200°

The Secret Developers: what next-gen hardware balance means for gaming

Have you ever wondered what developers really think about the latest gaming news and controversies? In this new series of Digital Foundry articles, it's game creators themselves who take centre-stage, offering a fresh, unique perspective on the issues of the day, free to write what they want about the subjects that they are passionate about, with a rock-solid assurance from us that their anonymity will be protected. In short, freshly served, informed opinion direct from the people creating the software we care about, with zero involvement from marketing or PR.

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LeonhartX3832d ago

As I expected, developers would handle the difference in GPU performance between ps4 and xboxone using the easiest possible way (same framerate, relatively same graphical quality and assets, but adjusting resolution) it is the easiest straightforward less expensive way to handle the performance difference.

P0werVR3832d ago

Great read and insight into the potential of next-gen, especially for the Xbox One.

nukeitall3832d ago

This article is so full of win of why numbers don't tell the entire story.

Keyword always has and always will be about balance between every moving part!

Highly recommended read, preferably with an open mind! =D

lifeisgamesok3832d ago

"Neither one of them are way ahead of the other, and that they both deliver the same type of experience to the end user with minimal compromise"

christocolus3832d ago

as much as you try...its unfortunate that many fans will never believe that..so i guess all thats left is to allow the games speak for themselves after launch..

lifeisgamesok3832d ago

Yeah people ignore logic and don't want to admit that the machine they think is "weaker" is just as capable

Kayant3832d ago

Not too long along iirc were you not a believer in mistermediax and his magical non-existent NDA's that made the XB1 more powerful than the PS4.... It's funny how now the power difference between the two doesn't matter as more things are rumoured & leaked.

At the end of the day the statement is correct as both consoles will provide the same base gameplay experience.

lifeisgamesok3832d ago

I still believe Xbox One will have the better looking games with Tiled Resources

The only reason I quote developers on power is for the fanboys that are stuck in La La Land thinking there's a 50% difference

P0werVR3832d ago (Edited 3832d ago )

@lifeisgamesok

You sir are spot on with that!

I believe Xbox One is designed beautifully overall. Well balanced high performance. Seems like we're talking cars here.

yewles13832d ago

"balance": 17 times in this article...

jay23832d ago

Wow, We'll be waiting a long time to see something from this dev, only got the hardware in Feb.

B-radical3832d ago

So this devloper's claim is that both have there pro's and con's against each other...yet we been hearing from other developers they are similar

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280°

Digital Foundry: Cyberpunk 2077 Xbox One/X vs PS4/Pro Tested - Can Any Last-Gen Console Cut It?

Digital Foundry’s latest tests on Xbox One and Xbox One X, with comparisons to PS4 and PS4 Pro.

darthv721226d ago

If you purposely limit the output resolution to 1080p on both the pro and X, does it make the framerate more stable?

1226d ago Replies(1)
RaidenBlack1226d ago

They need to implement a more aggressive DRS to maintain a stable framerate.
The very same thing DF stated for AC Valhalla.

porkChop1226d ago

Yup. The resolution doesn't drop low enough or fast enough.

Stanjara1226d ago

No, Xbox does one internal setup of rez, then has a scaler chip that upscales or downscales that rez to your tv output setup. It doesn't matter.
PlayStation Pro is the same only for some games you can force the system to 1080p, or better yet to a regular Ps4 by turning off super sampling. But for some games it doesn't work either like Uncharted 4...Gow...Dark Souls Remasterd...internal setup in those games itself bypass that super sampling off.

Its bad...and we must all wait for patches.

--Onilink--1226d ago

The system output resolution doesnt actually affect in any way the game’s internal resolution.

Profchaos1226d ago

Very good point I'd love to see this tested

Shane Kim1226d ago

I think it's just the video output. The games internal resolution is fixed by the developers.

seanpitt231226d ago (Edited 1226d ago )

I am on a 1080p screen and it will automatically super sample the image down but when your driving around it hits 900p more often on the pro so I don’t think it matters we will just have to wait for more patches until the frame rate gets more stable

+ Show (4) more repliesLast reply 1226d ago
1226d ago Replies(3)
Babadook71226d ago (Edited 1226d ago )

Man. Pro nearly always has a bit of an FPS advantage over 1X. At least it happens frequently when the resolution is lower.

Profchaos1226d ago

Yeah exactly that Devs try to squeeze more out of the X and end up with a inferior product my personal preference is fps over resolution either hit a stable 30 with as high as possible res or drop the res until you do.

On the flipside we can see going for a higher resolution on Xbox paying dividends based on players getting a higher resolution on sx than ps5 but it's nothing to write home about only a few rare games I felt like the X gave a better image over the pro rdr2 bring one fit it's grass fidelity but it was minor at best

IRetrouk1226d ago

Still can't believe they released this like this, I've played a bit on ps5, no mad glitches yet but have had 3 shut downs.... not good enough.

Seraphim1225d ago

it's kind of crazy they didn't push back console releases but I bet they needed that pay check. Not to mention all the delays already to get the game where it currently is. CDPR, while notorious, is still a smaller studio who likely doesn't have massive cash reserves. For a brief bit I thought the industry was realizing it shouldn't announce games to early but that doesn't seem to be the case. Though imo more developers should wait until deep enough into development to announce a game that actual footage can be shown and the games release could be w/in a year or two tops.

As for the shut downs. Honestly I don't think it's Cyberpunk causing the shut downs. I finally got my hands on a PS5 Wed. Which is the only reason I bought Cyberpunk. I decided to finish Shadows Awakening before starting CP because if i put something down I tend to not finish it & I prefer what I start unless it's a terrible game. Anyway I'd wager that game crashed at least 5x a night from Wed night through Sat night when I finished it. Shadows Awakening is not a very demanding title & ran completely fine on my Pro; though it had super slow load times lol. Personally I think there's just issues in the software on PS5 that Sony needs to iron out. We early adapters are again beta testers.

A friend also got one Wed after I gave him a call to let him know they were in stock. I swung by tonight and he started talking about the Cyberpunk shut downs but once I said what my experience was he quickly realized. Dam, that's actually been happening to me too with other games. Though I don't believe he's had a problem with any of his PS5 games. Just PS4 titles he's playing and he tends to play half a dozen titles at the same time. I haven't actually played a PS5 game but imagine those run fine. It's just a kink in the software causing shut downs on PS4 games atm.

IRetrouk1225d ago (Edited 1225d ago )

Its not the system from my experiance, I've played ghost, god of war, need for speed, tekken 7 and spiderman so far on my system with no issues, I've also played astro bot, spiderman miles and remastered, dirt 5, godfall, and cyberpunk, only dirt 5 and cyberpunk have caused a shutdown issue. Both devs have acknowledged these issues too by the way.

Father__Merrin1226d ago

Horrible game not even worth a 5

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80°

15 European gambling regulators unite to tackle loot box threat

Less than a week after Belgium began a criminal investigation into FIFA's loot boxes, 15 gambling regulators from Europe and one from the US have together a…

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LucasRuinedChildhood2045d ago

A lot of momentum this week in the effort to tackle loot boxes. With an Australian study also proving that gamblers are far more likely to purchase loot boxes, it's time for legislators to get very serious about this issue and update our laws. Loot boxes are exploitative and it seems to are detrimental to many consumers purchasing them. EA are refusing to follow the law in Belgium because there's too much money on the line for them. They are never going to reign themselves in. As an Irishman, it's nice to see our signature on the list.

LucasRuinedChildhood2045d ago

If it wasn't for them defying Belgian law, you may not have seen this response. They're their own worst enemy.

80°

Eurogamer's parent company Gamer Network has been bought by PAX operator ReedPOP

Big news for Eurogamer today: after 18 years as an independent, Their parent company Gamer Network has been acquired by ReedPOP.

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