200°

Apparently Titanfall’s AI Will Act As Cannon Fodder And XP Boosters

Dylan Z of iGR writes: "Recently Polygon interviewed Justin Hendry, lead designer at Respawn Entertainment. During the lengthy interview meant to provide clarity to several issues surrounding Respawn’s design choices in Titanfall, a new problem was brought to light all together."

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igameresponsibly.com
AngelicIceDiamond3749d ago

"They’re (AI) meant to serve several different functions. On one level, the AI characters are there as fodder for players who simply aren’t good enough to kill other player-controlled characters. They also serve as an easier way to load up on the experience needed to call in a Titan."

Btw this isn't a direct quote from the dev (at least I hope not).

This is. “AI play their own role in the game and are a different class of character in the game.”

I think the the top quote is misleading interpretation from the editor.

Either way I hope Respawn are listening to every bit of the negative scenarios with such high counts of AI players and lower counts of real human combatants.

NewMonday3749d ago

the AI xp boost is a direct quot from this thread..

http://www.neogaf.com/forum...

Irishguy953749d ago (Edited 3749d ago )

XP is not their only function either.

Everyone on this site and generally around the net just jumped to their own conclusion on the AI enemies/allies in this game. Instead of actually searching for info on what the Ai is.

mhunterjr has it spot on down below. Even without detailing what else the Ai are in the game for. This game is not your typical - "team death match" game. Which is all the assumers try to compare it too. It's not surprising though, PS fanboys have been trying to downplay this game since it's reveal along with saying they'll wait for Titanfall 2 because it'll be better(stupidest argument yet). Whereas anyone who has played it says its amazing.

Also, this article is just more flamebait. Picking out one aspect of the Ai and acting as it's the sole focus of the Ai

Anthotis3749d ago (Edited 3749d ago )

AI is no substitute for human controlled characters.

All this AI is simply a cover for game limitations.

cleft53748d ago (Edited 3748d ago )

The main problem with this is that the player will now be getting killed by other people as well as other AI. If this game has killstreaks or something similar to that, good players are going to be able to farm AI to get those streaks even faster.

Then there is the whole issue of K/D, while that stuff means nothing to me there are a lot of people really into that stuff. So how do you determine a players K/D, will there be special notation for K/D for human player kills versus AI kills? How seriously can a hardcore player take the game with AI combatants? This creates so many questions and potential issues that it really will be interesting to see how this all plays out. Regardless I do think people are right to be cautious about this game.

nasnas763748d ago

@cleft5, there's an interview where they were explaining the points system. Killing an AI is the minimal points, say 1pt. Killing a player is like 7pt or something, and a Titan was like 15pts. Can't really remember the exact points but you get the idea.

They can easily adjust K/D ratio by having it just record player K/D and a secondary overall K/D. Not sure what they're plan is but it can be easily figured out.

+ Show (1) more replyLast reply 3748d ago
mhunterjr3749d ago

I really don't think they should be listening to negative feedback from people who haven't played the game. They came to the player count based on how it felt compared to other player counts. The result of their testing was that 6v6 played the best.

They brought 6v6 builds to gamescom and PAX. The general consensus from people that have played it, is that it is AWESOME as is. They shouldn't risk screwing up the balancing of a game that many people already enjoyed, just to satisfy folks who want an arbitrarily high player count.

Visiblemarc3749d ago

Playing for 5 minutes at a show is not play testing. The negativity regarding speculation on this game is just as legitimate/illegitimate as the postive speculation. This game has A LOT to prove.

I, for one, hope it's awesome, but find it's deification by MS fanboys to be premature and baseless. It's not like this is a Halo sequel or a known property...in which case I could understand being "sure" it's going to be great.

This game is a big question mark, and people have to relax. (Both supporters and detractors, btw)

mhunterjr3749d ago

@Visiblemarc

1) you don't think the developer has spent more that five minutes with the game, play testing it to determine what is best for it?

2) the positive specular is based on hands one time that thousands of gamers/journalists have spent with the game. The negative speculation is based on desire for an arbitrarily higher player count. Those views are certainly not equally legitamate

3) of course the game has a lot to prove. They all do, especially new IPs. But that doesn't make this rant about player count logical. Especially when the gameplay that sparked the excitement was generated with the 'low player count'

malokevi3748d ago

Fanboys hate you for being right, hunter.

nasnas763748d ago

Funny how non-game developers think they know how to product test better than experienced developers. I'm sure they know 30-minute testings in PAX, etc can only get so much feedback. I'm also certain those aren't the only testings/feedback they do.

+ Show (1) more replyLast reply 3748d ago
3-4-53749d ago

So they are a mix between bots from FPS games and mobs from MOBA games ?

lolCHILLbro3748d ago

The AI in Titanfall will be the story drivers in multiplayer, acting out cut scenes and so forth, then this "Apparently Titanfall’s AI Will Act As Cannon Fodder And XP Boosters" its also apparent that nobody knows what they want, everyone screamed that Titanfall has no single player, when they add something to counter that with this AI everyone is down on that aswell lol, guys Respawn knows how to make a game

CELLA3748d ago

it is the direct quote from the dev because i check it out its on other website this may change my mind now not to buy this game

+ Show (2) more repliesLast reply 3748d ago
Xsilver3749d ago (Edited 3749d ago )

"They also serve as an easier way to load up on the experience needed to call in a Titan."

wouldn't that make the game unbalanced if everyone is gonna aim for the Ai to get their titans?

mhunterjr3749d ago

Maybe, if the reward for killing AI wasn't so small compared to the reward for killing human players, completing objectives, or destroying titans.

Xsilver3749d ago (Edited 3749d ago )

well that makes more sense is it like that?

n4rc3749d ago

Yes.. You can see it on the HUD from the videos of gameplay.. Noticed it awhile ago

Score was different for each kill.. Some were 100 and others were like 50..

Cod already had that mechanic for the combat training playlist.. I would bet AI kills are half of what you get for killing a player

mhunterjr3749d ago (Edited 3749d ago )

That's exactly how it is. They've been saying that since the game was announced. There is a timer that dictates when a player can call in a Titan. Earning xp by Completing certain actions takes time off of that timer. Killing AI removes a little bit of time, killing human players awards more, completing objectives rewards more, and destroying Titans rewards the most.

Folks who kill other players will be calling in titans at a much quicker rate than those who just kill AI. So it's easy to guess who'll be winning the matches and getting the most XP... Those who are taking out other players.

I'm really not sure why folks are taking this all out if context all of a sudden.

Mega243749d ago

If you can find every link and video I will happily watch them too see if this is true, because until now, all I get from all the interviews is: 50 combatants, of which 12 are real players, calculating this would mean that there could be 12 titans on the map, plus 12 player, and 38 AI, which make me think "it most be a pretty big map to accommodate 50+12 titans, so if only 6 are real human enemies, there's a 65% chance of fighting against a human player every 3 to 5 minutes, that's based on my calculation. Now only real players can summon Titans, so your best bet to kill a player is by finding an enemy titan, if the player is not in it, it means his around. PvP is way better then PEvPE.

mhunterjr3748d ago (Edited 3748d ago )

@mega24

Just watch one of the gameplay vids. look at the xp values Awarded for kills. It's as simple as that.

If that doesn't do it for you read one of the various interviews with Respawn that have occurred since ithe initial launch trailer .

Get the game informer issue.

If that doesn't work, read one of the various player accounts from people who played it at trade shows.

The information isn't hidden. Google is your friend.

For whatever reason, you are perpetuating this image that the AI is taking up a role better suited for a human player. When really they are a completely different class . Not sure if you're a Halo fan.,But, imagine playing Spartans vs Elites, and on the battlefield there are some covenant Grunts and some Marines also going at it. To the players, they would just be cannon fodder, but they help drive home the fact that this is an all out battle... A battle in which you, the player, are one of the fiercest warriors. It would turn your typical vs mode into something more cinematic.

Overall, stop implying that this game should now tread common waters, when we've known all along they were aiming for something different.

CELLA3748d ago

i be the first one to get a titan before anyone and win the game lol easy win all the time

lolCHILLbro3748d ago (Edited 3748d ago )

Have you ever made one of the most revolutionary multiplayer games ever? no? then dont judge these people, Respawn knows what its doing

Xsilver3748d ago (Edited 3748d ago )

lmao this guy so basically screw our feedback rite?

n4rc3748d ago

Yea.. Pretty much

You have no feedback.. You haven't played it.. Its their game, not yours anyways..

Feedback is constructive criticism based on experience.. Whining before its even out is just... Well... Whining

My_Name_BTW_Is_Dante3749d ago

Killzone 2 did the same thing for a while but they eventually removed it because people were just leveling up to unlock things through bot games.

Mikeyy3748d ago (Edited 3748d ago )

I did the same thing in StarCraft. 3vs1 comp stomp to boost our win records.

K/DR will mean absolutely nothing in titanfall.

True_Samurai3749d ago (Edited 3749d ago )

Now that I think about it regular players do sound more appealing. But than again I understand there are dumb players who don't follow objectives as they should.

Frodosmugins3749d ago

*looks at titanfall on shelf at local game store*

"I thought you was going to be worth a buy :/"

*grabs another game and walks off*

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240°

Layoffs Hit Respawn Entertainment as Game Industry Faces Changes

Respawn Entertainment faces major layoffs as part of an industry-wide trend, impacting key titles like Apex Legends and Star Wars Jedi.

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infinitestart.com
just_looken31d ago

"Game Industry Faces Changes"

So true we went from dozens and dozens of game makers in the ps1-3 era with so many playstation games to this crap gen.

Game companies went from millionaires to billionaires but still act like they are homeless if a game makes a few million its a disaster of apocalyptic proportions now.

I fired up the ps5 the other day say dragons dogma 2 for $93 cad regular version just a yep sure do not even get the full game $33 more than the last game new a version that was full but i paid like $13 for the first game.

I can see gta 6 getting a ubisoft chart of version's in which it will cost you hundreds to get the full experience.

Blad3runner0031d ago (Edited 31d ago )

Greed greed greed

They act like they are losing money.
One year they make 40 million
Next year they make 37 million

Instead of looking at that and saying “We made 37 million year 2”, they look at it and say “We lost 3 million year 2. Time to make layoffs”

Greedy Companies & Shareholders

just_looken31d ago

exactly except they are basing it off of covid days.

They are making billions yet cry when it close to the million mark

Embracer had a 4% growth yes mass layoffs and all that but 12 billion? so what they could not survive on 8ish billion if they kept all those jobs.
https://embracer.com/releas...

Fishy Fingers31d ago (Edited 31d ago )

I mean thats business isnt it, share holders get less on their return than last year. New investers see a downward trend. Projections are cut.

Its rainbows and sunshine to celebrate the positives (yay 37mil), but if you took 7.5% drop of youre income next year would you be thankful or look to find a positive?

Not saying its cool, just saying thats life, in every industry.

MetalGearsofWar31d ago

We are the cause of the current state of the industry.

Kiryu199231d ago

Gaming industry has grown so much and so fast that way too many suits got involved who don’t understand the business. Unless a company is private geeed will be next level. It’s not longer about hobby and developers being gamers themselves

Now it’s about AAA games costing $200-$300 million. We went from a lot of mid size developers and publishers to now having AAA or indies

RhinoGamer8831d ago

As always, not seeing any VP+ departures or sacrifices (aka no bonus this year). Great deal...

ChasterMies31d ago

It’s clear to me that these industry wide layoffs are because the game makers expect AI to do this work for less. Companies that are not struggling and not seeing lower sales are laying people off. It’s not market driven.

outsider162431d ago

This! I've said this before. All these mass layoffs and in droves too. All to do with AI. They won't admit it. But it's cutting them costs. I mean even for a simple thing such as art they're taking over.

Matpan31d ago

SImple greed. When Share holders interest come first than company goals is when everything starts going south. Companies forget what they started business for... to do games, to make movies, to build hardware. to bring something to the endo consumer. Sure, profit is to be had in exchange, after all it is a business. No one is denying that.

But when profit becomes the end all be all... this starts to happen. Companies cut costs, they look at less than stellar earnings as total failure, they fire people, they lower the quality of their product. And, in the long run, they hurt their reputation.

I guess it´s OK as long as shareholders made their projected earnings, what do they care for long term health of their investments... right?

The lack of long erm vision is nerve wrecking. This tendenc of maximizing revenue above all and shareholder worship is literally killing entire industries.

Games, movies... at the end of the day the worst that will happen is people say: this game sucks. And sadly, people get fired. But damn... plane and car manufacturers do the same with far more dire end results... cost cutting and cutthroat business practices where they have no place.

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210°

A note from Laura Miele, President of EA Entertainment and Technology

Laura Miele writes:

"[Re: Respawn] ... we have decided to pivot away from early development on a Star Wars FPS Action game to focus our efforts on new projects based on our owned brands while providing support for existing games."

"[Re: Battlefield Studios] ... we immediately appointed leadership at Criterion to oversee our single-player work. As part of this change, we'll be winding down Ridgeline as a standalone studio in Seattle, with some team members joining Ripple Effect. They'll continue to work with teams across DICE, Ripple, and Criterion as they build the next Battlefield experience."

"[Re Mobile] ... we have brought together the mobile and HD franchise teams under singular leadership across EA SPORTS FC, Madden NFL, and The Sims. The next step is setting up our standalone mobile portfolio for growth. Over the past few weeks, we have announced we are sunsetting Kim Kardashian Hollywood, Lord of the Rings, Tap Sports Baseball, and F1 Mobile."

SimpleSlave47d ago

If true, then VERY smart move by EA. No one wanted this game. No one at all. I mean, a possibly First Person Titanfall like game starting the Mandalorian??? PFFT!!! As if...MID!!!

EA Sports - There is no Game!

LeShin47d ago

@SimpleSlave sorry mate but looking at you dislikes, seems some people are still not versed in the art of sarcasm...

But yeah I agree with you.

SimpleSlave47d ago

No worries. It's oddly entertaining to see people get mad for no reason. Especially when the sarcasm is pretty obvious.

But how does it go over people's head like that? Now that's a good question.

Jin_Sakai47d ago (Edited 47d ago )

EA has to be one of most idiotic publishers out there along with Ubisoft. These heads have no idea what they’re doing.

Tacoboto47d ago

And just a week ago we were excited for a Mandalorian FPS. And more job losses - 1500 industry workers in just Sony and EA alone this week so far. Terrible news after terrible news.

RaidenBlack47d ago

WTF?!?!
They cancelled the most anticipated EA game from Respawn devs?
Are you ******* kidding me ?!

RhinoGamer8847d ago

Addendum, with all these changes (not mistakes) that resulted in over 1k layoffs since last March, the Executive team will not be receiving a 40% salary bonus in 2024. That is now reduced to 38%.

LeShin47d ago

lol oh those poor executives...

LordoftheCritics47d ago

EA: We were making a game that ppl wanted and realized we could make a worse game and make more money.

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100°

Respawn Next Games are "Very Exciting," Says EA CEO Andrew Wilson

While speaking at a conference earlier today, EA CEO Andrew Wilson stated that Respawn's next games are something to look forward to.

Vengeance1138222d ago

LMAO really needed an article on this huh?

What's he gonna say? Respawns next games are total nonsense, stay away! They are boring?
Grass is green, sky is blue kinda article. Would they make a game they didn't think was exciting?

HyperMoused221d ago

Unles its TF3 i dont really care what they are doing