140°

DualShock 4 Face Buttons Not Pressure-Sensitive; Change No Big Deal for MGS5

Gameranx: "The lack of pressure-sensitive buttons on the DualShock 4 is not as big a deal for Metal Gear Solid 5 as some say it is."

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gameranx.com
CocoWolfie3829d ago (Edited 3829d ago )

I watched the final bossman on gt the other day and he talked about something interesting. he talked about mario and how for just a reason mario would fall asleep and dream if you waited. in another game you could fly up for no reason, you could even go to space with no time limit no invisible walls, just because they could. to me games have steered away from this, mgs1 had that psycomantic controller switching and it was so unique, i guess most mgs games have always offered something fresh and new no matter how small, i hope this one does that justice, just doesnt stick to the boundaries game are within these days :/

^ not so much related to the article, but yeah.. :)

fsfsxii3829d ago

Thing was a big deal when holding up an enemy and attempting to cqc him back in MGS2/3

KingKelloggTheWH3829d ago

Im still just hoping there is a mode at least without regenerating health, slow mo and being able to see enemies through walls.I don't want any of that in Metal Gear,those things have been implemented in other stealth games and they were worst for it. I don't know why they would add it to this.

Greysturm3829d ago

God i am so sick of people complaining about this,

Regenerating health was done brilliantly for both mgs3 and mgs4 so i dont understand why people still think it ruins the game.

Marking enemies is another thing that generates so much fuzz for no reason, its in no way worse than soliton ever was. Its the evolution of the sonar from mgs3 and the ring system of mgs4. Just because you can follow a few enemies you have spotted before doesnt give you omniscience like soliton did.

The only one i can understand is the slo mo thing and i am confident enough to bet that on the higher difficulties it will either be a really short window or be nonexistant.

I recommend we all wait until we try the implementation of the new mechanics before dismising them. Besides i trust kojima more on what game mechanics works and which doesnt that the community that bought more copies of mgs2 than mgs3.

Omar913829d ago

If you watched the Gameplay video for MGS5 you'll notice that the regenerating system in the game is different then previous installments. I agree with your comment about MGS games had a great regenerating he alt system but the difference is MGS5 has a call of duty/gears of war/ (insert any other FPS game here) system where the screen turns red each time you get hit and gradually goes back to normal when you are not getting hit while previous MGS games has a semi regenerating health system. You rarely got to full health unless you just stood there for a long period of time and even then it would depend on how your stamina was. This is just MGS3 i'm talking about, I don't even think MGS2 gave you full health when standing still only until it got green. So I ranted on with a full winded explanation but I just had to lol

KingKelloggTheWH3828d ago

The health regen in MGS3/4 is Nothing like it is in this one, just go watch the gameplay trailers, its not good. This is the same exact crap they pulled with games like Hitman and SplinterCell and both are far worse off for it.

MGS should be a leader in the genre, not a follower.

InTheLab3829d ago

It is a big deal though. Maybe not for this game but no pressure sensitives buttons...they might as well call it something other than Dualshock.

MethCupcakes3829d ago (Edited 3829d ago )

NO PRESSURE SENSE? WTF? what if I wanted to Jog in GTA 6 or only jump a lil in LBP3? or only go a certain speed in racing games? All ps controls are pressure sensitive(PSP/VITA included) so why stop now?

Yodagamer3829d ago

The reasoning behind it is very few games supported it and it decreases latency as less data has to be processed. Racers should be on the shoulders and platformers have judged jumping without them for years. I think the pluses are worth the negatives.
PSP and vita didn't include them btw and clearly you didn't notice.

Baka-akaB3829d ago (Edited 3829d ago )

Pressure senstitive stuff wasnt even in LBP . It was just a matter of how long you press , not the same thing .

Why stop now ? because it was sadly a widely unused feature , even on ps2 and almost extinct on ps3 .

Shakengandulf3828d ago

The only game i remember using it for was GT5 and i prefer the triggers to accelerate anyway. Kinda glad they removed this, wont miss it.

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80°

15 Video Games With Realistic Injury Mechanics

Whether it's showcasing damage realistically or simulating fractures and conditions, these games are worth checking out.

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gamingbolt.com
100°

The Metal Gear series has sold 60.2 million copies

The Metal Gear series has sold 60.2 million copies, as of September 2023.

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metalgearinformer.com
Nyxus169d ago

Now we'll have to see how much the Master Collection will add to those numbers.

Number1TailzFan169d ago

Too bad it was a lazy release. They could've updated the visuals and everything. Missed opportunity.

Stanjara169d ago

...and yet, they couldn't give more respect and effort into the collection.
What a terrible company.

Minute Man 721169d ago (Edited 169d ago )

Are they counting every game?

Edit: they did

Nyxus169d ago

Yes, these are total lifetime sales of the entire series.

ApocalypseShadow169d ago

.... mostly with the help of PlayStation.

Michiel1989168d ago

Get that Sony tramp stamp while you're at it. No one asked

250°

Metal Gear Solid V: the Phantom Pain Review

Metal Gear Solid V: The Phantom Pain is another rollercoaster of a game in the Metal Gear Solid series. Here's what to expect and why you need to experience it.

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pslegends.com
CrimsonWing69185d ago

Yea I don’t get why they’re allowing old reviews to be posted here. Someone did one on Soul Reaver and I got so excited thinking there was some stealth release of an HD Remaster, but no… it’s just someone who had a slow day posted an old review…

Cacabunga185d ago

I liked the game but for me it felt somehow like a military simulator rather than a proper MGS.. i got bored of that

micdagoat19185d ago

I do wish they would remaster all the soul reavers

micdagoat19185d ago

it was done this morning though

goldwyncq185d ago

The author was in a coma for 9 years and didn't get to play the game when it released.

Chocoburger185d ago

This review arrived just in time for launch. Perfect timing!

RupeeHoarder185d ago

Amazing how bad this game looks already. We keep acting like this gen doesn't feel like an update but I think we're starting to see it.

YourMommySpoils185d ago

Looks better than Starfield, Cyberpunk and most recent games out. Still fine.

RupeeHoarder185d ago

It most certainly does not lol.

andy85185d ago

Have you player Cyberpunk since the first day? It's absolutely stunning now

185d ago
1nsomniac185d ago

One of the worst games ever made. Absolute overhyped trash!

Snowb420185d ago

The gameplay was great. It was the tacked on open world and repetitive missions that messed the game up.

Shane Kim185d ago

The game started really strong in that hospital, but after a couple of hours I wondered if it was even an mgs game I was playing.

KyRo184d ago

The hospital section was the only bit that felt like a MGS game.

MGS4 was the ending for me. I totally ignore the fact 5 exists. It didn't need to exist tbh

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