610°

Reality Check - Do we need 60 FPS on PS4 and Xbox One?

Gamespot investigates frame rates and wonders if the next generation truly needs 60 fps.

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gamespot.com
GarrusVakarian3838d ago (Edited 3838d ago )

Need? No.

Some games will benefit from it (shooters/fighters/racers).

Others aren't as important, it becomes more of an unnecessary luxury in my opinion. I'm fine with a solid 30fps and 1080p for most games.

Abash3838d ago

I honestly dont think games like Uncharted and Kingdom Hearts on PS4 need 60fps,the idea of playing it at that frame rate is pretty weird to me.

But other games like Sonic, Tekken, Gran Turismo, etc. should really be 60fps.

Basically if the series has been 60fps in the past that's only when it's necessary, no need to try to sacrifice visuals and other areas just to make it hit 60fps

HelpfulGamer3838d ago

Traditional Cinematic Experience is 24 fps.

I prefer the hardware power spend more on Physics, lots of Physics, open world physics and detail Character Physics.

pedrof933838d ago

I totally agree.

But the point is, that even a 30 hertz is good (at the moment that is locked and it doesn't drop ).

M-M3838d ago

I know for a fact that Kingdom Hearts 3 will be 1080p 60FPS, but I'm not so sure about Uncharted since they go for graphics and gameplay over framerate.

Pandamobile3838d ago

@M-M, framerate is gameplay.

AlexanderNevermind3838d ago

Good video from G.S. Personally I want them as close to 60 FPS as possible.

Eonjay3837d ago

I need high definition smooth content for my TV. I was looking into getting another TV. One has a refresh of 480Hz. I'm like, whats the point if games are still running 30FPS and less than 1080p in other cases.

sweendog3837d ago

@eonjay a tv with a higher refresh rate is its ability to refresh the image quicker in turn deleting the old image quicker to reduce blur. It is handy for a plasma tv for watching football or tennis as the ball wont leave a trail. I have a plasma at 600hz and movies at 24fps appear more sharp

Kaze883837d ago

Agreed but i wouldnt mind if Uncharted was 60 frames, but its mostly sp game and it run solid 30 fps so i didnt mind so much. Still felt maybe a bit sluggish, but not nearly as sluggish as BF3 does on consoles.

I just dont get that everything should be full hd 1080p, you really wont notice the differences unless you have crazy big led tv or if you sit 0,5m away from your tv/screen. I would rather take 60fps 720p or 900p than 30fps 1080p (ofc depends on the game type tough, for example mp Shooter i would prefer this).

Army_of_Darkness3837d ago

If for example uncharted 2 got an enhanced version of 1080p, 60fps on the ps4, do you know how even more amazing it will look and play in motion??! Omg. 60fps @1080p will definitely show visual progress for next gen.

Anon19743837d ago

I had heard years ago that some developer was looking at creating an engine that simulated motion blur properly. If that were the case, we could have fluid motion as we see in film and TV without having to tax the graphical processors by "needing" to churn out anything higher than 24 fps or so.

Obviously we never saw this become a reality. I wonder what happened?

Kleptic3837d ago

helpfulgamer...the 24fps film thing doesn't directly apply, because you don't have any input on it...plus, even just watching 24fps, you notice the 'judder'...however, that is something a lot of people prefer about film...as it gives a particular 'feel'...

just saying...play any game at a locked 24fps...and it won't feel particularly awesome, and the input latency associated with it will just be a headache...

in either case...objectively in video game rendering...60fps is ALWAYS superior to 30fps...if two games are otherwise equal, there is absolutely no objective reason to prefer the lower frame rate version...input latency and rendered frame rate are married to one another for the most part...taking a 60fps game, and changing only the framerate to 30fps, will not feel the same way as it did before...no way around that...

however...if the sacrifice from 60fps involves additional effects being added, and other stuff like that which take advantage of the free'd up resources...then you're getting into a subjective discussion...which, we all know, should be avoided at all costs within the gaming community...

DAS6923837d ago

If we can see past 60FPS (and beyond) Shouldn't we strive to create the most REALISTIC experience by making games capable of rendering at AT LEAST 60FPS? I think people should get used to the idea. 60FPS isn't a BAD thing.

ShinMaster3837d ago (Edited 3837d ago )

^ No. Who said all games had to be realistic?

Mostly faster paced and competitive games like FPS, racing and fighting games benefit from 60fps.

What developers need to focus on, is consistent frame rate.

@Pandamobile

No it's not. Choose your words better.

mcstorm3837d ago

For me it depends if the developers can pull off 30fps in there game. Horizon for me worked very well in 30fps considering Forza is a 60fps game.

Some games should have it thought and some games don't need it. I think we will see alot more fps games running at 60fps this new gen though.

Ju3837d ago (Edited 3837d ago )

The problem what we are having right now is, that high profile games on current consoles dip below 30fps quite often. This will not be the case on the PS4.

Now, sure, CoD and friends need the higher refresh rate, I can see that. But an UC like game, which at a minimum (!) drops to 30 is just fine - as long as it never drops a single frame below. We'll see. I don't want to see 18 or 24 or even 28 next gen, so much I agree and if possible 60.

But if this is only achievable by lowering resolution and detail, I rather prefer a solid 30+.

XB1_PS43837d ago

A buddy of mine has Far Cry 3 on 360, I played it after beating it on my PC. The difference was noticeable. On the other hand, GTA V was no problem to me, as I had no outside context reference.

I don't think it's necessary, but it's nice.

SnakeCQC3837d ago

Well look at nvidias g sync tech where everything is buttery smooth but at lower frames. Quite alot of console devs have frame syncing down. To me resolution is a bigger concern i want everything in 1080p and older games(ps3/360 gen and before) ported over but well.

dantesparda3837d ago

I'll take a constant 1080/30fps with higher quality graphics/settings and motion blur, over 1080/60fps with lower quality graphics/settings. Although some games will be better off with 1080/60fps lower quality settings (like cartoony looking games)

3837d ago
badz1493837d ago

"NEED"? more like "WANT" 60fps!

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Irishguy953838d ago (Edited 3838d ago )

I'm fine with 30FPS in games that don't really benefit from it. However in games that do(as you say Shooters, fighters, racers etc), it's kinda disgraceful not to have it at this point. For those games, 720p and 60FPS > 1080p and 30FPS. Unless you are a graphics whore and don't care much about gameplay.

Anyone who has been regularly gaming in 60FPS knows exactly what i'm talking about, as soon as you go back to 30FPS the drop in quality is just astonishing. It's the same as playing FPS's with a Mouse and Keypad and then going back to a joypad, the loss of control with the aiming is just harsh. I would prefer devs to either aim for 1080p and 60fps with some graphical options turned down than 30FPS or 720p myself. Some Devs just NEED to make there game as good looking as possible over gameplay experience.

Again, it depends on the genre.

edit-
@ Abash, TPS's DO benefit from 60FPS, I learned this with Mass effect(This actually amazed me and thought me how much better the FPS is, and how much better a mouse is for TPS) and Tomb Raider. It's almost equal to the change FPS gets from the FPS jump to 60. I think all shooters should aim for 60 on PS4. Shadowfall is doing it for multi so I don't mind it not doing for single player.

What console devs now have is the option to make good looking games AND have the 60FPS. Imo they should take that option over pushing how the game looks.

I think anyone that has been sticking to console is in for a shocker when so many games shooters start coming out at 60FPS and then this one game that went for graphics over Frame rate comes along and you'll notice immediately something is fundamentally wrong with it.

snipab8t3837d ago

Most console gamers only play games at 30fps so only PC gamers making the transition to consoles really care.

BTW you pretty much said every genre needs it.

FriedGoat3836d ago

I've been a pc gamer since the early 90's, I quite like 30 fps on certain games. 60FPS can look too smooth sometimes, it's like the "sitcom" effect.

Resolution is more important, no doubt.

LiQuiZoN3836d ago

Like many I have a powerful pc and the play difference between a console and pc is night and day. The buttery smoothness impacts your sensors in a good way. At first it may almost feel "too fast" but it's simply your perception from coming from something that played the content back "too slow".

High fps is always preferable. I think many of you consol only gamers will understand why this generation. Your actions will directly translate into virtual space much quicker making it almost near seamless.

Moncole3838d ago (Edited 3838d ago )

Platformers should also be 60fps. 60FPS will always be before 1080p for me

triforce793836d ago

60fps is what 99% of Nintendo games run at since way bk,Sony has historically aimed at 25/30fps to be honest if ur using insane physics then a locked 30fps is good....

3838d ago Replies(1)
StoutBEER3837d ago

No we don't. And frankly, we don't deserve it either if we act like children and bitch about everything. But yes i wan't it.

3-4-53837d ago

Movies only run at 24 FPS.

We seem to be fine with that year after year.

WeedyOne3837d ago (Edited 3837d ago )

You don't play/control things inside movies though. If a game dips below 30 FPS you start to feel it in the controls.

Sprudling3837d ago

Movies have natural motion blur due to being filmed with a camera.

Or in the case of rendered movies, high quality motion blur which no computer yet is even close to do in real time.

24 fps without motion blur makes my eyes bleed.

The crappy "motion blur" you see in some games is not a good approximation to natural motion blur and does next to nothing to create the illusion of a smooth video.

Ju3837d ago (Edited 3837d ago )

But that's the thing. Input != refresh rate.

Why this is, is because of various synchronization issues on current machines which goes into thread switching and spin lock latency. That's why input often runs synchronous to the render system to avoid those things. Lately this is more and more decoupled and in fact response time can be measured in ms and not fps/Hz.

As long as a modern engine can react to input with lets say below 100ms (which is quite fast today) and it does not impact refresh rate - that is, 30fps can really react on a per frame basis to that input, you cannot feel the difference between 30 and 60fps.

Next gen consoles have a massive parallel architecture. With that said, it should be possible to solve these problems which will result in a steady and fluid animation and fast response times. Locks in parallel systems are and will remain a problem, but in the long run, there is no way around finding solutions to it.

Magicite3837d ago

30fps on 120hz TV is not that good

1OddWorld3837d ago

You never want you fps to exceed your hz otherwise the extra frames are lost. The higher the hz the smoother the image will be.

So 30fps on a 120hz tv is fine you have 4x the refresh rate of bare minimum.

Guwapo773837d ago

What stupid question...

Do I NEED to upgrade to a PS4/Xbox One? No, but I WANT to.

Razputin3837d ago

"it becomes more of an unnecessary luxury in my opinion. I'm fine with a solid 30fps and 1080p for most games."

Luxury is 120FPS. Mandatory should be 60FPS.

Just look at PC gaming, look at how crazy some people went when some games were locked at 30FPS. The notice is huge, believe me.

ape0073837d ago

it's too difficult to run high demanding ps4/X1 games at 60FPS/1080p

Razputin3837d ago

Really Ape. When I've been doing it for years on my PC.

This is what I was expecting from Consoles in this day and age. We got some pretty amazing things on the PS3 end -- in my opinion it had some amazing looking games. To this date, I don't think anything can touch how awed I was with Heavenly Sword, Lair, and Uncharted.

I was expecting a lot more with this new gen consoles. But, seriously they can't even maintain 60FPS, 1080p.

Maybe if they went the nVidia route, who knows. But then again lets wait a year or two, and it will probably be the standard with more experience.

Khajiit863837d ago

I agree. It would be nice but I would rather have a game that plays and runs great.

Razputin3836d ago

To have a game that runs and plays great requires a good frame rate.

Believe when I was younger I didn't have the luxury of upgrading my equipment.

Even on lowest settings a lot of my games ran around 30FPS and it is very noticeable.

Especially with shooters how the video states.

For example Dark Souls was locked at 30FPS the hack to run it at 60FPS made it tons better, it looked and ran a lot smoother.

Also, any game you take, bring it up to 60+ FPS and you will notice better visual fidelity.

Khajiit863836d ago

They should focus on gameplay more than anything is what I meant. 60 fps will be standard soon enough.

deecee333836d ago

Once you've experienced 60fps and high detail, it's hard to go back to playing games that perform below that level. A consistently high framerate is definitely less fatiguing to the eyes over time, for me anyhow. A game with no framerate dips and responsive, lag free controls is a better experience IMO.

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3838d ago Replies(2)
wishingW3L3838d ago

BTW, Gamespot's video player is one of the few that can handle 60fps perfectly but you still need a decent PC for it to run it smoothly at HD.

1OddWorld3837d ago

and a decent internet connection other wise the cloud will cach/buffer you to death.

Stsonic3838d ago (Edited 3838d ago )

Yes we should have it for all games. 30fps is blurry, the higher frame rate the crisper the image the smoother game play. in 8 years time we will read articles saying do we really need 120fps.

I don't know how many times this subject is brought up and it's all just damage control incase a game can't hit 60fps.

Smooth image vs blurry image compare 60 to 30 http://frames-per-second.ap...

GarrusVakarian3837d ago

"I don't know how many times this subject is brought up and it's all just damage control incase a game can't hit 60fps."

Typical PC elitist way of looking at things. This article asks if we NEED it, nothing about damage control. Get off your high horse.

Shnooze3837d ago

I've been seeing you around N4G and I've noticed a pattern with your comments, being that you seem to like calling people out on being "PC Elitists" or implying that they are one, which often times doesn't really add up when looking into their comment history, for me at least. What's your deal? I mean I agree the damage control thing is irrelevant but it doesn't really mean he has anything to do with being a PC Elitist of any sort. He could be, he couldn't be, but you seem pretty darn sure he is.

Stsonic3837d ago (Edited 3837d ago )

I said nothing about PC.

kingduqc3837d ago

ITT:
Consoles are buthurt they won't be getting 60 fps yet another gen because of the shitty hardware they play on.

LOL, suck to be stuck in 1995 really.

isarai3837d ago

one issue with that, it has added motion blur, which most games do not have, and none have it to that extent. turn it off in the little settings and both provide clear images one is just not as smooth. Things do not move that fast across the screen in games unless it is an action game, which supports what everyone's saying here, for fast paced action games yes, but for something more slow paced no. Something like Ninja Gaiden NEEDS it, something like The Witness or RIME DOES NOT NEED IT, but of course it would be a plus, just not at a sacrifice of the games visual style/design

Stsonic3837d ago (Edited 3837d ago )

It's still blurry and jittery without motion blur it's just a different effect. Without motion blur you can literally see the frames skip.

I do agree with you some games benefit more than other with a higher frame rate but as you say all games benefit so it would be nice for 60fps to be the standard.

isarai3837d ago

Some games would get more benefit from NOT having 60fps though. Some slow paces puzzle adventure game or point and click adventure game should have great visuals to keep the player enthralled with the world, i would rather the game focus on that and not have to sacrifice things to get it to 60fps.

sweendog3837d ago (Edited 3837d ago )

@Stsonic
I get what you are saying. but if you watch the video the guy said that movies have blur due to the nature of cameras. So wouldnt games like TLOU look more like a game than a film at 60fps? The complete oposite effect they are going for. Yeah you could add motion blur but why bother when you can have better textures/effects and motion blur by default at 30fps

WeedyOne3837d ago

I never understood why people think FPS has anything to do with image clarity. You get the same textures at 2 FPS as you do at 60 FPS don't you? FPS just dictates how smooth the game controls not how good it looks.

aquamala3837d ago

people only want to argue because now that neither "next gen" consoles are capable of 1080p 60fps for all games

it's only a year ago on n4g people here want to argue they can't tell the difference between 720p and 1080p .

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Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

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gamingbolt.com
-Foxtrot9h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack7h ago(Edited 7h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo4h ago(Edited 4h ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

Duke193h ago(Edited 3h ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

--Onilink--1h ago(Edited 1h ago)

I dont think anyone is saying they need to come out every 2 years (not to mention almost no game is released that quickly anymore)

By the time Fallout 5 comes out, it will be more than 15 years since Fallout 4 came out (same with ES6 coming out 15 years after Skyrim). Even if you want to use F76 as the metric for the most recent release, that one came out in 2018. It will be a miracle if F5 comes out before 2030

The point is that for a studio that doesnt seem to operate with multiple teams doing several projects at once, that their projects normally take 4-5 years as a minimum, and that now they even added Starfield to the rotation, it becomes a 15+ years waiting period between releases for each series, which doesnt make sense. Imagine that Nintendo only released a mainline Mario or Zelda game every 15 years…

They either need to start developing more than 1 project at a time, let someone else take a crack at one of the IPs or significantly reduce their development times

mandf1h ago

Yeah I’m going to say it, who cares about the modding community when making a game? Half the time developers only tolerate modders because they fix there game for them.

Skuletor2h ago

Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.

SimpleSlave1h ago

"how the series have dropped in quality and they could have benefited from more time in the oven" So every Bethesda game then? Got it.

Listen, I would agree if this was about From Software or something, but Bethesda?

🤣

C'mon now. What timeline are you from?

isarai1h ago

Hows about you focus on quality, just a thought 🤷‍♂️

Sciurus_vulgaris1h ago

Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.

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