240°

New Dark Souls 2 Information Regarding Difficulty

There has been new information regarding Dark Souls 2 released by VaatiVidya on YouTube. He talked a lot about the new Souls game, a lot of which detailed on how the difficulty of the game has been changed

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obstructedviews.net
Jackhass3703d ago

I'm sure this new difficulty is still way too hard for me.

admiralvic3703d ago

The games were never really that hard, you just had to learn your mistakes and take things slow.

rdgneoz33703d ago

Yep, they were never hard. They just punished you brutally for stupid mistakes. Rush too much and even the weakest of foes can kill you with a group of it's friends. Take your time and it's not too bad.

Tdmd3703d ago (Edited 3703d ago )

Except from 4 kings. Those bitches were insane. The most annoying boss battle I have ever seen.

Contrary to general concern, I think the Souls games get harder with every new iteration: I thought Demon's Souls was the real hardcore material, but after a dozen of hours on Dark Souls, I went back to Demon's Souls to find it a cakewalk. Now, from everything I've read so far, Dark Souls 2 sounds batshit crazy (in the best, terrifying, way possible). Can't freaking hold my anticipation back!

Hassassin3702d ago

@Dmd I just tanked four kings with havel set+wolf ring and magic shield ;)... piece of cake

Sly-Lupin3702d ago

You kind of have a point, you kind of don't.

Dark Souls is hard, but it's all artificial difficulty*--mostly created as a result of low damage thresholds. All you really have to do is learn enemy placements and the simple AI patterns.

I'd say "learning the controls" too, but is that really an issue for anyone? The REAL reason for Souls' popularity is that the game mechanics/controls are very simple and intuitive, yet offer a great deal of depth. It literally takes 10 to 20 minutes to master the basics.

*I know some people are going to get all huffy at this, because a lot of inarticulate reviewers used the term "artificial difficulty" as a pejorative, to describe games Souls' aren't similar to. It's not my fault the common usage is incorrect. Genuine difficult can ONLY be the result of artificial intelligence (or human intelligence). Everything else is artificial.

"Cheap" difficulty is a subset of artificial difficulty that Souls games avoid, which is--I think--what those inarticulate reviewers were attempting to say.

....

It's also worth noting that the "modding" of difficulty in Dark Souls 2 basically allows it to be two different "games" (at least) since you can change enemy default locations/behavior. That's HUGE.

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sdozzo3703d ago

I didn't want to see his face. Show more footage!

Timesplitter143703d ago

he looks like fuckin Ryan Gosling holy shit

Gregard3702d ago

There is some new footage as well during the video! Give it a watch :)

jegheist20143703d ago

are not that hard lol ivep layed every rpg series since dawn of time dragon quest games held hardest rpg series eva not no more this game series is amped by 100x harder then dq i mean old dq not newer crap like 8 9

7 was last hardest 1 that game is easy compared to this this game take your itme heh done that.

problem is game is so open world u no idea what u need at what point your venturing into if game was more linear

it be lot easier cuz u know if u die your missing something from that specific area not have to walk 40 cooridors west to ifnd u need posion armor etc vice vera

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70°

Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.

80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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gamespew.com
phoenixwing27d ago (Edited 27d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson27d ago (Edited 27d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

110°

Hidetaka Miyazaki claims Dark Souls 2 “carried” the series forward

Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.

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theloadout.com
anast52d ago

The game isn't good though.

Rols52d ago

DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.

CrimsonWing6952d ago

The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.

I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.

Aussiesummer52d ago

And it will happen in the future when he doesn’t touch them as he is planning on.

MrBaskerville52d ago

I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.