260°

Xbox One Achievements Don't Unlock While Offline

Playing games on Xbox One while offline? You'll have to wait for the notification to pop.

Read Full Story >>
xbox360achievements.org
bub163799d ago (Edited 3799d ago )

Really. That's pretty stupid!! Surely this can be fixed in an update?

cleft53799d ago (Edited 3799d ago )

This is probably just some legacy stuff from the original plan. I am sure it will get taken care of but people do need to be loud about stuff like this otherwise it will be deemed acceptable and nothing will get done.

I am happy people was loud about the mp3 and dlna issue with the PS4, now that is getting fixed. Being quite about a problem never helps the consumer. Most companies only do what needs to be done and not what is the right thing to do.

nukeitall3799d ago (Edited 3799d ago )

Actually that is by design!

Why?

The simple reason is people used to unlock achievements offline, and then go online to have their achievement synced online. This means that it was way easier to cheat your way to achievements by external applications.

This new way, ensures that you met the criteria to receive the achievement verified online. The achievement for the most part is really only useful if your console is connected online for others to see.

So this seems like a well thought out engineered effort.

XisThatKid3799d ago

Hmmmm.....damn, I'm the only one that agrees? guess so.
This IS true though

kreate3798d ago (Edited 3798d ago )

This is how the ps3 works yet, most ppl laughed at the ps3.

All of a sudden this is a good thing?

fanboys.....

That is where the disagrees comes from.

Gamer19823799d ago

MS trying to forced the online still I see..

Gamer19823799d ago

Its not a big deal soon as you connect they pop up. Meaning they are server based rather than local based. This is to take stress off the machine. We all know the less this thing has to load up the better right now as it needs all the memory it can get in the fight against PS4.

IAmSovereign3799d ago

Good to know the xbox one can't even handle its own achievements. The machine will explode if they aren't offloaded to the cloud.

LXGYT3799d ago

The achievements are all stored on the cloud now, i know you guys dont want to hear it but what this means is that achievements are no longer tied to the disk and developers can go in and tune achievements whenever they feel need be, hope this clears this up, its not a problem in my opinion

+ Show (2) more repliesLast reply 3798d ago
ShowGun9013799d ago

OH NOES XBOX DOOOOOOOOOOOMMMMMMED!!!

in reality not a big deal, just kinda lame... its just little stuff that makes you think, "they didn't think this through, did they?"

lets hope its patched, but still, very minor lol

WeAreLegion3799d ago

Agreed. A patch will fix that, easily.

Gamer19823799d ago

There's nothing to fix.. Having them online is better for the console as it uses less memory leaving more for games. Some people are never satisfied..

sincitysir13799d ago

Is that a joke? How much memory as u say, can a little popup message take? Ur being ridiculous

Show all comments (29)
60°

Hammerwatch II Will Stop Dilly-Dallying and Head to Xbox and PS4 on April 23

"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.

Read Full Story >>
co-optimus.com
250°

Sea of Thieves Welcomes 40 Million Players

Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"

Read Full Story >>
seaofthieves.com
darthv729h ago

Garrr... more people to walk the plank and send to Davey Jones locker.

would have been funny to release this on talk like a pirate day.

Obscure_Observer8h agoShowReplies(3)
TrueRican694h ago

I pre-order the premium edition for my PS5 today

Crows901h ago(Edited 1h ago)

40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.

Gamingsince19811h ago

You don't get numbers like that from MS mouth pieces, they just like to say stuff like "this game was looked at 129 million time, the biggest amount of people browsing a game of this genre on xbox gamepass ever in the last 3 weeks compared to before gamepass was out (small print only 2 million bothered playing longer than 20 seconds and only 100 people are playing it concurrently)

It's all smoke and mirrors

nibblo50m ago

There are usually around 10,000 concurrent users on Steam not counting Xbox or PS but really it doesn't matter as long as there are enough people on the servers to play which there always were and will be for a long time now with the PS players coming on board. Same goes for how many people bought it and how many are on GP, we aren't the accountants of these console companies so why would we care?

90°

PAX East 2024: Warframe Devstream 178 Q&A With Megan Everett - Lords of Gaming

Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!

Read Full Story >>
lordsofgaming.net