Some instructions have been provided in regards to reporting GTA Online players who are taking advantage of the infinite money glitch and other exploits.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The street-level action is heating up, so dive headfirst into the chaos of Freemode Challenges and Events — all of which are paying out Double Rewards.
Reporting people, so they can force micro-transactions down are throats. How does your player having infinite money hurt other players? Only hurts the micro-transaction purchases
No snitching
It has been over a month, and this glitch has existed in some form or another. By this point doing anything to anyone is pointless and would result in possibly a large portion of the fanbase being alienated. If they haven't fixed it by now, three patches later, perhaps there isn't a way to fix it at all?
How pathetic ? Grassing on people and getting them banned over fake money.
just remove the "bad sport" mechanic, it sucks! I got it because i was kicked from a game 3 times in a row for no reason (I guess the players were expecting another player to start when a joined a random mission).