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Kinect To Blame For Xbox One Launch Titles Only Being 720p

Geek.com writes - "Despite most gamers being unable to tell the difference between 720p Xbox One games upscaled to 1080p and native 1080p games on the PS4, the Internet has exploded with rage over the subject. If you’re looking for a place to point your pitchforks, folks, look no further than that camera bar staring up at you from your entertainment center."

mewhy323816d ago

It may not be totally to blame but combine the 10% from kinect with the reduced power of the GPU and the limited bandwith of the DDR3 and I think that you've got your answer plainly.

black0o3816d ago

10% doesn't get u from 720p to 1080p or 900p just saying

ProjectVulcan3816d ago (Edited 3816d ago )

"Despite most gamers being unable to tell the difference between 720p Xbox One games upscaled to 1080p and native 1080p games on the PS4"

Really? Are most people blind or does everyone really sit like 20 feet away from their tiny TVs?

Seriously, its so easy to tell the difference.

It isn't 10 percent difference going to make that up, for sure!

rambi803816d ago (Edited 3816d ago )

Its very easy to tell the difference. If a ps4 is connected to your tv, then its 1080.

If an X1 is connected, then its 720.

See? Easy. heh .

Edit:In a couple of weeks no-one will really care.

webeblazing3816d ago (Edited 3816d ago )

@black0o
he is talking about the price to include it. if they made Kinect separate and made the xbone more powerful it maybe would of been on par with ps4.

@ Vulcan
I do agree some cant tell the difference but once you start to play at 1080p you can tell. the thing people seem to forget a lot of gamers are not going to care period.

have you ever try to explain resolution to someone. even frame rate they usually stop you at shuttering, and say ok whatever and keep on playing.

most gamers don't care as long as they can play and that's mainly with their friends.

ex. how many yrs gamers been paying for xbox live. now how many old ps3 gamers are going to buy ps+.

adorie3816d ago

I've been on this site for a very long time, lurked like crazy when I started visiting, and I'm going to be frank with my point, VulcanProject is pretty much always informative and correct in what he or she has to say when commenting on an article related to technology, specifically computer hardware/semiconductor stuff and I am a little saddened to see disagrees @ him/her, but in the end it's blind fanboyism and denial that is disagreeing with VuilcanProject.

darthv723816d ago

Seeing as i game on a 42" samsung plasma (native 720p)...i wont really notice the difference.

After i get the next gen systems i will probably get a tv that is better suited to support them. For now, this is what i use for ps3/360 and i really like the picture it produces.

JokesOnYou3816d ago

Yeah right and thats why other games are 1080p and yet a game that does nothing special, runs on a old engine, mediocore graphics, on 6 platforms, rushed to cash in, framrate issues on ps4 as noted in REVIEWS, and will surely be a launch game full of glitches is suppose to be the yardstick for a entire lifespan of a console. Logic and gaming history says Hell No.

XisThatKid3816d ago

By tomorrow this will be on the top of the site. 1080(p) degrees 3 pages of comments and counting even though almost no one replies to anything past page 2

Bigpappy3816d ago (Edited 3816d ago )

You guys are pretending to be DUMB just to sell you twisted logic and will not accept any answer other than the one you want to sell.

Of course 10% does not get you from 720p to 1080p. but it sure does get you from unstable frame 1080p to stable . Did you guys even read what the COD developer said? He said the game was running on Xbox One 1080p, but they could not resolve the frame rate issue due to a lack of resources. He never said anything about RAM bandwidth. There are plenty graphics cards out there that run games above 1080p. Please stop posting about tech you do not understand. It is annoying when people post stuff that make no sense whatsoever.

kreate3816d ago

I wonder if this means the xbox one is maxed out already.

if it does 720p when its a next generation console, its already maxed out.

one can argue things can be tweaked for better performance as time goes, but that's about it.

I do agree graphics and visuals isn't everything, but it is a 'next generation' console.

wonder how much better games would be 3 years later.

Statix3816d ago

Diehard Xbox fanboys are just pretending they have bad vision and can't tell the difference between 720p and 1080p so that they have a somewhat of an excuse for their system having worse graphics.

Army_of_Darkness3816d ago

We are going into 4k resolution people! Fan boys should open their damn eyes and see that 720p for next Gen is unacceptable!
Like seriously, do you really want to buy a next gen console that play games in 720p again for another 8 years when we barely see 720p tvs for sale these days??
Demand 1080p @30fps/ 60fps.

Ju3816d ago (Edited 3816d ago )

Yeah, we'll see about those framerate issues. If anything that's most likely a bug. It's one thing to have "frame rate issues" or "constantly low frame rate". One means you have enough bandwidth but run into saturation/stalls the other means you don't have enough throughput to begin with. Guess how you solve problem #2? You reduce bandwidth requirements by reducing resolution. Not much what you can do about that.

NatureOfLogic3816d ago

For those who think that MS can easily afford to take loses on the Xbox brand.........

http://www.neowin.net/news/...

With most in MS want Xbox to spin off I doubt they could easily take a loss like some seem to think. They can't just get rid of kinect to please fanboys with pretty sale numbers and take a loss. They're too invested in kinect. They have to make it work or Xbox is done.

nypifisel3816d ago

32mb big eSRAM does though^^

dcj05243816d ago

@bigpappy any game can run in 1080p. Thats like saying " I could BF4 in 1080p on my 8800GT but it only ran at 6FPS, but I could toatally do it!". See how stupid that sounds? The XBOX ONE wasn't powerful enough to run Call of Duty Ghost at 1080p 60fps. Its that simple. A resource issue means that they couldn't do everything they wanted on the hardware so they had to cut back and focus on what they think is important.

otherZinc3816d ago (Edited 3816d ago )

@JokesOnYou,

GREAT POST!

I said the same thing; its a port!
Forza 5 is made for Next Gen!
1080p "native" 60fps online & offline: that's Forza 5!

People are benchmarking a game that's optimised for last gen. Thats weak and means nothing. Now, there are frame rate issues, surprise?

minimur123816d ago

What HASN'T been blamed in regard to this 720p crap, The Cloud. Esram, kinect, the OS what next? The ps4?

TheDivine3816d ago

So COD being in 720 means the console isn't capable of 1080p?

Yes a higher res is better if graphics and a frame rate aren't sacrificed to achieve it but come on people, there's already Xbone games that run at 1080 and Ps4 games that run sub 1080. Some games ran better on ps3 and some on 360. Some had a higher res like 720 vs 540 and some had horrible frame rates on one and ran butter smooth on the other. It def tells that one system has more horsepower but doesn't mean the Xbone is stuck for 720 for every single game. Ryse is already 900p I believe and looks amazing considering its an upgraded port.

All this means is the ps4 will most likely have edge just like the original Xbox had or the ps3 had. I still loved the ps2 despite being weaker than both other systems and I loved the 360 despite being slightly weaker than the ps3. I loved the wii despite being sd and vastly weaker.

If you want res and fps build a rig. Then play in 1600p at 120 fps with much better effects. The difference between a good rig and a ps4 is massive when the difference between these systems is fairly close.

devwan3816d ago (Edited 3816d ago )

"Despite most gamers being unable to tell the difference"...

derp

Might be harder to tell the difference in 720P 30fps YouTube videos, sure, but for real on actual hardware, not some half-arsed streams, it's night and day difference.

UltimateMaster3816d ago (Edited 3816d ago )

@black0o
"10% doesn't get u from 720p to 1080p or 900p just saying"

Couldn't agree with you more. But it could push 900p 45 to 60fps instead of 30fps.

1080p 30fps? It could seem a bit far fetched, maybe around 20fps.

You got the COD guys telling everyone their games could have looked better if kinect wasn't part of the mix.

Either way, even if they had that 10% more CPU, they'd still have the inferior version of the game and that's not just resolution.

UltimateMaster3816d ago (Edited 3815d ago )

As far as Microsoft and Xbox is concerned, they aren't getting rid of the kinect. So the Xbox One's kinect are for girls that want to play Dance games or Zuma or some fitness games. Women are the only ones that dig the kinect, so that's where I think they'll concentrate their efforts and become a success.

Don't forget that the Xbox One in general is weaker than the PS4. They've made adjustment to the CPU/GPU by increasing it by 10%.
So saying they needed 10% is that they needed another 10% which is still much weaker than the PS4.

webeblazing3815d ago

Nobody's saying the 10% kinect use will give u 1080p people are saying their focus n attempt to make it apart of the console which cost. Sony have their camera separate so they can just react to demand because its a accessory to their console giving them more money to invest in better components

And I do agree with jokes who's surprised they always rush COD 4 quick buck, old engine etc.

dmeador3815d ago

@kreate

You are just ignorant. Many other games already run in 1080 on the X1, and the only reason games look better as time goes on is from optimizing. A game using 100% of a systems power will look much worse then a game using 100% of a systems power made 2 years later.

So no, the PS4 and X1 aren't going to be "maxed out" with the first round of games.

dan-goes-forth3815d ago

Might create more bottleneck issue losing that 10%, like using the esram more

pixelsword3815d ago

"10% doesn't get u from 720p to 1080p or 900p just saying"

10% of 1080 would be 108; 1080-108 = 972

That sounds about right, round abouts, anyways.

DragonKnight3815d ago

@Jokes: So why does Forza 5 not have day/night cycles or weather effects?

Kleptic3815d ago (Edited 3815d ago )

pixelsword, what kind of math is that haha?

1920 x 1080 is 2,076,000 pixels

1600 x 900 is 1,440,000 pixels

1280 x 720 is 921,600 pixels

while you can't directly correlate floating performance numbers of specific hardware into tangible 'how many pixels do i get' types of descriptions...the gap between 720 and 900 is about 25%, and another 25% up to 1080...

Back in May, multiple sites using synthetic benchmarks between the xbox one and Ps4's confirmed specs...gave the PS4 a '50%' performance advantage overall...mostly in the gpu area...

in some games, such as CoD Ghosts...the ps4's gpu is natively rendering roughly 50% more pixels per frame than the xbox one...just sayin'...but i do agree that game looks like hot garbage...

lastly...I'm not buying any of this 'because of the OS footprint' stuff...the xbox's struggle with matching native resolutions that the ps4 is running...is entirely because of the differences in gpus...The memory footprint that BF4 takes on PC at 1080/60fps with everything maxed out...is around 2 to 3gigs of system memory...and its parked right at 2 gigs for the gpu's video memory...While thats the specific footprint, the gpu does need a lot of memory bandwidth as well (where ddr5 is far superior than ddr3 for these types of calculations)...

but...thats also the PC version running on Window's OS...who knows what kind of memory allocation directX needs for a game like BF4, its very likely that the consoles will require less...

The PC takes about 5 gigs of memory total to run maxed out at 1080...that is still well under what both consoles have to offer for gaming, rumored at least...and BOTH versions are still well under 1080 resolution, as well as have reduced everything else (marginally, anyway) in bf4...So how would kinects 10% hit to memory have any effect if they still have plenty left over?...its because the gpu is parked safely in the mid-range in terms of performance...a modern 1080/60fps game maker...it is not...

what has happened is the opposite of this current gen...the PS3 and 360 could do a LOT more with just a bit more memory...the xbox one and ps4 have memory left, right, up, and down...but down have the processing power to chew through the code enough to empty its huge reserves...where the current gen is memory bottlenecked...the next gen is cpu/gpu bottlenecked...sad, but true...

pixelsword3815d ago (Edited 3815d ago )

@ kleptic:

"what kind of math is that haha?"

Sorry to tell you this, but your math is wrong:

1080 * 1920 = 2,073,600

So yah. ;)

Secondly, 1080x1920 isn't a universal standard yet, which is why I used just the 1080 and 720; until all HD broadcasts worldwide use a set standard, there's no real reason to for me to because heck, 1080x1920 isn't even the max standard anymore seeing that there's 2560 x 1080, but it's still a 1080p televison, it just has a wider viewing area:

http://www.tomshardware.com...

since the width is the variable, I just used the vertical numbers.

Kleptic3815d ago (Edited 3815d ago )

ha well i wasn't trying to come off as crazy (missed what the calculator spit out)...I was just trying to point out that a lot of pixels were left out if you just go by horizontal lines...

as if you're only going by vertical lines...you're going by less than 'half' of the effective pixel density for a given screen size...

so just to reiterate...you're right that a 10% hit to vertical lines results in 976 vertical lines...but that 10% can't be correlated with any form of processing power directly...if that makes any sense whatsoever haha.

Also, i wasn't really getting at display options...I was just talking about the confirmed native resolutions of a handful of upcoming next gen games...most console games are still rendered in a 16x9 format, regardless of additional display options available...as well as the lack of standards there in...

pixelsword3814d ago

@kleptic:

No worries. :)

+ Show (27) more repliesLast reply 3814d ago
come_bom3816d ago (Edited 3816d ago )

Kinect is going to cost Microsoft the next console generation, not because of the 720p/1080p crap we've seen in the last couple of days, but simply because of the excessively high price (500€).

Microsoft has two options if they want to stay competitive:
- release a much cheaper Kinectless X1 (cheaper then the PS4 because it's a less powerful console)
- or take a big hit and try to reach the PS4 price point with the Xbox One (with Kinect).

If the X1 sales are below expectations in 2014, i think Microsoft will release a Kinectless X1.

Bathyj3816d ago

I've been saying for a while, theres no doubt PS4 will have an early lead. It has higher demand, better word of mouth, and is launching in more countries. Its simple maths.

It will be very hard for Xbone to come from behind and price will only make it harder. Once MS sees that Sony owns Christmas, they will know what everyone else apparently knows already.

My point? Expect a Kinectless Xbone or at least a pricedrop by as early as March.

mhunterjr3816d ago

I think Microsoft has every intention of aggressively pricing the machine, but they don't HAVE to yet. Not while the demand is so high.

This is the first console gen ever where two makers were not taking a hit on every console sold. Microsoft will go back to that model if it appears they have to after a couple of months. But from the looks of things, demand will justify the price tag until after the spring. To ifs consumers, It might appear MS is being greedy, but from a simple economics POV, SONY is leaving money on the table

They will never release a Kinect free sku.

HammadTheBeast3816d ago

Or, make Kinect absolutely worth having.

Which is unlikely. Kinect games, barring the dance and exercise ones, are mediocre at best.

PsylentKiller3816d ago

The Kinect may be the one thing that keeps the XB1 competitive in regards to console sales. As far as multiple platform games, the controller and kinect features can help with sales. Basically, they need to do what the Wii did right and avoid what they did wrong (no gimmicks).

Bigpappy3816d ago

I can see them dropping the price if they end up with wiiU like numbers over the holidays. But there will be no Kinectless Xbox One. Kinect is not patched into the system, it is a huge part of what X1 is and developers are already designing their games with the expectation that everyone have Kinect. The UI and many of the unique features promised will not work properly without it.

DevilishSix3816d ago

I am holding out on a kinectless X1 SKU, if that doesn't happen I am going to wait for a nice price drop or buy a used X1. Either way I don't plan on ever plugging in the Kinect to X1. We got one for the 360. My wife has playyed some Zumba and my 7 year old has played some Kinectamals other than that it has been pretty much a none factor and unused uninteresting device in our house.

nukeitall3816d ago

I think it is completely opposite, as once the hardcore gamers initial buying dies off, the real appeal of the consoles to the masses comes out.

MS can appeal to the wifes, sisters and mothers to exercise with their fitness and group Skype with full skeletal tracking, heartbeat monitoring. Heck, Im looking forward to this myself.

Then there is the dad and kids that loves sports that will appeal to fantasy sports and the sports centric apps and TV going on while Skyping.

Then you have the gamer that is expecting a lag free experience on their multiplayer game. Where else are you going to get that, but on the biggest gaming cloud?

Point being, price is important, but when the features are real, accessible and differentiates you significantly from the competitor and it is appealing, consumers will pay more.

Just like many consumers paid significantly more for their iPhone over an Android due to the differentiating factors.

+ Show (4) more repliesLast reply 3816d ago
DeathOfTheFanBoy3816d ago

Well... whatever. I want Kinect, it will give some differentiation between consoles... who really wants 2 new consoles with the exact same specs?

Not me.

Bathyj3816d ago

I dont disagree with your reasoning, I just doubt they can make a must have game for Kinect. I mean, they havent yet despite all their efforts.

webeblazing3816d ago

great point this is why I always respected Nintendo

pyramidshead3816d ago

This is why I'm XB1 for only exclusives, multiplats and exclusives on PS4 this gen.

BitbyDeath3816d ago

Honest question, what can Kinect do that the PS4Eye can't?

+ Show (3) more repliesLast reply 3816d ago
BattleTorn3816d ago (Edited 3816d ago )

Not that people will be happy with me, but I'm gonna go ahead and say this could be the silverlining to the whole resolutiongate issue.

Cause at least if it's Kinect's (and OS) GPU consumption, MS could potentially lower it to enable developers to utilize more.

That's all just wishful thinking, of course :'(

bomboclaat_gamer3816d ago

so can anyone list any game for the ps4 that is 1080p 60fps?

AirHype3816d ago (Edited 3816d ago )

They relied much to heavily on the eSRAM. 32mb is all they could fit but it isn't enough to make up for 8gb of GDDR5 that the PS4 has.

Yes it's true that as the generation moves forward devs will be able to find more uses for it but if you look at the math, it just doesn't compete.

Cuzzo633816d ago

Wonder why they didnt consider these issues also

http://www.redgamingtech.co...

Oh yea. Political damage control

solar3816d ago

it is because the AMD API sold to both MS and Sony are not powerful enough. having to balance resolution and FPS should not be an option for next gen consoles. it should be a standard

GraveLord3816d ago

Even if you ignore the resources reserved for Kinect, the Kinect 2 R&D itself limited the budget they had for the XB1 APU.

Microsoft may have deep pockets but they didn't get there by splurging. They have a limit just like everyone else.

otherZinc3816d ago (Edited 3816d ago )

I'm looking forward to the functionality of Kinect.

Kinect is 100× better than Sony & Nintendos camera.

Forza 5 is plenty the reason of the power of the XBOX ONE. As it's the only "next generation game" that's ONLY on next gen consoles, that runs
1080p native" @ 60fps online AND offline.

No other game can make that claim.

AngelicIceDiamond3816d ago

"with the reduced power of the GPU"

You just made that up.

iGamerZero243815d ago

XB1 has no become a dick around console for me.......I'll buy one eventually for exclusives only.

+ Show (9) more repliesLast reply 3814d ago
Xwow20083816d ago (Edited 3816d ago )

So now its kinect fault for taking 10% of the gpu power LOL.

The kenict and the snap feature combined are what taking 10% of the gpu power and even if they freed those 10% it will not get cod or bf4 to 1080p.

MRMagoo1233816d ago

Exactly, these articles are becoming a joke now, every one knows the ps4 has more power but ppl keep grasping at things to make it seem like its not. 10% wont be any where near enough to get a game from 900p to 1080p let alone 720p to 1080p, the system is just weaker thats all there is to it.

I like how they also try to say hardly anyone can tell the difference between 1080p native and 1080p upscaled lol what a stupid comment, I guess the xbone version of ghosts looks like current gen because of something else then and not what rubin said.

Statix3816d ago

Xbox 360 has a good built-in scaler, and upscales all games to 1080p. I guess the 360 is just as good as the PS4 and Xbone then.

Philoctetes3816d ago

Kinect is indirectly responsible. Microsoft had to skimp on hardware to include Kinect and keep the price point to within $100 of Sony. Remove Kinect and Microsoft could have matched Sony on specs.

ruefrak3816d ago

If only it were that easy. Microsoft has already spent millions in r&d to get the kinect where it is today. They need to include it if they're ever going to get a return on their investment. The xbox one was designed around kinect and I highly doubt they will sell one without it.

kneon3816d ago

There is also the Hypervisor and multiple OSes sucking up extra resources.

grassyknoll3816d ago (Edited 3816d ago )

Not directly, but Kinect made MS go with DDR3 RAM & ESRAM, which took 6 CU's (of 18) off the die so the ESRAM would fit (both MS & Sony are using the same APU). Also ESRAM has to be programmed in software, which is very time consuming. This has lead to lower resolution games. Lastly, 10% of the GPU is taken by the OS's, which includes Kinect's.

Kayant3816d ago

This. MS knew they would have the gaming front so they capitalised on kinect and integrated it heavily into their OS (in terms of features). I will commend them because I think they have done a fantastic job on that front so it will offer a great experience to does who want it but it seems in the end gamers care more about games & their decisions has hurt XB1 on that front a little.

If kinect wasn't in the equation I feel MS might have had the more powerful system.

grassyknoll3816d ago

If Microsoft went with a different RAM set up, they would have had the same system as Sony (bar the compute focus, extra ROPS, hUMA & extra bus)

The differences are going to become more pronounced as MS are going to be reliant on tiling while PS4 developers will be able to programme to the metal. Xbox One is going to have beautiful games, but I think differences are going to be very pronounced, especially with Sony's first party games.

OrangePowerz3816d ago

MS could have had the more powerful system if they wouldn`t have Kinect and the focus on making a media box. All of that Snap, TV, skype while playing and so on with the 3 OS takes a lot away of resources that should be used for games.

mistertwoturbo3816d ago

And 768 shaders vs 1152 on the PS4.

stuna13816d ago (Edited 3816d ago )

All I get from everything that has happened, and everything that has been said ...... Microsoft has known all along that the Xbox1 was resource heavy, that the game were going to take the hit by it being resource heavy, and is why they have put all these NDA's in place to try to sell the fact!

All in all Microsoft has lied from the beginning! Even after all the so called changes they've made, they have never truly been honest with those who have been in their corner! The sad thing in all of this is....... They are still taking people for the ride and they don't even realize it.

Edit: To those thinking that Microsoft ever plans on taking that 10% back from Kinects! Keep dreaming! It's pretty obvious that it is needed, or why be so specific!?

CompadrePanchito3816d ago

Kinect is not to blame. Microsoft wanted to try a different approach to this generation. They want the Xbox one to be the main entertainment device for sports, apps ect.. They gave little attention to the graphics department and now dropping the ball

DigitalRaptor3816d ago (Edited 3816d ago )

Anyone who wants to disagree with your comment, everything they'll need to know:

http://www.gengame.net/2013...

http://www.neogaf.com/forum...

Kinect influenced Microsoft's decision to focus on "broad entertainment play" rather than a deeply focused gaming console. The design of the console was tampered with by non-gamer execs like Mattrick, who don't care about the wants or needs of gamers. So Kinect is to blame, either directly or indirectly.

OrangePowerz3816d ago

They already tried that with the 360 when we had to watch press conferences at E3 for the last 3-4 years that focused on Kinect and being able to watch NFL on the 360 after the core games bought their console and didn`t care anymore about them.

hello123816d ago (Edited 3816d ago )

Has anyone read Neogaf tonight. The reason COD ghosts is running at 720p on XB1 is because the game is crap and badly optimised.

Reviewers and gamers are saying the PS4 version and PC version running at 1080p are dropping frames like crazy. Is the XB1 really that bad?

Reviews@Now, it appears that the PS4 version, which does run at 1080p native, is having a hard time keeping the frame rate up. Nearly every reviewer who has talked about the PS4 version describes some kind of frame rate failure. Here are a few examples:

Polygon: ”Much has been said about the fact that the PlayStation 4 version of the game runs at a native 1080p, and while that may be true, the game did struggle to maintain a steady frame rate, especially in hectic multiplayer matches. The PS3 version of the game ran into similar problems, whereas the Xbox 360 version maintained a steady 60 frames per second.”

IGN: “On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4.”

Joystiq: ”A key pillar of the
Call of Duty experience has always been rock-solid 60 frames per seconds gameplay. On Xbox 360, Ghosts maintains this mandate. The PlayStation 4 version, however, has noticeable technical issues, sometimes slowing to a crawl, particularly during set-piece moments with multiple effects. One specific moment I was able to replicate multiple times on PS4 was a campaign scene that ran smoothly on Xbox 360 and PS3, while the game chugged On PlayStation 4. These frame rate hitches happen throughout the campaign on PS4 and, in a series known for its Hollywood-inspired bombast, it detracted from the experience.”

It can't even handle the 1080p the PS4, it should be lower.

MRMagoo1233816d ago

The thing is the xbone version running at half the frames 720p is still dropping as much frames maybe even more, whats that tell you about the xbone hmmmm? It means even though they downscaled the res to 720p to make up for its weaker hardware its still running badly, no matter how you spin it the xbone version is the worse one to have by far. Have you seen the multiplayer on the xbone lol its nearly identical to current gen yet still drops frames all over the place just running around and turning fast.

hello123816d ago (Edited 3816d ago )

What evidence have you got for that? Because no reviewer has spoken about it yet because Cod isn't out on XB1 till the 22th.

Reviewers i trust especially when more than one says it. What you just said is just untrue, but people just agree with you because their Sony fans, truth rarely matters does it.

iceman063816d ago

@KNWS...so you are saying that it is "crap and badly optimized" on both PS4 and PC, but somehow it's going to be optimized on Xbox 1? It's going to be the same damn code. It will probably run crappy on all systems because of the time crunch of trying to deliver to 6 different consoles at once. Review or no review...that is just logical.

OrangePowerz3816d ago

None of the reviewers got the the Xbone version to review yet so that one could have the same framerate problems. The lack of Xbone reviews for multiplatform games is a bit odd. There are no reviews for Ac4 or CoD and BF4 the journalists got only to play the singleplayer on the console.

GarrusVakarian3816d ago

"It can't even handle the 1080p the PS4, it should be lower."

It's got nothing to do with the PS4 not being able to handle it, of course it could handle it if it can handle Killzone SF. Even PC players with awesome rigs are reporting framerate issues.....the game is just poorly optimized.

ziggurcat3816d ago

"The reason COD ghosts is running at 720p on XB1 is because the game is crap and badly optimised."

no, it's because xbone isn't as powerful as PS4.

Hicken3816d ago

I've seen a few others us this excuse, that Call of Duty is poorly optimized. I think it was theWB, though I'm certain there have been others.

My thing is: if it's done poorly on one, isn't it done poorly on BOTH? And if it isn't, then why not? Why would it be poorly optimized on one console, but not the other? Especially with Activision still sleeping with Microsoft, so to speak, it would have made more sense to spend more time on the XB1 version- if the two consoles were evenly matched- than the PS4 version, thereby making the PS4 version less optimized.

But that obviously isn't the case.

It doesn't look all that great on either console, but there's gotta be SOME reason why it runs better on PS4, and optimization isn't the likely response.

The only thing I CAN think of, then, is the power difference between the two.

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80°

Hammerwatch II Will Stop Dilly-Dallying and Head to Xbox and PS4 on April 23

"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.

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co-optimus.com
280°

Sea of Thieves Welcomes 40 Million Players

Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"

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seaofthieves.com
darthv7216h ago

Garrr... more people to walk the plank and send to Davey Jones locker.

would have been funny to release this on talk like a pirate day.

Obscure_Observer14h agoShowReplies(3)
TrueRican6911h ago

I pre-order the premium edition for my PS5 today

Crows908h ago(Edited 7h ago)

40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.

Gamingsince19817h ago

You don't get numbers like that from MS mouth pieces, they just like to say stuff like "this game was looked at 129 million time, the biggest amount of people browsing a game of this genre on xbox gamepass ever in the last 3 weeks compared to before gamepass was out (small print only 2 million bothered playing longer than 20 seconds and only 100 people are playing it concurrently)

It's all smoke and mirrors

nibblo7h ago

There are usually around 10,000 concurrent users on Steam not counting Xbox or PS but really it doesn't matter as long as there are enough people on the servers to play which there always were and will be for a long time now with the PS players coming on board. Same goes for how many people bought it and how many are on GP, we aren't the accountants of these console companies so why would we care?

Hofstaderman6h ago

Reporting on MAU stats is very misleading. Other companies publish units sold, MS cannot or will not due to Game Pass. We all know that their prior startegies have not panned out so now they have to actually sell games on other consoles. In any case, SoT is doing impressive preorders on PS5 and will very likely motivate Satya to release more games other than the four indicated games on their competitor's consoles. Take note Phil is radio silent....

Abear216h ago

40 Mil across Stream, Windows 10, and Xbox. Healthy numbers for sure, but when PC is the biggest platform, I expected more. It’ll be interesting to see how it does on PlayStation. Very well could be double that player count in 6 months with PS too. It’s crazy for developers to skip the most popular platform, not sure why they’d want to, but they must have had their rea$ons.

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