150°

Too Many Side Missions In Open World Games Is A Bad Idea

OnlySP: Though you may not think it, games have objectives themselves. They can have a goal to make us think, make us sad or make us re-evaluate things. However, the number one goal for a game, in my opinion, is to entertain. What is the point of playing a game if it bores you to tears? You become uninterested, annoyed and frustrated that you spent your hard-earned cash on something that you don’t enjoy. How does modern open world gaming rectify this? More objectives. More side missions. More “stuff” to do. Yet is this necessarily a good thing? Let’s discuss.

maniacmayhem3735d ago

This is my number one problem with A LOT of open world games and why I hardly finish any of them. The side missions just really bore the living hell out of me.

I have yet to finish one GTA because I got bored quickly. Fetch this, shoot that, gain this guys trust, deliver this, repeat, repeat.

I agree with the Batman: AC, those side missions were the best. It made it feel like it's own story not some fetch/filler quest like a lot of these other open world games make you do.

I never played any of the Assassin's Creed games only because they never appealed to me but I understand his point. Good article.

Wingsfan243735d ago

Yea, unless your a competitionist player I can't push myself to go through all the fodder content. I normally play the game for the main storyline, do some exploration and then come back to the game every once in a while if I have nothing to play. Pretty much the way I play all open-world games.

nidhogg3735d ago

But for me I love side missions. i don't know, these missions just satisfy the buck I gave for the game. It makes the game longer and that is good. I understand that some people can be bored so fast but sometimes, games like Skyrim, Fallout, and all the others makes it sooo much rewarding despite all the things you have to do which do not relate to the main storyline. That said, I love side missions: It just gives a game some sense of "worth it"-ness for me; longevity and replayability too. so it's fine.

WatDoesTheStarFoxSay3735d ago

I agree completely with you. The more side missions, the longer the game, the more "bang for your buck" you receive. Also what's an "open world" game without side missions? I think open world games should have as many side missions as developers can cram in there. The beauty is that anyone who disagrees with that, doesn't have to play the side missions.

mobijoker3735d ago

Can't agree more....Side missions sometimes even surpasses the main storyline...Main storyline will unfold no matter what you do...but some side missions quests have to be found...There lies the biggest point of open world games because you have to explore it to find new missions...

anticlimax3735d ago

When sidemissions are a bigger part of the story than the main story, for me, we've got a problem. I don't even remember the main story in Skyrim, all the sidemissions made the game feel scattered to me. (at least in Morrowind the main story changed the world in some ways, it made you remember)

Bigpappy3735d ago

You need side missions in an open world games. But they should not be fetch missions, and should have some substance. When you go to new area, you should be presented with the conditions and then make a choice as to deal with it or leave it as is. So will be happy to just explore and loot, but I like to help shape things. There were missions in Skyrim I never finished because I did not like what they were forcing me to do. I only do what I want to do, so I did not get into the brotherhood or the thieves guilds.

PsylentKiller3735d ago

Side missions in an RPG are worth exploring for me but in a game like Assassin's Creed, they don't seem to add anything to the experience other than give you some money. I think that's why I traded in all my AC games after I beat them.

SpiralTear3735d ago

They should have side missions that actually mean something. Saints Row IV did a great job with side missions. Not only were they really fun to play (especially ones like Insurance Fraud), but they gave you money and XP, which were used to improve your character. They also weren't everywhere: they were plentiful, but not pointlessly common.

Side missions should be fun AND meaningful. A lot of open-world series have lost their way in that regard.

GameSpawn3735d ago

Everything about SR4 was great EXCEPT the damn challenge involving traveling 2.5Mil ft in an Alien vehicle.

This was SUCH a bore. For those not familiar with SR4 that think traveling 2.5Mill ft in any vehicle much less an alien one (considering it was easy to travel that far in vehicles in SR3) would be a natural occurrence -- NOPE, you MUST go WAY out of your way to use alien vehicles throughout the game much less drive/fly them that far. The super powers become the MOST efficient way to get around, so much so that NOT using them and forcing yourself to use alien vehicles is outright painful.

Needless to say I eventually pulled it off with a rubber band and flying in circles with the alien VTOL. It was the last thing I needed before I got my Platinum.

SpiralTear3735d ago

Yes, the super powers do make vehicles rather obsolete, but they fix a big problem that many other open-world games have suffered from: slow transportation between missions.

Saints Row IV made movement exciting and fluid instead of slow and tedious. Getting from one mission to another in other open-world games just plain sucks. It makes the downtime obnoxious. More games need to do what Saints Row IV did, maybe not with superpowers, but by making the transportation exciting.

first1NFANTRY3735d ago (Edited 3735d ago )

I agree to a certain degree. I found myself latching onto any side quest available in Skyrim and completely forgot about the actual plot. After completing a few SQ i got so bored with the game i traded it in.

So i guess you could say too many side quests can potentially ruin a game.

kratoz12093735d ago

The only open world game that i finished 100% was infamous 2

-Foxtrot3735d ago (Edited 3735d ago )

AC4 has a ton of stuff to do, I don't mind the missions like Assassin/Naval contracts or the Templar Keys/Mayan Seal quests but it's the chests and animus fragments scattered around the map....it's like REALLY your expecting me to collect all them.

I wouldn't mind but you have like one chest on a small island, so you have to stop your ship, swim out to the island, grab the ONE chest, swim back and repeat....IT'S SO BORING and tedious. I don't mind them in cities because there's loads of them and you can get everything in one go.

You know I've been spending ages trying to platinum the game but totally forgot about the strupid multiplayer trophies <sigh>. Level 55.....HA...I don't think so. I don't understand why they separate DLC content for the game when you click on it but don't separate the Online

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120°

Leaked Early Prototype Footage Reveals Development Stages Of Several Assassin's Creed Games

Prototype footage from several of Ubisoft's Assassin's Creed titles has leaked, revealing early stages of their development.

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twistedvoxel.com
90°

The Best Pirate-Themed Video Games (Not Skull and Bones)

BY JASON MONROE: The very best pirate-themed video games that you should play instead of the disappointment that is Skull and Bones.

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growngaming.com
thorstein44d ago

PoE: Deadfire, Unless you have a or PS5 or an SSD don't bother, loading times are insane. A minute and a half to go into a room to investigate a desk in an inn and then an additional 1 1/2 minutes to leave the room and then load to leave the inn???

And they never fixed it.

220°

Assassin’s Creed: Black Flag vs Skull and Bones Video Comparison Is an Eye-Opener

Ubisoft has just released Skull and Bones on PC and consoles. And, from the looks of it, the game wasn’t received well by some gamers. Not only that but it appears that Skull and Bones can be worse than Assassin’s Creed: Black Flag, a game that came out a decade ago.

Read Full Story >>
dsogaming.com
OtterX58d ago (Edited 58d ago )

I wanted a Black Flag sequel so bad. It's still my favorite AC entry. The fact that they ignored everything that we loved about that game in this "spiritual successor" is making me enjoy watching this game crash and burn quite a bit. Either do it right or don't do it at all. (I understand the legal binding they got themselves into with the Singapore government to release this game at all costs)

/grabs popcorn

isarai58d ago

My thing is, if the Singapore govt was forcing you to do it at all cost, why not make what people wanted? How did ubi delay it for 5yrs, then again for 1yr and not just make a similar experience to black flag? How do you spend so much time and make so little?

Chocoburger57d ago

Ubisoft did make a sequel, Assassin's Creed: Rogue. It has a short campaign, and its packed with filler side quests for upgrades, but it's still a decent time.

It released on the same day as Assassin's Creed: Unity, so it was mostly forgotten.

porkChop58d ago

11 years of development. Multiple restarts. All the while people have been saying they don't want some pirate game where you can't even get off your ship. 11 years of people telling Ubisoft all they want is a pirate game that's basically Black Flag without any of the assassin or animus stuff. Yet they still served up this trash that no one wanted, charged $70 for it, and had the balls to call it AAAA.

The Guillemot family honestly needs to be forced out of Ubisoft. They've doubled down on everything players don't like about their games, they want AI to create "rough drafts" of their stories rather than letting their writers do their jobs, and they literally do not give a shit what their playerbase actually wants. 5-6 years ago their stock was worth more than 4x what it's currently worth. The company is dying.

Jin_Sakai58d ago (Edited 58d ago )

What has happened to developers? How can you possible make a worse looking game 11 years later? It’s honestly mind boggling.

darksky57d ago

It's because the older developers were better at it. The new generation pass most of their exams by copying code from around the web so are not nearly as good at understanding what they are developing.

LucasRuinedChildhood57d ago (Edited 57d ago )

No, here's the truth:
https://www.channelnewsasia...
This was made in Singapore and it's the first game of this scale to be made there. Ubisoft would probably cancel it normally since it clearly wasn't shaping up well but they were getting government grants to try build up the industry there.

Do you really think game developers are radically different than just 10 years ago? And this game has been development since Black Flag released.

Using one crap game to trash a whole industry of developers is stupid. It's like saying "Alien Colonial Marines proves that game developers suck now."

yeahokwhatever57d ago

i know this to be at least part of the puzzle from experience.

senorfartcushion57d ago

It's the multiplayer aspect of the world. MP games look worse than single player games, period. Every comparison we keep seeing are for games like Gotham Knights, Suicide Squad and Skull and Bones. They all have multiplayer focusses.

SyntheticForm58d ago

God, I'd love a remake of Black Flag.

Yi-Long58d ago

Enough has been said about this game already. The gaming world shrugged when it was announced so many years ago, and instead of listening to all the criticisms from the community back then, Ubi just sailed on and kept making a game nobody really wanted. What a waste of money and effort.

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