" The ESRAM of the Xbox One is perhaps the single largest issue developers are facing right now when porting games over to the machine. Leaks and rumors say it’s not only responsible for the lower native resolution of Xbox One Games, but also causing games to be harder to develop on the system. Let’s investigate the cause and clear up any confusion over the X1′s ESRAM."
The latest model of ASUS TUF gaming laptops has just had a price cut - check out this gaming laptop deal while you can.
Ben Sledge from TheGamer Writes "I’m already impressed with Supergiant’s commitment to improving body diversity in the Hades 2 technical test."
There's a reason they're called 'gods' and not 'regular people'. It's nice they've diversified even more but gods looking godly wasn't exactly a glaring issue with the first game.
No one had an issue with that besides a very select group of people that try to push their own agenda.
Players are taking to Reddit to let Bethesda know they want ghoulification added to Fallout 76 in a future update.
Well there is a reason Nvidia and AMD use GDDR5 for graphics. Memory bandwidth limitations can become a huge bottleneck. Luckily even todays mid range GPUs provide in excess of 250GB/s, high end GPUs provide north of 325GB/s. Cant wait till Maxwell when these figures will probably double.
No wonder PC pushes 4k gaming while other platforms are pushing 720p and literally struggling by the time they get close to 1080p.
The article lists PS4 GPU TFLOPS as 18.4TFLOPS. It is a simple mistake here. It is actually 1.84 TFLOPS.
This is a well-written, unbiased article that actually explains a lot of things instead of simply saying A is better than B. Even though X1 will have developers working harder, I'm sure that they will be able to get a lot out of the console once they've learned the tricks of it.