Recently, Tomb Raider: Definitive Edition was condfirmed to run at 1080p 30fps on the PS4 and XBO. I expected this considering how quiet the devs were about frame-rate. What I wasn't expecting was the reaction.
Obviously, the game is not worth $60, especially for the people who have already played Tomb Raider. Having said that, I have no idea why people are getting so angry from this news. Most people who had anything to say about this port said that they're not interested, from the second it was officially announced at the VGX. So why are people complaining about 30fps for a game which the vast majority don't care about and doesn't need to be 60fps to be good to begin with?
Don't get me wrong, 60fps isn't bad in any sense of the word, but I can only think of 3 genres that need 60fps in order to be good. Fighters, racers and first-person shooters.
Having said all of that, who's to blame for this game not being 60fps? The developers.
At the beginning of a new generation of consoles, developers tend to use brute force with the new hardware they're using. For example, Call of Duty Ghosts.
Correct me if I'm wrong, but the minimum requirements of the PC version of COD Ghosts included 6GB of RAM.
To my knowledge very few PC games use more than 4GB of RAM and are much more demanding than COD Ghosts in all sorts of ways. That's due to optimization. Keep in mind that the PC isn't even optimized for gaming.
We're talking about a game that is coming out just 2 months after the launch of the PS4 and XBO and is a last generation port. In this scenario, developers will definitely take the easy route and be lazy. It's just a cash grab. They're targeting the people who have not played Tomb Raider and people who want to experience it again with the new consoles.
You can't expect me to believe that this last gen game that ran fine on 256MB of RAM is struggling to run at 60fps on the PS4 and XBO which use 6.5gb and 5gb respectively.
Sometimes, it depends on the developer. Example? Tomb Raider: DF was confirmed to be running at 1080p 30fps, but Yakuza Ishin (also an open world game) was confirmed to be running at native 1080p @ 60fps on the PS4.
Like I said before, this is a bit of an over-reaction. One guy on YT said that he's never buying a game if it's 30fps. Why would you let frame-rate be the only reason don't buy a game? Especially with a game like Tomb Raider. Not saying everyone is complaining like this, just Saiyan.
If you don't like the fact that they're charging 60 bones for a game that's almost a year old and running at 30fps, wait until the price goes down. And trust me, it will go down, very soon. Speak with your wallet, not just with your keyboard.
And if you didn't care about the game in the first place, why even bother complaining?
Thanks for reading, guys. I hope you enjoyed this blog. What are your thoughts? Sound off in the comments.
Stellar Blade's creative director, Hyung Tae Kim, has also claimed that the game is deeply inspired by Nier: Automata.
I feel like Yoko is downgrading Automata because he has expressed multiple times he'd like to revisit the universe, but Squenix hasn't been keen about it. We know he loves 2B and would love to take her out for another spin, so maybe this is how he gets the company to think about it.
I get he's giving them some credit, but i strongly disagree based on the demo. I honestly don't think any aspect of it feels good, it's not bad, it's just kinda ok but definitely a little jank. Also the souls like formula it is adopting does not help it imo. I was looking forward to this for years, now im just kinda let down honestly 🫤
Man exputer can you stop putting words like that after someone's name, i read Yoko Taro Passes and just went blank
The Outerhaven writes: The Nintendo Switch has had plenty of big hits, but perhaps to help its successor, some of its "lesser hits" could get ported with some "upgrades."
Yea so the fanboys can pay 70 bucks for ports this time around. As if if wasn't bad enough with all the Wii U ports and 3DS ports that have taken up most of Ninty's releases these last few years. We should be pushing for backwards compatibility instead of giving them the idea that they can charge full price AGAIN for games already bought.
The likes of Pilotwings, 1080 Snowboarding, Stunt Race FX, F-Zero and Wave Race especially have all been canned by Nintendo. The Switch saw a number of Wii U ports, but not even Splatoon and Mario Maker made the cut, maybe a few others. Seems Nintendo likes to bang the same drum these days.
Review - Scott Whiskers in: the Search for Mr. Fumbleclaw very much puts the heart back into point and click.
Good blog. This whole issue of framerate has a lot of facets. I don't think it's overblown. But I don't think it's as bad as people make it out to be. Let me explain:
If you're buying a console, you expect quality. One of the biggest problems with the 360/PS3 is that - in order to continue increasing graphical fidelity - cuts were often made. And framerate was what typically took a hit. There are people (and no, not just PC snobs) who want that to stop.
So when people hear 30fps, they have a knee-jerk reaction. "What? Only 30fps? What crap is this?" Framerate and resolution (720p vs 1080p) are the new "jaggies and texture quality" from last-gen.
I just feel like if you couldn't get 60 fps then you really didn't do much work at all... Definitive edition my A$$, more like they just got the PC version to run on nex gen, and then they changed the color so you would think some real work was actually done..
60 bucks for that... you gotta be kidding me.. I'm just surprised people really think they went in and really did something.. -yeah ok - it's a graphics bump. period, no new story, no new maps, no new enemies, not even new guns.. please tell me again whats so definitive about this one..
sorry gonna pass on this..
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I'm not defending them but I believe we should actually see the game in action not in a trailer to really judge its graphics. I'm not saying to by it but to just see how it really looks before we get all bent out of shape anyways.
My only response is........... if people think they can do better, then they should go out and do it.
I'm not saying every game or dev should just get a pass when they don't meet certain standards, but the internet has made our culture seem like the biggest whiners in the history of mankind.
Some things we should fuss about. Expensive and ridiculous DLC. The pay to win format. Multiplayer passes. Game breaking glitches. Etc Etc.
30fps? Last gen was the first gen I could remember where people actually cared about that. I never talked about it at all and I'm mainly a pc gamer.
Sure it doesn't need 60fps, as long as you are fine with admitting that it is in fact NOT the definitive version.