The Mind of Game writes - "People often wonder whether others actually buy games based on controller preference and if it’s a big deal. Well to me, yes, it is a big deal. I definitely buy games on one platform over another purely for the controller feel.
If I’m playing a game, I want to be comfortable doing it and I do not find the DualShock 3 or any of its mildly different precursors to be comfortable. In my view, it was an ergonomic nightmare that is easily supplanted by just about every other first party controller offering since its début with the original PlayStation. It just sucks.
So, what’s wrong with the DualShock? Simple. The DuaShock is nothing more than an original PlayStation controller with two analog sticks slapped on the bottom, reworked L2 and R2 buttons (for the better) and a couple of built-in rumble motors. That’s it. That was my first clue that there wasn’t a lot of time put into this controller design.
"Driver was a technical achievement for PS1, a pioneer in cinematic gaming, and an often brutal challenge - TechStomper asks if its brand of 70s car chase antics still holds up."
Sadly youd be hard pressed to find any driving game with better physics these days. But the draw distance really kills it for me
Gran Turismo for PlayStation launched a sub-genre and revolutionised console racing - TechStomper asks is it still worth playing in 2024.
I'm not big into sim racing, but I got sucked into the hype for this one from magazines back then. I just played arcade mode and that was enough for me to feel like I got my money's worth.
Yeah, it's definitely worth playing today. GT 2 has a few interesting fan made graphical mods when played on an emulator as well.
Cars back then had much more personality then those we see today. Modern cars all about the led lights and the tablet size screens and they all seem alike, back then they could be simpler in design but had tons more personality.
That Corvette Stingray to this day is one of the most ferocious whips ever driven. Overpowered against other cars yes. But to drive it and be that close to losing control, but being in command around those curves, just can't be duplicated.
HiFi mode is also something I miss. There should be a mode in today's GT where it's Mano o Mano and the detail and resolution jump full throttle. In today's games, Max Ray Tracing and lighting and textures to make it look even more real..
Not according to Former Playstation president Jim Ryan for he told Time that he doesn't see why anyone would play old games given the advancements in fidelity achieved today.
https://time.com/4804768/pl...
The original PlayStation library has dozens of classics long since forgotten - TechStomper unearths five of these gems which have been lost to time for one reason or another.
Disruptor PS1, a pre Goldeneye console FPS from 1996 (with Command and Conquer type FMV cutscenes) and the first game by a pre Spyro Insomniac Studios directed by Mark Cerny. A good game for its time, and pre Bioshock use of telekinesis type powers. A game sadly almost completely lost to time
We need to bring back the golden era of ps1 & ps2 .
We need to see quality games developed with alot of passion to make gamers satisfied .
We need to benefit from new AI technology to bring something new to games something like " nemesis systems " that used in shadow of morder and upgrade it to next level
"It’s still flawed due to the symmetrical analog stick placement"
Because hands, as we all know, are not symmetrical.
What a ridiculous article.
Honestly it was a great controller for a while until the 360 pad came and it did a lot of things right minus the horrible dpad. Now the DS4 is jsut amazing and better then the Xbone pad or as good. Good time to be a gamer!!!
You lose all credibility when you complain about the symmetrical stick placement.
I still like the DS3, it wasn't that comfy but damn was it versatile.