Player choice and player freedom have been a part of some of the most popular games over this last generation, and for good reason. When we the gamers are given some agency over how the game is played, what we can do, and when we can do it, our gaming experience becomes memorable in a direct way. Player choice, as of late, seems to be mostly concentrated in RPG’s and action adventure games, but the avenues of choice presented in those games were mostly superficial.
Today Paradox Interactive announced that it's parting ways with its subsidiary studio Harebrained Schemes effective January 1, 2024.
I mean it wasn't that intelligent to begin with, release it exclusive to the system that doesn't buy games. Plus it was on gamepass if I'm not mistaken. It's been a minute since I had mine on cause I just wrapped up chrono cross on ps5 but remember looking forward to checking this out on the Xbox. Try it on xbox if I liked it I would've bought on ps
Paradox Interactive appears to be about to reveal something mysterious next week. It could be a new Civilization-style game, or something else entirely.
Besides its 11 active games, Swedish video game publisher Paradox Interactive currently has a staggering 13 brand-new titles in development.
Looking good