130°

PS4 & Xbox One Cloud Gaming Interview: Implementation Challenges, Development Issues And More

Christine Arrington, senior analyst in the games group at IHS talks about cloud gaming and its implementation.

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gamingbolt.com
ExDexteraDomini3816d ago

I think a good point is hit in this article. While yes, thinking that they could offload to the cloud currently is completely bogus, in a few years it may be more feasible.

I think it's simply too soon for Microsoft to be touting their cloud processing capabilities. It's not feasible now, so don't brag about it till you can actually do it. While yes, it may be something they can do well in the future, they should've focused on the things their console is currently capable of. Then comes the point, "Well if they did that, the disparity between the One and the PS4 would be seen even more clearly." My answer to that is, yes, and that's their fault.

Supermax3816d ago

Just found out Sony will be listening and watching your text ala nsa.

Gekko363816d ago

@ExDexteraDomini

Buzz words here are "Completely Bogus" and "Not Feasible" my friend!

First she says it's completely feasible, second however she believes the cost is high for MS.

If this has been MS's plan from the drawing board, I think they are in a better position to achieve this that Son'y, since their idea of cloud is only streaming and social integration.

I'm curious as to how far down the road MS is with this technology, obviously farther that Sony due to infrastructure.

Thought's pleas

ExDexteraDomini3816d ago (Edited 3816d ago )

I agree I think it may indeed have been MS's plan from the drawing board, and that they are in a better position to achieve such, because of their greater resources. I also do think that Sony could easily pull off the same thing.

For the next year at least, it's not something feasible on the scale which they claim it to be. That is my point, it's just too soon to count as a selling point.

I like Microsoft, and I like their product, that's why I'm buying it, but I still think their effort to flaunt the 'Cloud' in advertising the One is premature.

Gekko363816d ago

Thanks for the response, I agree that this was never going to be a launch feature for the masses, however I think that MS's window for this is closer than either of us think.

My reasoning behiond this is looking at the scale and shear size of the X1 live system. MS Designed, build and tested it, not to mention that they own the entire infrastructure.

You see this is where Sony hits a hurdle, they don't have the infrastructure right now. Yes they boight a streaming service to cover backwards compatability and to show off their commitment to cloud, which isn't too shabby at all.

The problem they face is two fold;

1. They need to build a dedicated infrastructure which is many years in the making or rent one (which eats into the profit they make from PS+ either way too expensive)

2. They need to use software to handle the lack of hardware for cloud computing as they didn't include it in the original design. Problem is Sony and software just don't mix.

Now I'm not saying for a second that Sony will fail to bring to market a decent solution in this area. What I am saying is that MS have planned for this from conception added hardware and engines to handle this down the line and have already invested monstrous amount of money and years of investment to get where they are.

Personally I think that between the two in this particular feature set, I'd go with MS and sooner rather than later.

But I suppose time will tell. I'm curious what you think?

MikeGdaGod3816d ago

I'm still not clear on how the cloud works for xbone. if in a game like Forza the AI is handled by the cloud, does that mean the game won't function properly if not connected to the internet? can someone smarter than me please explain? if the cloud makes the system more powerful, then logic tells me it's not as powerful when not connected. no???

Dohv3816d ago (Edited 3816d ago )

Love when Xbone gamers say "with the power of our cloud". Lol please you're new Next Gen console can't even handle LAUNCH games at 1080p 60fps. So what's going to happen when games start getting more advance 2 to 3 years from now ?

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Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.

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160°

Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

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gamingbolt.com
-Foxtrot9h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack8h ago(Edited 7h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo4h ago(Edited 4h ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

Duke194h ago(Edited 4h ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

--Onilink--1h ago(Edited 1h ago)

I dont think anyone is saying they need to come out every 2 years (not to mention almost no game is released that quickly anymore)

By the time Fallout 5 comes out, it will be more than 15 years since Fallout 4 came out (same with ES6 coming out 15 years after Skyrim). Even if you want to use F76 as the metric for the most recent release, that one came out in 2018. It will be a miracle if F5 comes out before 2030

The point is that for a studio that doesnt seem to operate with multiple teams doing several projects at once, that their projects normally take 4-5 years as a minimum, and that now they even added Starfield to the rotation, it becomes a 15+ years waiting period between releases for each series, which doesnt make sense. Imagine that Nintendo only released a mainline Mario or Zelda game every 15 years…

They either need to start developing more than 1 project at a time, let someone else take a crack at one of the IPs or significantly reduce their development times

mandf1h ago

Yeah I’m going to say it, who cares about the modding community when making a game? Half the time developers only tolerate modders because they fix there game for them.

Skuletor3h ago

Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.

SimpleSlave1h ago

"how the series have dropped in quality and they could have benefited from more time in the oven" So every Bethesda game then? Got it.

Listen, I would agree if this was about From Software or something, but Bethesda?

🤣

C'mon now. What timeline are you from?

isarai2h ago

Hows about you focus on quality, just a thought 🤷‍♂️

Sciurus_vulgaris1h ago

Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.

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