WC - 2013 has been a stellar year for gaming. From cinematic mainstream AAA titles like GTA V, The Last Of Us and Bioshock Infinite, to the steadily increasing rise of the indies like Brothers: Tale of Two Sons and Gone Home, the end of 2013 has left behind many memorable gaming experiences, and hopefully inspire success in 2014.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
on The Last Of Us:"why can the enemy see your character plain as day, but is somehow blind to the goings-on of your allies"
because it would be a pain in the ass to have an AI always wrecking the whole STEALTH gameplay, you cant really count on a AI to do exactly what YOU want, so thats why its made on purpose to not waste your effort at being stealthy.
honestly, who really want to see the AI going all "leroy jenkins" on the enemy and waste your experience? NOT ME.
Here come the Naughty Dog Fanboys.
Stanford's Nass suggests that people are quick to vocalize their critical comments because of the "brilliant but cruel" phenomenon. This term was coined by Harvard Business School professor Teresa Amabile, after her research found that negative book reviews were seen as more intelligent and reliable than positive reviews, thus shedding light on people's natural wariness against overly positive evaluations.
"Being negative makes you feel smarter," says Nass. "The guy who says 'I agree' never seems as smart as the guy who says, 'I disagree.'"
God ND fanboys, calm down about the whole AI thing.