940°

The Order: 1886 Will Have 4x AA, Undecided between 1920x800 and 1920x1080; No Multiplayer Expained

Ready at Dawn founder Andrea Pessino explained today that the Massively anticipated The Order: 1886 will run with 4x Antialiasing, but the developer still hasn’t decided on the final resolution. He also explained why the game won't have a multiplayer feature.

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dualshockers.com
cbuc11253724d ago (Edited 3724d ago )

Im not really sure why they couldnt just target both 1080 and MSAA here. Isnt there enough power? Can someone shed some light on this?

Edit: Someone thats not a troll.

Abriael3724d ago (Edited 3724d ago )

4x MSAA is a pretty beefy option in terms of performance, considering the specs of a PS4 compared to a PC, it's at least a 10 fps loss at 1080p compared to 2x

GarrusVakarian3724d ago (Edited 3724d ago )

Wow, i don't know the res wasn't set in stone yet. I would much prefer fullscreen 1080p with less AA (i think i might be in the minority there), i always crop movies and TV shows to full screen to get rid of black bars. But 1920x800 with 4xAA would result in a ridiculously crisp image.

"better to do one thing well than a whole bunch half-assed. : ) We are trying to make a SP experience you will enjoy."

Awesome.

@I Am Batman

My bad, i don't crop it i press A on my keyboard, with VLC media player the A key changes the aspect ratio without cutting parts of the image off, that happens if you press the C key and crop the image. I should have clarified. I tested it by looking at a certain thing near the edge of the screen, when i pressed C to crop the image the thing disappeared off the screen but when i pressed A it was still there, but the image was fullscreen.

I_am_Batman3724d ago (Edited 3724d ago )

@Lukas:

"i always crop movies and TV shows to full screen to get rid of black bars."

I hate when people do this. You're not only getting rid of the black bars but also of a part of the picture (which results in a worse resolution upscaled to full screen). I never understood why people hate the black bars so much honestly. I don't even see them.

ABizzel13724d ago (Edited 3724d ago )

@Lukas

I suspect they're waiting to see how people react to the reveal before determining if it should be 1080 or 800. If positive or no one really cares or says anything it stays 800, if people don't like it it's 1080 probably FXAA or whatever Sony's been using (basically MSAA + FXAA hybrid).

Angels37853724d ago Show
FamilyGuy3724d ago

"Not set in stone yet, but we do run 4xMSAA which looks spectacular! x800 with AA looks MUCH better than x1080 without : )"

I'll take that better looking version then please, thanks.

I hope they don't cave in to the 1920x1080 demand and lose part of their vision of making it feel more like a film.
It'd be cool if any console game gave us resolution, AA and framerate options, that's the only way everyone could be pleased. I wonder if any devs will go that route this gen?

I_am_Batman3724d ago

@Lukas: Well you either cut part of the picture off or you distort it when you get from black bars to fullscreen. I personally prefer to leave any media in it's source ratio to get the best quality possible.

@ABizzel1 & Angels3785: I'd actually prefer the 2.4:1 ratio for this specific game. I like the idea of having a cinematic ratio on a story driven single player game like the Order: 1886.

Bathyj3724d ago

Lukas
You change the aspect ratio?
God, that's even worse than cropping. I hate when some people do that on their tv's and they aren't even aware of it. The 4:3 picture stretch to a 16:9 is the main culprit. I'd rather have the side bars, you only notice them for a minute where as a stretched.picture annoys me the whole time.

starchild3724d ago

4x MSAA is pretty impressive. It takes a fair amount of grunt.

Oh_Yeah3724d ago (Edited 3724d ago )

Screw the higher taxing aa. It barley makes a difference, atleast to my eyes when playing on pc and in some cases that higher taxing aa makes the whole overall picture softer, which degrades clarity. It's NEVER worth it to go with higher performing aa to drop Frames per second, fps should be top priority, 60 fps over 30 is a pretty big difference and is noticeable, both within graphics and gameplay.

AndrewLB3724d ago

Running 4xMSAA takes a much larger performance hit than 10fps. check out these benchmarks and look for the HD 7850, which due to it's higher clock speed than the PS4s GPU, it's a perfect performance match.

1920x1200 ultra quality 4xMSAA - 26fps

http://kotaku.com/5965973/f...

4xMSAA or 4x Multisample anti-aliasing is a technique where the image is rendered 4 times larger than your display resolution, then downsampled to fit your display. so if you want to display @ 1080p, your gpu internally renders the scene at 4k resolution, then reduces it down to 1080p. this greatly increases image quality, reduces jagged edges, and doesn't blur the image like FXAA.

the downside is that MSAA takes a TON of processing power to accomplish.

Oldman1003724d ago

If they say that 1080p no AA uses up less resources than 800p 4xMSAA, then why don't they just go 1080p with a much cheaper post process AA solution like SMAA or FXAA? Image quality and coverage is quite good even though the latter is known to cause a bit of blurring. Take a look at COD Ghosts on PS4 as an example.

memots3724d ago

This whole 1080p / 30/60 fps is getting way outplay.

I want 1080p but i do not care for 60 vs 30 fps.

98% of games from ps3/x360 gen were 30fps and no one was fn crying about it all over the web. All of as sudden this is a must?

Its like a 6 year old who just learned a new word and keeps repeating it out of context. Well a bunch of kids just learned the difference between 30 and 60 and still don't understand the fundamental difference or need for it and still cry about it.

Seriously the last of us / journey , Halo all did not need more than 30 fps . you think i will write off Halo or possibly Tlou2 because they are 30fps ? Hell no and i wish people would stop acting like they suddenly become lesser game because of it.

This whole topic is starting to really piss me off.

alexkoepp3724d ago Show
UltimateMaster3723d ago

Why not offer options, configurations?

minimur123723d ago

lol if it's 1920x800 I'll just adjust my TV so it looks like it's 1920x1080

I made a frame of 1080 on photoshop and input a picture of 1920x800 and it looks really weird

CartBlanche3723d ago (Edited 3723d ago )

True 4xMSAA is quite expensive, but last gen lots of PS3 game were getting very good AA results using FXAA( http://en.wikipedia.org/wik... and variant of that algorithm. It is less expensive than 4xMSAA and sometimes give better results. So wonder why they didn't go with that.

D.

mewhy323723d ago

if they do 1080p then im not sure that they need the 4x msaa. If the 4xmsaa is keeping us from getting 1080p 60fps then I say tone that down to maybe 2x or even go with FXAA. However, I'm sure that it's going to look and be amazing when it releases no matter which way it goes. Being able to push the PS4 to it's limits without having to worry about parity for lesser platforms really lets the devs turn it up.

PLASTICA-MAN3723d ago (Edited 3723d ago )

Or they simply could make us choose between the full screen 1920 x 1080 option and the 1920 x 800 option with black bars since they output yhe sale pixel density. Silent Hill games and Left4dead games makes us choose to either play with or remove the grainy movie filter (which I hate btw). I think thi is the best solution and they can do it , Guerilla Games updated Shadow Fall with the option to lock the game at 30 FPS and you are free to choose whatver you like. Personally I prefer it to be an option and I will choose which one suits me the most (maybe play the game without bars for the first time then play it in a cinematic way with black bars in front of someone or when streaming just to show off).

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SamPao3724d ago (Edited 3724d ago )

I thought that they want to put in those black pannels at the bottom and head so it looks more cinematic (like in cinema/dvd/blu-ray) those would make the difference in solution. Still full hd though.
Looks like they haven't decided yet

Eonjay3724d ago

I'm not really sure what I would prefer.

madduey3724d ago

Seeing as I probably would've completed installing my 2:35 ratio projector screen by the time this game comes out, I welcome it gladly!! :)

Tiechie3724d ago

Why not just release 2 game play trailers showing both, and let us vote on it.

GUTZnPAPERCUTZ3724d ago

It's not Full HD lol. 1920x1080 (1080p) is full HD. 1920x800 is a black box frame upper and lower like some movies you watch in a 16:9 format. It's more close to 900p which is 1600x900 as far as quality goes. I think they need to stick with 1080p with 2xMSAA would be plenty! Forza 5 runs native 1080p with No MSAA and you can tell a little when looking at edges from a distance so I think 2x would be suitable without loosing more than 10fps.

imt5583724d ago

@GUTZnPAPERCUTZ

I will copy/paste from other topic :

Let me explain to you,( and for others ( refers to Xboners with butthurts ) ).

Game is IN FULL HD, but in 2.40 : 1 ratio. So, there is NO UPSCALE, field of view IS WIDER than u 16 : 9 ratio, pixel density is 1 : 1. Black bars ARE THE PART of 1080p, but the bars are inactive pixels vertical, but the image GOES WIDER in horizontal.

Or, in that case, if you don't mind : 1920x800>>>>>&a mp;g t;1600x900

But check this ( and others ) :

http://upload.wikimedia.org...

starchild3724d ago

Of course it requires no upscaling, there are black bars covering the rest of the screen. But that still doesn't change the fact that it is actually rendering fewer pixels.

rainslacker3724d ago (Edited 3724d ago )

They did this in Beyond: Two Souls and I didn't even notice until near the end. Might depend on the TV though, as mine can have really black blacks for the "bars".

It would be more panoramic, and isn't related to the whole resolution debates that have been going on to date between the consoles. The actual picture that is displayed would be in full HD, there would just have less of that picture to display, similar to when watching a movie from Blu-Ray.

+ Show (4) more repliesLast reply 3724d ago
yewles13724d ago

RaD originally wanted the game to be a cinematic experience (i.e.: QD games but with much more shooting and more general gameplay), thus they wanted a cinematic display by having a 21x9 resolution of 1920x800, but too many people couldn't appreciate their artistic vision, so now they're indecisive ATM.

mmc-0073724d ago

true, funny how people always cry that developers aren't creative anymore. So when things like this pop up they want the old same thing again.

Agent20093724d ago

They should give us an option.

Edsword3724d ago

I just think that for gaming, the more screen area the better. It would be cool if they would just give the option, then the gamer can decide. I know too much choice is a slippery slope, but just say to gamers, this is how we envisioned it, but if you prefer full 1080p, here's an option for that. If the 280 additional lines impact performance too much, then they can just change the type of AA being used. So do you prefer better AA and a more cinematic approach or slightly worse AA but 1080p. Either way the AA needed shouldn't be much as the game would still render I your TVs native res.

webeblazing3724d ago

what console gamers dont like options. havent you notice them saying it and bashing gamers in all the pc articles. they say they just want to play the games. when you have ton of fanboys speaking non sense just to look bigger publishers will continue limit your options.

rainslacker3724d ago

From my experience from games and movies that do this, it isn't noticeable as you're actually playing or watching. They just kind of blend into the background. However, I do know there are people that obsess over the black bars.

The whole art direction and framing would be made to fit into the given space, so there is no real hit to game play.

In general, for games I prefer full screen, but it's not the end of the world.

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Cryptcuzz3724d ago

It is there first game on the PS4.
As devs get more familiarized with development on the PS4, game engine improves, more time, better drivers, etc. I believe they would be able to do just that and more.

Just look at how development for every system that's ever been released so far, including PC. A devs first game, no matter how impressive at the time, usually looks and plays better then the one they made before.

So with a talented dev like Ready at Dawn able to produce something so visually impressive months after PS4 has been released, imagine their 2nd and third game on the PS4 two to three years from now.

I can't wait for more info to be revealed and the gameplay trailer for this game later on this month.

Cheers.

GUTZnPAPERCUTZ3724d ago

MSAA is for resolution AA, the higher the resolution native, the less MSAA you need since evything appears more smooth where a 720p or 900p native image buffer would need more MSAA like 4X for 720p or 2x for 900p, etc. The PS4 is powerful, but It's not a High End Gaming PC, just a little more powerful than Xbox One to display the same graphics as X1 mostly, but at a higher native res and frame rate.

Edsword3724d ago

Since the game is 1920x900 though, it is still at the native 1080 resolution except without 280 lines on screen. So the AA would have the same effect on the imagine no matter what they decide if they keep 4 MSAA.

windblowsagain3724d ago

More or less twice the power of x1.

Gigapixel throughput

xboxone 13.1
PS4 25.6

For reference,

PS3, 360. Both 4.4. But PS3 offloaded graphical tasks to cell, so GPU could produce finer visuals. Uncharted 2,3,TLOU, GOW. Nothing on 360 comes close.

Edsword3724d ago

Whoa, why the disagrees? If the image is 1920x900 it is still 1:1 with a 1080p display, it's just cutting out some of the image. So 4x MSAA would have the same effect on the image if it is 1920x900 or 1920x1080. I'm not sure if I was just misunderstood or if people are disagreeing with facts.

GribbleGrunger3724d ago (Edited 3724d ago )

Look at a 1st generation game on the PS2 and then look at a last generation game on the PS2. Look at a 1st generation game on the PS3 and then look at a last generation game on the PS3. Now look at The Order, a 1st generation game on the PS4.

Lior3724d ago (Edited 3724d ago )

Its a modified AMD 7950 stop saying its so powerful jesus christ

starchild3724d ago

No, actually the PS4's GPU has 18 compute units (1152 shaders), while the HD 7950 has 28 compute units (1792 Stream Processors). The PS4's GPU is also clocked lower at 800MHz.

The HD 7950 has 2.87 TFLOPS of performance, while the PS4's GPU has 1.84 TFLOPS.

The PS4's GPU has 176GB/s of memory bandwidth vs the 240GB/s of memory bandwidth the HD 7950 has.

The HD 7950 is a lot more powerful than the PS4's GPU.

The PS4's GPU and XB1's GPU are actually closer in performance than the PS4's GPU is to the HD 7950.

The Xbox One GPU has 12 compute units (768 shader processors), while the PS4 has 18 CUs (1152 shaders) and the HD 7950 has 28 compute units (1792 Stream Processors).

This should kind of help put things in perspective.

webeblazing3724d ago

nowhere close to hd7950. i get what you mean though i games do seem fun but nothing has blow me away yet

Neonridr3723d ago

The 7870 is more powerful than the PS4 GPU. It's closer to a modified 7850 if anything.

sinspirit3724d ago

Personally, I don't like anti-aliasing unless the resolution is low. I like jaggies IF the resolution is crisp and sharp. I think full 1080p is the better option. The letterbox means less to see and the UI taking up more of the main scene.

whybag3724d ago

Like jaggies? Can't tell if serious or...

sinspirit3724d ago

@whybag

Read. IF the resolution is sharp. If it's low resolution it obviously looks terrible. Anti-aliasing is meant for lower resolutions. Higher resolutions it has far less of a noticeable difference. The higher the resolution the lower the difference AA makes. If my resolution is already high enough for a smooth image then there is little point, in my opinion, for anti-aliasing.

Furthermore, I started the message off with "Personally", inferring it was my personal opinion and I spoke of why that is and why I would rather have 1920x1080 over 1920x800. There is less on screen, obviously, but that also means the UI would be less conveniently placed when with 1080p it would be at the direct bottom of the screen and not just at the bottom of the displayed image with a black bar underneath. It's not like the game would be ruined at all by this. It is simply a preference for me.

KevinCubes3724d ago

Yea your right I smell something fishy here
*scratches head with WiiU gamepad*

quaneylfc3724d ago

That's more pc territory. Before I pre ordered the consoles I thought the new consoles would focus on anti aliasing over resolution. An anti aliased 720p game world look better than an 'aliased' 1080p game.

assdan3724d ago

MSAA gets harder to run as power goes up... The PS4 is strong, but it's not magical. This game is going to have amazing graphics either way. I really was hoping for CO-OP though.

BallsEye3723d ago

So now we make news about how much AA game will have? Sad what matters now for most gamers around here. You want just graphics? Go on PC =.=

Tzuno3723d ago

oh the mighty ps4 is not so tough after all. enjoy your laptop.

3723d ago
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Abriael3724d ago

That's not Ready at Dawn's responsibility.

Eonjay3724d ago

Not sure what you mean by that. Whose responsibility is it?

Abriael3724d ago (Edited 3724d ago )

@Eonjay: Sony's. Normally the release of trailers/screenshots/whatever is always a decision of Sony's marketing division. The single developers have little or no input on when's the right time.

In this case Sony imposed an embargo on the info til the 18th to allow all journalists to prepare their content in time, and to give time to American journalists to see it as well (they will on the 10th), and you can be pretty sure there won't be more willing leaks. I heard the german website that leaked that interview yesterday isn't very happy they did.

Destrania3724d ago

That's probably also why we haven't seen Driveclub for a time. Isn't there a Destination Playstation event on the 24th this month? The Order:1886 will be astonishing, I have no doubts as long as the developers ignore stupid people who have no idea what they're talking about. Hyped!

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3724d ago Replies(2)
Fishy Fingers3724d ago

Come on, it's perfect for co-op at the least.

IIC0mPLeXII3724d ago

Doesn't need it, stop asking devs to ruin games with tacked on anti used games deterrence.

Fishy Fingers3724d ago

Yeah, same old tune I know. This 4 character squad set up with Gears of War style gameplay certainly doesn't "need it". Lends itself to the idea though don't you think?

It's ok to be objective.

Drekken3724d ago

I'm with you Fishy. Co-op or your a rental. There are too many games to buy that have longevity. I can't spend full price for a single player game anymore. Infamous may be an exception to that rule.

karl3724d ago

although i agree with the co op request..

how can u say that?

this game could be much better than infamous.. there is no way to tell at this point..

and honestly MP is way cheaper for devs to make than a full 8+ hours campaign ...

talking about longevity u can always return your game after u are done but i just want to state that many devs are building shorter and shorter campaigns and adding MP to games that dont need it cuz thats cheaper than proper campaign

i fear the day full price MP only games start being released

IIC0mPLeXII3724d ago

So bioshock and last of us are a rental. Not to mention gone home and don't starve.

Modern gamer logic in its greatest form.

AceBlazer133724d ago

I would so love to blast werewolve creatures with buddies. The game looks perfect for co op.

Btw, funny how these guys can opt in for 1080p while a certain other console barely touches it.

iTehDroiD3724d ago

Please decide for 1920*1080p. I hate the black bars. On a 21:9 it would be freakin awesome but not on a 16:9 Tv in my opinion

Nyromith3724d ago

I'm also holding fingers for 1920x1080. I hate black bars in movies and I'll hate them even more in a game.

Eonjay3724d ago

Maybe an option perhaps to let you switch.

iTehDroiD3724d ago

That would be perfect. An option would be the best solution, but I highly doubt that they will implement one.

BitbyDeath3724d ago

Probably can't be done since the width is set to 1920 in both cases which means no up/down scaling meaning important content/graphics will be forcibly removed from the screen if changed.

HighResHero3724d ago

Maybe they will allow you to choose, then they wouldn't have to compromise their artistic vision.

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350°

The Order: 1886 pushed visuals hard in 2015 - And still looks stunning today

Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.

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eurogamer.net
VenomUK252d ago

The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.

shadowT253d ago

Sony missed the opportunity to acquire Ready at Dawn Studios.

Tacoboto253d ago

But... Sony didn't want Ready at Dawn. Clearly

mkis007252d ago

I'm guessing had 1886 turned out more positively they would have.

RaidenBlack253d ago

And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...

isarai253d ago

I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel

Tacoboto253d ago

That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.

Here's an example of how *little* time IGN spent talking about multiplayer:

"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."

It's the final sentence. They don't even take the time to say "online multiplayer"

MrChow666252d ago (Edited 252d ago )

"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks

MrChow666252d ago

Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI

thorstein252d ago

And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."

CrimsonWing69253d ago

Can you show me the reviews that rag on it for not having an online experience?

I’m not doubting you or anything. I’m just being lazy.

isarai253d ago

Sorry, not multiplayer, open world is what I meant.

Tacoboto253d ago

That's also fake news, isarai. Again, the game was consistently criticized for what it was (Pretty but extremely short, extremely linear, hand-holding, no replayability), not for what it wasn't (multiplayer/open-world)

isarai253d ago

Nope, every review uses the term "linear" several times as if it's some inherently bad attribute. Not fake news at all. Since then there's veen plenty of short and sweet single player linear games that get lots of praise, again after the reality of everything being open world set it and it wasn't as great as everyone thought. But at the launch of the last gen everyone had open world fever, and especially the first couple years "linear" was a con in many games reviewed

Tacoboto253d ago

That's your own contortion assuming criticism of its extremely linear design is suddenly a call for it to have been open world.

+ Show (1) more replyLast reply 253d ago
zumlauf14253d ago

You totally made up a claim regarding an overall review consensus that isn't true. And, instead of just ignoring being called out for it, you respond with "oh actually i ment to say OPEN WORLD". Which literally isn't true either. You can't show us one review that bashed the game for "not being open world". And, somehow the other guy is getting downvoted. Over a bullshit liar.

isarai253d ago

Games were being criticized at that time for any game that wasn't open world or online. So yeah I got one mixed for the other, doesn't change my argument one bit that it would've been received better if it released later. People are agreeing because if you were not riding the "online and open world" hype train at that time, it was blatantly obvious there were biases in play for how games were criticized. Now after all that has happened since people want to say "oh wait these games were actually pretty good" cause they know better now

Rude-ro252d ago

The gameplay was very shallow and when one says repetitive, it is by the very definition for some fights. As in, completely identical but different setting.

The game has amazing potential.
The graphics, the lore, characters…
This could most definitely have been all corrected with a sequel and became a franchise hit…
Still would love to see an attempt.

Ie fantastic premise and moments that shine…
But it had its downfalls that deserved the negative marks.

thorstein252d ago

It was the "game to hate" when it launched. And right here, on this site, we saw people posting stories that were outright fabrications about the game. It was weird. The game launched, it was fun, a really cool game but the hate was too much. And so were the lies.

Minute Man 721252d ago

It was just too short....but I loved every minute of it....double dipped and grabbed the ultimate CE

babadivad252d ago

That isn't true. I remember people talking about how incredibly short it was and the somewhat janky gunplay.

KwietStorm_BLM252d ago

First I'm hearing of this. I don't know what multiplayer has to do with anything. The game was just dull. Amazing graphics, great narrative, great lore, boring gameplay sprinkled in pieces between cutscenes, and lackluster AI and controls.

+ Show (5) more repliesLast reply 252d ago
anast253d ago

People cried this game was too short. No people are crying because games are too long.

isarai253d ago

Pretty sure everyone is complaining about bloated games lately but ok

anast253d ago

Thank you for the ok. I needed that.

RaidenBlack253d ago

Games like Ubisoft open worlds not enjoyable lengthy games like Elden Ring or Baldur's Gate III

anast252d ago

I get it, but people also complain about the main stories being too long or just games being too long in general because they are "adults".

Show all comments (50)
230°

The Curious Case of The Order: 1886 - A Retrospective

Ready At Dawn cut their teeth developing spin-offs for PlayStation Portable and porting games to consoles. When they got a chance to establish their own with The Order: 1886, its poor critical reception ostensibly halted their trajectory. Can one middling game really sully one’s reputation in the eyes of Sony?

Read Full Story >>
lordsofgaming.net
moriarty1889719d ago

Wanted a sequel for this game so much. It was left wide open for one with the ending it had.

porkChop719d ago

Sony did file a new trademark a while back, so you never know. Though if I were to guess it would be a reboot rather than a sequel.

REDGUM718d ago

The Order was great from my playthrough and really enjoyed it. The same with Days Gone. Both, amongst others out there, deserve a follow-up. Anyone who actually played through the complete games knows there were hidden gems in and around these 2 games. Too many out there put too much faith in reviewer's opinions instead of thier own and get put off or join the hate bandwagon.
Seriously, gamers need to game & not read or view other people game with added opinions thrown in.
Honestly, if you haven't played either of these 2 games yet, do yourself a favour, pick it or them up, forget anything you know about them & just play it for yourself & create you're own opinions.

Ninver718d ago

I ignored the reviews and went straight to the store to but the game. Thoroughly enjoyed it I might add. If only Sony had the balls to summon enough faith to reboot or give us a sequel. Maybe even a prequel done right and make it a 3 part series. Wasted opportunity for a really different exclusive if you ask me.

barom718d ago

Days Gone is really an exceptional game though it feels like it took a bit of time for it to get interesting.

The Order 1886 was unfortunately not very good. Super beautiful game with beautiful cinematics but felt incomplete and don't really remember much happening at all in the game i.e. it was kind of bland. A sequel where they learned from their mistakes would be very intriguing though and I would have bought it.

monkey602718d ago

I loved Days Gone and I would have loved a sequel.

I didnt like The Order. There was enough there for me to give a sequel a chance if they improved on bits but I'm losing no sleep over the absence of it. I thought the 1st one was genuinely terrible for a multitude of valid reasons.

S2Killinit718d ago

I really enjoyed it. I was hoping for a game in the same world but less linear. With lots of that sweet lore.

YoungKingDoran718d ago

Yeah with the tech sorted and expanding on the existing assets, they could/should have been able to do a trilogy that gen. What happened..

moriarty1889718d ago

Agreed. Such an interesting title just abandoned. Makes no sense. As I said the ending of the game sets up for a sequel perfectly.

+ Show (1) more replyLast reply 718d ago
porkChop719d ago

Incredible graphics and presentation. Great use of photo mode. A really interesting premise. The actual gunplay felt solid. The game just needed to be longer, and the levels could have been a bit less constrained. More enemy variety as well. At full price it just didn't have the value, at least in my opinion.

I would like to see a sequel or reboot, which I think is more likely. It would need to be a new dev as Ready at Dawn are part of Oculus now

robtion718d ago

I think Bluepoint could do a good job. They have the technical capability if Demon's Souls is anything to go by.

MeatyUrologist718d ago

Agreed. Because of all the bad reviews I waited until the end of last gen to buy it, but was really surprised. The only knocks against it were length and linearity. Really loved the visuals, atmosphere, story, and characters. The gunplay was actually really well done with unique and fun weapons.

You mentioned the photo mode, and this was one of the best examples I have seen. They actually allow you to add filters and modify the visuals in the photo mode, and then apply those to the game. I have never seen that before or since. I really wish more games would allow this. Give the users more control over how the game looks to cater it to their tastes.

uth11719d ago

This was a weird one in that the community hated the game but also demanded a sequel

SonyStyled719d ago

Because it’s literally a 5 hr game, yet had the same quality offering of the other AAA Sony games that are tens to hundreds of hours of gameplay.

I used a walkthrough trophy guide for the platinum to not miss any collectibles in one run, it took 8hrs. I thought it was actually a pretty great game, but always wonder why that level of game development didn’t continue for a 15hr single player campaign.

robtion718d ago

I'm part of the community and I loved it.

I think a lot of the hate was from people who didn't even play it jumping on the bandwagon. Clearly there was the usual hate from xbox fans but also from insecure PC players as the graphics were (still are) phenomenal.
The game is a flawed gem. A new entry on PS5 would have great potential (doubt it will happen though, Sony isn't into risk taking these days).

Eidolon718d ago

All the early hate was a people who haven't played it and were quick to call it a QTE game.

AuraAbjure718d ago

I'm an Xbox fan and I'm planning on getting a PS4 pro one day to play this game along with gravity Rush 2 and others.

coolbeans718d ago

-"I think a lot of the hate was from people who didn't even play it jumping on the bandwagon."

Can we please stop retreating back such tired defenses? It's had a heavily mixed reception ever since critics PLAYED the game back then, and justifiably so. Even trying to rope in "insecure PC players" just shows how shallow this view actually is.

718d ago
Shiore2u718d ago (Edited 718d ago )

Can't ever forget those terribly designed lycan fights.

ClayRules2012718d ago

Ugh, I love this game! But yes, those lycan fights were terribly designed, for real.

Overall though, solid gameplay.

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540°

Sony Files A New Trademark For The Order: 1886

The Order: 1886 has received a new trademark filed by Sony. The trademark application is for a video game, implying that they want to extend it.

Read Full Story >>
novicegamerguides.com
zsquaresoff854d ago

I hope they give this game another chance, it had an incredible story and gameplay, It was just unfortunate that the game length was extremely short.

Magog854d ago

The team that made it was bought by Facebook. I don't see why they would continue the series with a new team rather than just make a new IP.

Neonridr854d ago

I guess it's still possible that another studio could take another swing at it. But yeah, Ready at Dawn was bought by Facebook.

darthv72854d ago

would be cool to see an oculus version.

CrimsonWing69854d ago

It wouldn't be the first time this has happened. Bungie and 343 come to mind with Halo.

Magog854d ago

@CrimsonWing69 the difference is Halo was still successful. In my mind they should have put the series to rest when the original creators got tired of it but Microsoft love to flog the series so there you go.

ALMGNOON853d ago

am pretty sure Sony owns the IP so that doesn't matter at all.

GamingSinceForever853d ago

So what other great games has that studio produced since being bought by Facebook?

Magog853d ago

@GamingSinceForever they made Lone Echo a well received VR game.

Lord_Sloth853d ago

The team was, but that doesn't mean all of them left Sony. It's entirely possible that several of the employees still work for Sony.

Rhythmattic853d ago (Edited 853d ago )

"The team that made it was bought by Facebook."
Yes.. Not the IP...
Personally, The IP has soooo much potential for exploration.......If done right.....
Which brings me to your post... Unlike FB... Sorry, Meta.... A team is not IP, and with an even better team working on such said IP, It could be a winner...

Def wont be 1886 infinite,

deleted853d ago

Exactly @Rhythmattic Could you imagine if The Order was handed over to a studio like Santa Monica?! The Order 1886 set up a really nice setting and lore... now the idea could be pushed to the next level by one of Sony's high tier studios. It may be too much to ask to get one of the big dogs on it, but one can dream.

It could even work out that someone like Santa Monica create a smaller team just for creative vision, then hand over the busy work of building that world to one of their subsidiaries like the newly acquired Valkyrie Entertainment, which specializes in high tier support work.

Magog853d ago (Edited 853d ago )

@Lord_Sloth Readyatdawn were never owned by Sony so no, none of their employees stayed with Sony. Order 1886 was a second party game funded by Sony but developed by an outside company.

Neonridr853d ago

@GamingSinceForever - Lone Echo and its sequel are some of the better VR games out there with a great story and some awesome VR integration. The second game only came out in October of this year, so it will be some time before we see their next project.

+ Show (10) more repliesLast reply 853d ago
_SilverHawk_854d ago

Hopefully playstation-5 will have a sequel to the order 1886.

FlavorLav01854d ago

Please let one of the big boys take a swing at it and slay us with an awesome game. Naughty Dog, Sucker Punch, Sony Santa Monica, and Sony Bend could all do this IP justice.

Magog854d ago

Why would any of Sony's teams want to take their time and resources to work on another studios unsuccessful IP instead of their own unique ideas? Generally speaking Sony doesn't assign their top teams games to make they let them make what they want and are passionate about.

senorfartcushion853d ago

It’ll be just to hold on to the rights. They’re not making a new one. A remaster in 5 years is most likely, but until then, no.

+ Show (1) more replyLast reply 853d ago
FlavorLav01854d ago

If it had been marketed correctly as a strong narrative experience and sold for $30-40 instead of full price, the game would’ve big a huge success and we’d have guaranteed sequels. Loved the game, hope more from this IP is on the way.

Rhythmattic853d ago

It def cut corners though.. The Wolf fights where copy and pasted, the gun mechanics, decent... But the World was what made it... Maybe your standard gun mechanics, but never the guns....

The round table needs to be fleshed out....

ChasterMies854d ago (Edited 854d ago )

Short games are ok with me. Everyone loves the Titanfall 2 campaign and it was only about 5 hours. The issue is gameplay, and frustrating controls that did not need to be frustrating. Other than that, the look and feel was fantastic.

porkChop853d ago

Titanfall 2 also had an excellent multiplayer mode though. As excellent as the campaign was, no one would have paid full price for just that.

Ramboforlife854d ago

Totally agree. If it was a 20-30 hour campaign, it would have sold very well. It deserves another chance.

Livingthedream853d ago

Nah it had mediocre to terrible reviews. Don’t really know anyone who actually loved the game, but there was potential. They should give it another go same studio. Lol

Rude-ro853d ago

This is not that type of game.
I can not think of a single story driven game that does not have endless fetch quests in a forced open world type game that comes close to 20 hours.

Let’s be realistic…
Either way, the game had issues that can easily be remedied and make for an amazing sequel and I hope it happens.

senorfartcushion853d ago

It was good but had a terrible
Cliffhanger. An actual second half would have skyrocketed the game’s status. TLOU 2 was over 30 hours long for some people.

porkChop853d ago

It really just needed to be twice as long. I can put up with super linear, tightly scripted gameplay as long as I feel like I'm getting my money's worth. But the game was so short with little replay value. And the length prevented the lore from being properly realized.

I'm interested as long as they can flesh out the length. Possibly open up the gameplay slightly without detracting from the movie-like scripting.

-Foxtrot853d ago

Yeah I really liked the overall world and Sir Galahad

(SPOILERS)

Having Werewolves and then vampires opened it up to so many possibilities, who's to say other mythical beasts couldn't be introduced.

EmperorDalek853d ago

The story was good until it ended on a cliff hanger, I wouldn't call it incredible. The gameplay was dreadful. I would like to see an improved sequel however.

itsmebryan853d ago

@zsquare

Maybe I'm missing something but, wasn't that game panned after much hype as not very good and poor gameplay? Metacritic is 63% and user rating of 6.7 and by no means consider a hit.
Actually a new developer could be good for the game.

Flewid638853d ago

Limited gameplay mechanics too but I REALLY enjoyed what was there.

alb1899853d ago

Yep, I always liked the atmosphere and characters of this game. I think it can be a really good game if they put emphasis on the gameplay.

DarXyde853d ago (Edited 853d ago )

I don't know if I would say the gameplay was "incredible." The lore was fine and the weapons were awesome (and truly a standout visually, no questions asked). I'm impressed they got a game looking this good to run in such a stable condition when you consider the tech last gen. I only played it on base PS4, and that was really a marvel.

But that all said, the gameplay didn't stand out for me at all. Felt like a pretty standard affair and, as you said, the length was pretty short. Granted, I got it on sale for $12, so I don't feel bad about that purchase. It didn't really linger so the point was really to tell the story they wanted to tell, which I can respect.

I also hope they give it another chance, but I would prefer if they really made it stand out. There's a ton of creative talent over at PlayStation, so if Ready at Dawn had learned from the shortcomings of the first game and they're willing to solicit feedback from PlayStation studios, it has great potential.

+ Show (9) more repliesLast reply 853d ago
NovusTerminus854d ago (Edited 854d ago )

I really want another one, I bought it day one zero regrets. I enjoyed it a lot and has lots of room for a sequel.

HOWEVER

USPTO policy is that a trademark only be updates with visual proof once every ten years after initial filing, and since the game is still for sale on the PlayStation Network it is likely just a paper work error that will be corrected so that they can continue selling the game digitally.

RaidenBlack854d ago

Yea ... I initially though this might be for a near-future res+fps boost and/or a PC port, paving way for 1887.

GhostofHorizon854d ago

It was a really good game but there was a ton of room for improvement all around. If they had another crack at it, it could be something special.

Eidolon853d ago

A lot of games before and since have made absolutely shameless attempts at making a great experience that ended up falling short. This game gets the worst of it because of hype. And it's actually has really good narrative and gameplay. Tell me one thing NOW that it did wrong that other games aren't doing. Tell me.

BenRC01853d ago

I really like it, bought the special edition years after release, expecting an average game but was very pleasantly surprised

Relientk77854d ago

I really liked the concept, but the game wasn't perfect. It definitely had some flaws. The graphics not being one, they were insane. The coolest guns in the game were only usable for a short period of time. I believe there were like 2 werewolf fights that were basically identical which people pointed out. I'd love for the series to get another shot.

masterfox854d ago

hope there is a sequel, first one was and still is stunning from every aspect, from gameplay, visuals , music, etc, you name it, it literally the whole game is realtime cgi!, imagine what a PS5 can do to it!

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