50°

Interview with the crazy duo from Toast Time

MWEB GameZone Writers Stephanie Duchenne and Zubayr Bhyat interview the oddball Force of Habit developers behind the 2D mobile shooter Toast Time.

HanCilliers3831d ago

I loved the questions, they really gave us a glimpse into the minds of these two brilliant developers

DesVader3831d ago

Great looking game, love the retro feel. Really nice interview with some great insights into the challenges facing indie developers.

Choc_Salties3831d ago

Looks like a fun little title, methinks this is going on the phone!

40°

Humble PC and Android Bundle 12 Gains Three Games

Hardcore Gamer: Last week, the Humble Android Bundle 12 came out with a fairly incredible pay what you want tier. Now, the BTA tier has been updated with a trio of new games.

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hardcoregamer.com
30°
7.0

Toast Time Review (PC) by CalmDownTom

"When you think of Toast Time, you immediately think of getting some toast and a cuppa, yet the small team at Force Of Habit have decided Toast Time refers to a pixeled toaster firing a torrent of toasted, baked goods at enemies. Hell, playing as a toaster that slowly unlocks an arsenal of yummy pixel death had me interested right away."

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calmdowntom.com
30°
8.0

Toast Time Review - Breakfast of Champions | Twinfinite

Chaz at Twinfinite writes,

I always find it strange when games make the jump from mobile to more “standard” platforms. Toast Time, a frantic arcade style game with dashes of puzzle and tower defense thrown in for good measure, is no exception to this. From the moment I started it up, it was pretty obvious that it had been ported over from a design that was created for phones and tablets, but that didn’t take away from it much – if anything, it added to the old-school charm of it by keeping things in the kind of tight, limited play space that was featured in old arcade machines and many early video games.

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twinfinite.net