"Remember when launch games didn’t suck? The glorious days of Super Mario 64 and Halo are behind us and we’re left with a couple of good-but-not-great exclusives and a flood of multiplatform titles.
Heck, the SNES launched with Super Mario World, Pilotwings and even F-Zero. What happened to quality launches like that? Honestly, they’re probably gone forever but the reasons are hard to argue with.
The modern state of the gaming industry certainly takes part of the blame. As the money at stake piles up, the primary focus for most studios has shifted from creating a great game to creating a game that sells well. Sure bets like sequels have become the gold standard and innovation is largely left to the indie developers." - Ken Smith
Let’s discuss what made Super Mario World so good. This Nintendo classic is one of the best 2D games of its generation.
It was imaginative, great controls and fun. Definition of a great game. What else is there to say?
The end.
I love this game. Got the SNES bundle of Christmas of 1992 I think. I wanted the Genesis with Sonic 2 but this was just as good at the time. This was a huge jump from the nes Mario's and I didn't think it could get batter than Mario 3. The addition to Different Yoshi's added amazing gameplay.
It was magical. Coming from Super Mario 3, this game felt glorious with its graphics, colors and music. A masterpiece.
Jessica Mullane for SUPERJUMP: "a style of gameplay that is intentionally meant to be frustratingly difficult. Don't expect to master anything in a day or even a month"
In the 16-bit era, game devs and composers could finally change the type of tones used in the music, simulating a wider array of instruments and creating a whole lot of great soundtracks in the process.
It wasn’t easy picking out the best of the best because there were so many great ones. Even middle-of-the-road soundtracks seemed to deserve a bump if the game was just that damn good, and so many from that era are that damn good!
Here's the Ghetto Gamer list of top 20 soundtracks from the 16-bit era.
Don't mind the misleading image.
The PS4 a lot of the best games on their system.
Not just 1 or 2 mascots.
All consoles will have great games.
But it just seem you can't have a Nintendo without Mario nor an Xbox without Halo while PS continuously evolve and weren't scared to try out new things.
Also "What happened to gaming launch?"
As if it's a huge deal.
The PS Vita had the most games at launch in gaming history yet people complained there were no games.
The PS4 has barely a handful of exclusives yet it sold over 1 million.
Launch Games aren't the be all end all of a console.
Interesting question but I think it all boils down to price. We have lost a lot of the middle market developers and all of a sudden it aint so cheap to make a game now. I brought this up before on another launch article but I will say it again: Look at the Dreamcast launch a lot of variety in there BUT also a good chunk of the games were middle market titles. In addition we also had quite a few arcade ports in that launch too (you will never see that again).
hold up x1 has the best looking launch titles outta first xbox and 360. while ps4 has the decent launch title but still was beyond better then ps3. ps3 launch title was a joke
Killzone says hi. Resistance on the PS3 says hi. No good launch games? you must be high.