From GamesBeat: The three protagonists of open-world action-adventure game Grand Theft Auto V are criminals. They’re robbers and murderers who commit a myriad of vile acts. But aside from the joy of running around and experimenting to see how many different ways we can break the law in Los Santos (here’s how you can wash your hands clean of all that sin), do we even like Michael De Santa, Trevor Philips, or Franklin Clinton?
We asked a couple of knowledgeable developers about whether antiheroes are just poorly designed heroes in disguise and whether they need to be likable. We also asked you over Twitter and Facebook for your thoughts on GTA V’s main cast. Here’s what we learned.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
BY JASON MONROE: The very best pirate-themed video games that you should play instead of the disappointment that is Skull and Bones.
PoE: Deadfire, Unless you have a or PS5 or an SSD don't bother, loading times are insane. A minute and a half to go into a room to investigate a desk in an inn and then an additional 1 1/2 minutes to leave the room and then load to leave the inn???
And they never fixed it.
Intriguing. I'd be interested to trace the cultural history of the anti-hero in media, find out when "likeability" became a necessary character trait. It wasn't always part of the equation.
They are villains not antiheroes.