DSOGaming writes: "Our reader 'Jonathan Gustafsson' has shared with us yet another mod for GTA IV. Created by the talented modder JulioNiB, this mod brings a special Aston Martin DB5 based on JB700 from GTA V to GTA IV."
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The PC community have talented people in their midst. If modding came to consoles, who would make them?
Mods aint so difficult to create with some time and effort (not taking anything away from the good work here btw) - you will find that there is a HUGE amount of people around who could mod for consoles as well and im speaking from a personal stand point