180°

Why the DualShock Sucked

The Mind of Game writes - "People often wonder whether others actually buy games based on controller preference and if it’s a big deal. Well to me, yes, it is a big deal. I definitely buy games on one platform over another purely for the controller feel.

If I’m playing a game, I want to be comfortable doing it and I do not find the DualShock 3 or any of its mildly different precursors to be comfortable. In my view, it was an ergonomic nightmare that is easily supplanted by just about every other first party controller offering since its début with the original PlayStation. It just sucks.

So, what’s wrong with the DualShock? Simple. The DuaShock is nothing more than an original PlayStation controller with two analog sticks slapped on the bottom, reworked L2 and R2 buttons (for the better) and a couple of built-in rumble motors. That’s it. That was my first clue that there wasn’t a lot of time put into this controller design.

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themindofgame.com
Agent Smith3801d ago

"It’s still flawed due to the symmetrical analog stick placement"

Because hands, as we all know, are not symmetrical.

DigitallyAfflicted3801d ago

Are you crazy???? we are symmetrical from top to bottom.

Back to topic. i did like sony controller from the start it might be a personal preference but who cares.

darthv723800d ago

Hands may be symmetrical but the way we play games is not. One hand controls directional movement. The other controls the action.

Depending on the type of game then you have both hands controlling the movement (character and viewpoint). the argument of which is better will continue on but quite simply the main reason for the dualshock design was sony had an already established dpad / face button layout that worked.

it was easy for them to remold the shape to incorporate the twin sticks more toward the center bottom of the existing design. it has worked pretty good so far.

now what works for one company isnt always going to be the same for another. If you are a gamer that has the experience with various controller layouts then you can appreciate the styles each company has made. From the 2600 on up to current.

mattdillahunty3800d ago (Edited 3800d ago )

the fact that we are mostly symmetrical doesn't automatically make the Dualshock's stick placement correct. just stand up and let your hands dangle at your sides. the natural state of our thumbs is to run almost parallel to our fingers. meaning the left stick on the Xbox controller is actually a lot more natural in regards to how our thumbs rest than the Dualshock's sticks are. unless you walk around with your thumbs pointing out from your hands, which i doubt.

of course, since the sticks aren't symmetrical on the Xbox controller, people want to use the lame excuse of "our hands are symmetrical!" to make it seem like the Xbox controller got it wrong. no, the Xbox controller got it right with the left stick and wrong with the right stick. but since our right thumb can rest on the face buttons, which we tend to press a lot, it still ends up working out well. the Dualshock gets it wrong with both sticks by making it symmetrically unnatural to how our thumbs rest (but again, since we use the face buttons a lot it's not as big of a deal with the right stick).

the Dualshock is by no means a bad controller, and the DS4 looks to be the best iteration yet, but i will always prefer the more natural layout of the Xbox controller's left stick placement.

curtis923800d ago

Think he was being sarcastic.

Sly-Lupin3800d ago

Actually, humans are asymmetrical. Externally AND internally.

Look at yourself in the mirror sometime. One eye will be slightly higher or larger than the other; one ear will be shaped differently from the other; one tooth will be too big, the other too small. Etc., etc.

The simple fact is that the asymmetrical 360 controller arrangement is designed to be the most comfortable possible ergonomic design for a specific category of games. Specifically, shooting games.

It is, therefore, not as well suited for EVERY OTHER type of console game as the Dualshock design. There's a reason why the Dualshock is the basis for EVERY modern gamepad design. Both Microsoft and Nintendo emulate Sony's design with their controllers, and there's a reason for that.

Sony perfected the gamepad a long time ago, and every new model post-DS has just been incrementally improving on the basic design.

scott1823800d ago

Is sarcasm really that hard to sense?

scott1823800d ago

For me the dualshock feels much more comfortable to use.

Aggesan3800d ago

According to research regarding beauty made world wide, all over the planet the more a symmetrical a person was the better looking they were considered.

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The_Game21x3801d ago

Asymmetrical analog stick placement places the two most important inputs for 3D games (the analog stick and face buttons) directly under your thumbs. Symmetrical placement gets only one of those right (the face buttons).

Which was the point...

kneon3800d ago

The two most important controls for shooters are the analog sticks, and your thumb has less range of motion when the stick is placed in the upper position. So for shooters the best placement is to have the analog sticks both at the bottom position.

Snookies123800d ago

Directly under your thumbs? For asymmetrical? How do you figure? Does one of your thumbs go up and the other to the side? That just doesn't make sense to me, I'd rather have both of my thumbs in the same relative location if both of my hands are holding onto one object.

Baka-akaB3800d ago

Well by all means let me be an asymetrical weirdo then . They fixed the grip , size , shape and analogs sticks that everyone complained about .

If you want symerical sticks , get another console or a 3rd party pad already

Rageanitus3800d ago

Although I like the Dualshocks, we tend not to play symetrical.

One of the best contorllers IMO was the gamecube, and the analog sticks were not in the same location and the they were NOT the same. Even the key buttons were NOT the same size.

Eddie201013800d ago

Before Microsoft was around it was considered the best controller design.

ambientFLIER3799d ago

Well, yeah, naturally. Until something better came along.

+ Show (2) more repliesLast reply 3799d ago
ErryK3800d ago

What a ridiculous article.

Transporter473800d ago

Honestly it was a great controller for a while until the 360 pad came and it did a lot of things right minus the horrible dpad. Now the DS4 is jsut amazing and better then the Xbone pad or as good. Good time to be a gamer!!!

_FantasmA_3800d ago

Really? Hard and heavy plastic? RB and LB? Terrible indented thumbsticks? Why would the left thumbstick be the farthest away from its natural resting spot. Why should I have to stretch my thumb to reach up there. The sticks should be at the bottom, its only natural. DS3 was amazing. I actually still prefer it to the DS4.

Transporter473800d ago

DS3 is a good controller, the problem I play a lot of Fifa my thumbs would slip off at times, the R2 L2 would slip as well but those didn't matter too much to me. DS4 is superb. Not a single slip so far which I am in love with.

BTW offset or not it doesn't matter as long as the controller works like it should. To me I don't care where they are as long as they work right and are comfortable.

neoMAXMLC3800d ago

You lose all credibility when you complain about the symmetrical stick placement.

dcj05243800d ago (Edited 3800d ago )

My left thumb just feels weird when I have to put it higher. Idk mauye its just me. I just have better movement range when it's lower. Probably because I just use Dualshock more. I just HATE how sony made the sticks so loose. The PS2 sticks were better.

Dante813800d ago

I still like the DS3, it wasn't that comfy but damn was it versatile.

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240°

Is Driver (PS1) Still Worth Playing in 2024?

"Driver was a technical achievement for PS1, a pioneer in cinematic gaming, and an often brutal challenge - TechStomper asks if its brand of 70s car chase antics still holds up."

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techstomper.com
PrimeVinister4d ago

The driving holds up, most of everything else does not.

PrimeVinister4d ago (Edited 4d ago )

@Shane Kim

Well, I mean the driving physics hold up. The draw distance, police AI, visuals in general etc do not

Cacabunga4d ago

One of my all time favorites on PS1. I spent a summer vacation playing this was so good

isarai4d ago

Sadly youd be hard pressed to find any driving game with better physics these days. But the draw distance really kills it for me

PrimeVinister4d ago

The physics hold up ridiculously well. And the draw distance is a real hurdle at first.

__y2jb4d ago (Edited 4d ago )

Nonsense. The physics in any modern game or any 360 game is light years beyond Driver.

Dandizzle4d ago

This game is hard, you will fail and quit

PrimeVinister4d ago

But you will get there eventually... maybe

jznrpg4d ago

Stop with is it worth it articles. If you want to play a game play the damn game!

anast4d ago

I loved this game awhile back.

Barlos4d ago

Yeah but is it worth reading pointless articles?

__y2jb4d ago

It wasn’t worth playing in the 90’s.

Espangerish4d ago

My thoughts exactly. I bought it at release for full price and got frustrated and bored with it very quickly.

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240°

Is Gran Turismo (PS1) Still Worth Playing in 2024?

Gran Turismo for PlayStation launched a sub-genre and revolutionised console racing - TechStomper asks is it still worth playing in 2024.

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techstomper.com
Terry_B6d ago

Well..you can play it completely offline at least ^^

PrimeVinister6d ago

Something we really miss, just turning on the console and having the game start without signing into stuff

Terry_B6d ago

Fully agreed. That and Splitscreen Modes for Racing games.

PrimeVinister6d ago

@Terry_B I miss having people to splitscreen with, but I can't blame anyone for that :-(

Cacabunga6d ago

Not too late.. we can still change that.

PrimeVinister6d ago

@Cacabunga I will let you in, see ya soon compadre :-P

MrBaskerville5d ago

@Terry_B
GT7 actually has 4 player splitscreen. Which is wild in this day and age.

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TiredGamer6d ago

Good news is that Sony released a final update to Gran Turismo Sport to allow it to function offline. Expecting the same for GT7 at some point in the future.

PrimeVinister6d ago

That is great news, I really liked Sport even if many others did not :-/

Chocoburger6d ago

I'm not big into sim racing, but I got sucked into the hype for this one from magazines back then. I just played arcade mode and that was enough for me to feel like I got my money's worth.

Yeah, it's definitely worth playing today. GT 2 has a few interesting fan made graphical mods when played on an emulator as well.

PrimeVinister6d ago

The arcade mode is underrated, it's a great alternative mode and you can even unlock GT HiFi with it.

Fonsecap6d ago

Cars back then had much more personality then those we see today. Modern cars all about the led lights and the tablet size screens and they all seem alike, back then they could be simpler in design but had tons more personality.

PrimeVinister6d ago

That is something a few people have pointed out - that cars all look the same now. I have to agree that a lot of new vehicles lack personality.

fsfsxii6d ago

You guys are so anti-fun its depressing, like who tf cares about personality of objects like wtf? Just learn to enjoy stuff as is.

PrimeVinister6d ago

It's hardly anti-fun to remark that some objects look nicer than others.

And everyone has their favourite era of cars, I sincerely doubt many will pick the 2020s a few decades from now.

Fonsecap6d ago

Dude, like wft cares about personality of objects? What about art? Paintings are objects and they're considered good or bad if they show or lack personality so I ask, wtf are you talking about? Cars are also considered pieces of art, vintage cars, classic cars, classic bikes and so on. Artists are appreciated by the objects they craft, blacksmiths, painters, engineers, designers, so wtf cares about personality of objects indeed... ( Sorry for my English, it's not my native language)

MrBaskerville5d ago

Talking about cars is fun if you are a car enthusiast. Just saying.

ApocalypseShadow6d ago (Edited 6d ago )

That Corvette Stingray to this day is one of the most ferocious whips ever driven. Overpowered against other cars yes. But to drive it and be that close to losing control, but being in command around those curves, just can't be duplicated.

HiFi mode is also something I miss. There should be a mode in today's GT where it's Mano o Mano and the detail and resolution jump full throttle. In today's games, Max Ray Tracing and lighting and textures to make it look even more real..

PrimeVinister6d ago

A modern HiFi mode would be really cool! It would be really interesting to see how real they could go by stripping it all way back.

And Stingray is a solid choice 👌

TiredGamer6d ago

HiFi mode in GT1 was only a stripped down 60 fps mode for one track. Should have been called "Performance Mode" or "High Frame Rate" mode.

PrimeVinister6d ago

@TiredGamer it was only three tracks, but it was still cool

Petebloodyonion6d ago

Not according to Former Playstation president Jim Ryan for he told Time that he doesn't see why anyone would play old games given the advancements in fidelity achieved today.

https://time.com/4804768/pl...

PrimeVinister6d ago

I don't agree with him, but he had a few good points.

Show all comments (33)
170°

PlayStation 1 Classics Forgotten for One Reason or Another

The original PlayStation library has dozens of classics long since forgotten - TechStomper unearths five of these gems which have been lost to time for one reason or another.

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techstomper.com
BlackCountryBob10d ago

Disruptor PS1, a pre Goldeneye console FPS from 1996 (with Command and Conquer type FMV cutscenes) and the first game by a pre Spyro Insomniac Studios directed by Mark Cerny. A good game for its time, and pre Bioshock use of telekinesis type powers. A game sadly almost completely lost to time

PrimeVinister10d ago

I have never even heard of it, so that must be a deep cut. Sounds really interesting and I might dig it out :-)

PrimeVinister10d ago

@Cacabunga A classic, no doubt. But, fondly remembered by many.

Cacabunga10d ago

First one was so good but second one on another level!!!
Still hoping to see a next gen version..

PrimeVinister10d ago

@Cacabunga Yeah, I preferred II for the real-timier combat. I would love to see both remade or remastered.

on_line_forever10d ago

We need to bring back the golden era of ps1 & ps2 .
We need to see quality games developed with alot of passion to make gamers satisfied .
We need to benefit from new AI technology to bring something new to games something like " nemesis systems " that used in shadow of morder and upgrade it to next level

PrimeVinister10d ago

The economics of games has changed a lot since the PS1 and PS2. As much as I would love a return to those days, it's not not at all likely.