Hardcore Gamer: Spending money to artificially reduce options for the consumer isn’t competition. Spending money to distinguish your product from the many and make it the most enticing and cost efficient choice is competition.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
From their most recent entries in the GTA franchise to their cult favorite racing games, find here the best Rockstar games, ranked from best to worst.
I think exclusives are great!
Very well put. Nice read.
never liked the idea of exclusivity. I think it stifles creativity and the amount of people who are able to experience your work, and unless you have very specific reasons why you cannot pursue multiple system launches due to inexperience or lack of funds or hardware constraints, games should strive to be released on as many platforms as possible without compromising quality. But as it is now most exclusivity is because a big amount of cash was offered for it, and I think thats a disservice to the entire gaming industry honestly
'Spending money to distinguish your product from the many... Is iscompetition.'
That statement counters his own argument. Having exclusives does distinguish the product.
This whole 3rd party versus 1st party exclusive argument holds no weight. Whether MS is paying EA for titanfall, or Sony is buying Media Molecule whole, either way, the companies are paying to bring content to their device exclusively... And that content is what distinguishes them.
Holy semantics.