300°

Killzone Shadow Fall Coop DLC Isn't Free After All

Worlds Factory:
"Sony PR informed us that the specifics about Killzone Shadow Fall Coop DLC being free to share if you had a season pass have been removed."

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worldsfactory.net
Hatsune-Miku3737d ago (Edited 3737d ago )

Don't split the killzone community please guerrilla games. I love this game and would like all killzone players to be able to play on the same maps

Yi-Long3737d ago (Edited 3737d ago )

Free DLC and thus a steady and united online MP community would have been a reason for me to give this game a try.

Now I won't.

TIER1xWOLFPACKx3737d ago

The co op maps aren't free but the actual multiplayer maps are so the competitive multiplayer community will not be divided

WeAreLegion3737d ago (Edited 3737d ago )

@Hatsune-Miku and @Yi-Long - You're misunderstanding this post. They aren't splitting the community. Maps will still be free for multi-player. This website just speculated that you'd be able to leech off someone else's season pass to get paid DLC. Obviously, that's not true.

TheGreatAndPowerful3737d ago (Edited 3737d ago )

They never said Co-Op was going to be free only the MP maps..this article is bullsh*t.

Yi-Long3737d ago

My apologies: If Online MP maps will be free then I misunderstood.

ssj273737d ago (Edited 3737d ago )

Killzone shadow fall has 10 multiplayer maps and it will include other 6 up to 8 more maps for free.

Nobody never say coop modes will ne free, there is a season pack that cost $20 and it will include coop game modes that are based kn brand new maps designed for coop plus even more multiplayer maps.

+ Show (2) more repliesLast reply 3737d ago
AKissFromDaddy3737d ago

The multiplayer DLC is still free, but co-op wasn't. This is about being able to share the co-op DLC if one person had the season pass.

sobekflakmonkey3737d ago

that article title was a garbage choice though...being that Co-Op DLC was never "Free" in any way...the MP maps are free for everyone though..

dsswoosh3737d ago Show
Heisenburger3737d ago

Somehow you're getting agrees for being incredibly misinformed...

The coop dlc was never free. It was a misunderstanding that was cleared up long before release. The multiplayer maps are free, still in fact.

We deserve higher standards than what people submit, and approve. It's ridiculous.

TitanUp3737d ago

Maps are free, pay extra for modes and skins.

NumOnePS3FanBoy3736d ago

Fair trade imo. clearly one is of better value than the other. THE FREE ONE

Alexious3737d ago

That's not about competitive maps. Those are free, according to what they originally said.

Coop has always been a paid DLC, but then again there was this note when you bought KZ:SF season pass saying that you could share the coop pack with a friend for free. That's what they are apparently removing now.

+ Show (4) more repliesLast reply 3736d ago
AKissFromDaddy3737d ago

The Co-op DLC was never free. Only the multiplayer. The Season Pass is a discount for Co-op DLC.

WeAreLegion3737d ago

It was never going to be free. It's part of the season pass. Multi-player maps are free. Co-op missions are paid.

Alexious3737d ago

Previously, after buying the season pass the PS Store notified that you could share the co-op expansion pack for free with a friend.

This has since been removed, indicating that it is no longer possible. This is what's being clarified here, nothing else.

xHeavYx3737d ago

I thought that what was announced is being able to play with a friend who owns the DLC, only when you are playing with such friend, not anything regarding getting the DLC for free if a friend bought it

WeAreLegion3737d ago

It was, but some clowns found the wording to be just slightly off and made articles about it. So, Sony removed that description. Welcome to journalism.

Alexious3737d ago

The wording implied the co-op expansion DLC could be shared for free with a friend. Those were the exact words on the PS Store, as reported in the original article.

However, it looks like they removed that, so if you and a friend want to play together the coop DLC, both of you will have to buy it.

Ducky3737d ago (Edited 3737d ago )

... are you sure that's what you thought?
http://n4g.com/news/1442757...

xHeavYx3737d ago

Yes, the comment you are referring to only states that you can download (only once) the DLC using your (the buyer's) PSN info into another PS4

supersonicjerry3737d ago

sadly took this game back not enough people play it

TitanUp3737d ago

Usually 200-300 people in the first 4 Warzone maps that is plenty enough people.

TIER1xWOLFPACKx3737d ago

It will only show players online in your region, if it wasn't region split it would show about 20-30k ish players online

supersonicjerry3737d ago

not enough man i would always get thrown in the same lobbies it got boring. see if it wasn't region split i would have kept idk why they even made it region split so dumb

Alexious3737d ago

It's weird that the number of player is low, since Sony just announced 2.1 million units sold.

Then again, I've never had to wait more than a few seconds to join a game.

Show all comments (40)
280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies19d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken19d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga19d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken19d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6418d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long18d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197218d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic18d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 18d ago
DivineHand12519d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91319d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer18d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit18d ago (Edited 18d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91318d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit18d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 18d ago
Christopher19d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6918d ago (Edited 18d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit18d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal19d ago (Edited 19d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher19d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken19d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197218d ago (Edited 18d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic18d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2318d ago

Correction, they have no issue playing good live service games

shinoff218318d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit18d ago (Edited 18d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder19d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts19d ago

Headline truncated:
"... off a cliff"

Show all comments (43)
80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades25d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken25d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades24d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken24d ago (Edited 24d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii24d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit26d ago

Big victory for Sony. And a long time coming.

DarXyde26d ago (Edited 26d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

26d ago
Profchaos26d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9526d ago

Patents suck. Most of them are complete garbage.

Knightofelemia26d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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