bruce would rather work with Amy." He picked Druckmann as creator director OVER Amy because he preferred his creative direction, particularly on the heels of TLOU1 while Hennig directed Uncharted 3 (very few people argue that U3 is as good as U2). That's just a fact. There is no evidence that he had creative differences with Neil - only the opposite.

Kilua1194d ago

Foxtrot.

Do you realize that people can leave a studio at different times, for different reasons? And i promise you, it doesnt have to be doom and gloom every single time like the media reports. Those "reports" were most likely blown up it because it's Naughty Dog. Bruce left because he wanted to take a break from AAA gaming. What happened with Amy could happen with any studio. Her project at EA got cancelled outright, and you didnt see the same mud thrown at whatever studio she was at, not nearly as much as with ND.

https://www.criticalhit.net...

People create controversey, create rumours that are unfalsifiable and the internent will run with it to no end.

zumlauf141195d ago (Edited 1195d ago )

@foxtrot those rumours were confirmed false. Neither Neil OR Bruce caused Amy to leave. It was mainly a result of Amy having issues coordinating and creating any direction for the team. Not surprising from you though. https://www.vg247.com/2020/...

-Foxtrot1195d ago

Oh please, there was stuff going around before Mitch even wrote his article on IGN, again they were rumours but what Mitch is saying is he was forced to take this these rumours and make them fact. See where I'm going with this, that article isn't about disproving those rumours, just Mitch having a go at IGN for trying to make them look like 100% fact when no one knew.

Like I said above, none of us really know but things go on behind closed doors where all things just boil down to internal politics.

". It was mainly a result of Amy having issues coordinating and creating any direction for the team"

LMAO

Let me get this straight...you are trying to call me for believing "false rumours" despite saying "NO ONE KNOWS" multiple times, yet you've just pulled that bullshit claim out of thin air, again, another so called rumour but making out that was the real reason.

Jesus. Pot calling the kettle much

zumlauf141194d ago (Edited 1194d ago )

So Mitch was simply "taking a shot at IGN" when multiple other ex-ign staff at the time were also reporting similar unethical behavior at ign under the same two members of leadership whom also appologized publicly on twitter directed at those accusations including Mitch's!? Okay i guess he just made that all up. There was NOTHING out before that intitial report before he was pressured into publishing it. So stop with the "oh there was stuff going around before" crap. And YES we DO know generaly what happened. Stop trying to cover your ass after two people provided sources confirming your bs rumours as false. --(playstationlifestyle) "Others say that Amy Hennig had trouble making decisions and that the nascent game wasn’t shaping up very well. Some who were working on Uncharted 4 wished that there was a more cohesive direction. Others thought it was perfectly understandable, considering how small the Uncharted 4 staff was, that the game hadn’t coalesced yet."

+ Show (1) more replyLast reply 1194d ago
Abriael1196d ago

Very good answer to the usual hype tweet that is honestly starting to get irritating.

potatoseal1196d ago

I know Geoff Keighly is the games media's darling... but I just despise him. I can't stand him. He's as fake as the day is long. He'll always be the Dorito Pope to me.

Unknown_Gamer57941195d ago

Phil Spencer: "Am I a joke to you?"

Pego1195d ago

Not only you should try to "stand" him, you should also love him cuz he's amazing.

Fishy Fingers1196d ago (Edited 1196d ago )

The opposite of what ND did for the entirety of last gen. Proven sequels, proven formulas.

I agree with him 100% but be realistic, much like movies of late any big investment (AAA) requires an all but guaranteed return, thats why we see established IPs rolled out again and again. AAA is the least innovating, least experimental space because of this. No invester is gambling on a 300+ million project.

Silly gameAr1196d ago

Nice shot at Naughty Dog for no reason at all.

Fishy Fingers1195d ago (Edited 1195d ago )

Eh?

Last gen they only made sequels to their existing, proven, or if you prefer, successful, loved, respected, award winning (use whatever adjective your sensitive little soul desires). Not a "shot" at ALL, just the truth and the opposite of what this ex ND director is saying.

RazzerRedux1196d ago (Edited 1196d ago )

Not sure ND is exactly the poster-child or "proven sequels, proven formulas". Not like they are churning out Call of Duty number of iterations. There are better examples but I get your point considering Staley used to work for ND. AAA isn't where you go to be stunned with new gameplay, typically. New AAA IP is risky as hell and hard to come by, unfortunately.

Ultimately, I think it is a necessary evil and frankly, I'm not going to complain about what ND puts out when ND is about as good as you get overall, imo.

LucasRuinedChildhood1195d ago (Edited 1195d ago )

ND are rumoured to be working on a new IP and have given Uncharted to a different studio, so you'll have something new soon enough. They usually make a new IP each gen on average but the PS3 generation went on for a long time (2 new IPs). Games take longer to make now. You may as well think of TLOU as a PS4 franchise since it was out on the PS4 within a year and most people played it there.

Whether you like it or not, ND objectively took some pretty big risks with TLOU2 as well. Can't think of a AAA game since MGS2 that did something like that.

Magog1194d ago

Uncharted and TLOU2 aren't based on existing IP like star wars. That's what he was saying he had a problem with.

+ Show (1) more replyLast reply 1194d ago
RazzerRedux1196d ago

What is "thug" about his answer?

purple1011195d ago

He shut that answer down. Harder than a hammer to a nail.

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