230°

Nvidia Unveils Next-Generation Physics - FLEX Unified GPU PhysX Coming Next Year

DSOGaming writes: "Nvidia has unveiled a new technology for its PhysX SDK called FLEX: Unified GPU PhysX. According to the team, this is a unified solver that works wonderfully with multi-GPU systems."

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dsogaming.com
HelpfulGamer3842d ago

Make a demo about a girls taking a showers. That's more practical.

TurboGamer3842d ago

I would also like that... for research propose.

isarai3842d ago

Well in all honesty it would be a great opportunity for many things such a subsurface light scattering, real time hair/fur dynamics between dry and wet, varied fluid particle simulation from water to shower gel and soap lather, softbody physics and how they interact with the fluid particles, and maybe even different types of hair styles like afros or long curly hair

ShiftyLookingCow3842d ago

Nvidia is more than willing but they just don't want to get caught up in a stupid witch hunt.

Deividas3842d ago (Edited 3842d ago )

Honestly dont know how many games are actually going to bother taking advantage of this with this next gen stuff coming up. AMD owns the gaming market right now and most games are going to be better on AMD due to next gen. And unless, like stated in the article, Nvidia gives AMD the ability to use this (Highly Unlikely), most developers will prob not take advantage of it. Neat though, like to see what it can do

SuperBlur3842d ago

muahaha

by your logic , pc games will run poorly on Intel and Nvidia hardware .

muahaha

Deividas3842d ago (Edited 3842d ago )

What are you taking about? You do realize that when games are optimized to run on AMD hardware, they run better on AMD than on Nvidia. Doesnt mean that it runs horribly on Nvidia..not by a long shot. And how many games take advantage of PhysX already? Besides the Arkham Series, Metro, Mafia II...there are not a lot of games that really take advantage of that tech. Running PhysX takes a huge bite out of your performance when running a game, therefore you need a high end card to use it and still maintain good FPS. And most games are developed to use mid-range cards, except for the obvious few.

famoussasjohn3842d ago

Deividas - stop it. These "optimizations" aren't going to be anything dramatic or major than what high end Nvidia cards are capable of doing.

AMD only owns the next gen experience. As to PC, Nvidia still runs that. While AMD is finally getting competitive with some vey nice products, Nvidia is still on top.

DeadManIV3842d ago

You are making sense but the PC elitists are disagreeing. I am a PC gamer and I agree.

Dante813842d ago (Edited 3842d ago )

PC elitists are usually nvidia fanboys.

MadLad3842d ago

Can people please stop thinking that developers, because they are developing for an AMD APU for this generation of consoles, will now put any less effort into developing for, or get any less performance from, Nvidia GPU and, in turn, Intel CPU's when developing on PC.

That is not how things work.

Nvidia was what was used last generation. Believe it or not... AMD GPU's still worked well last generation.

Seriously...

ProjectVulcan3842d ago (Edited 3842d ago )

Its ridiculous.

I think its mainly console gamers who know nothing about the PC scene, which is still dominated in terms of market share by Nvidia and Intel.

Games developers working on PC usually default to Nvidia hardware if they aren't paid to associate by AMD with AMD hardware.

This is simply because Nvidia hardware is more widely used and often runs better without specific driver optimisations.

Case in point was early on in Project CARS without any special driver whatsoever, Nvidia cards ran it speedily while AMD cards were rubbish on it. Almost certainly because SMS defaulted to starting with Nvidia hardware like everybody does....

I mean look at the systems Microsoft were dishing out to get early Xbox one builds running on- Intel and Nvidia machines despite the fact Xbox one is basically entirely AMD APU!

AMD inside all the next gen consoles won't matter a jot to PC gaming, honestly. It never mattered any generation before what was inside the consoles, (PowerPC, CELL never changed a thing, Nvidia in PS3 being non unified design, Nvidia in Xbox 2001 and intel x86 never stopped everyone buying AMD64, eDRAM in 360) PC goes its own way and does its own thing.

It leads gaming technology, it doesn't follow the consoles, the consoles follow PC and whatever has been developed for PC prior.

Dante813842d ago (Edited 3842d ago )

It's not just Physx. All Nvidia-exclusive features are performance hogs.

ProjectVulcan3842d ago

Tress FX is far more of a performance hog than Physx, and several games you can decide the setting for Physx anyway, medium or high on the Batman games for example.

Magicite3842d ago

I would say its a tie - Nvidia has better software(drivers), AMD has better hardware(GPU compute power). And since both matters, in the end games run great on both.

+ Show (2) more repliesLast reply 3842d ago
SuperBlur3842d ago

Cant help but laughs at this comment on the main article

"Yea good luck with that nvidia. Sure i like physx but since all the new consoles are using amd. 85% of all the games on all platformes including pc. The games will be optimized to run on amd with no physx involved"

CGI-Quality3842d ago

Yep, the misinformed grow by the days. Always fun to sit back and watch those without a clue spout nonsense.

That said, this tech looks excellent! Multi-GPU owners are in for a treat next year!

solar3842d ago

Cool I'm excited to see what Nvidia has to show. Any new tech is interesting

cunnilumpkin3842d ago

why are we even mentioning consoles?

they are not even up to spec with a mid range 3 year old desktop

this is tech that is coming out next year

it is GENERATIONS beyond anything ps4/xbox1 will ever dream of

heck a 3 year old gtx 580 utterly decimates the xbox1/ps4

330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan12d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani12d ago (Edited 12d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville11d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird36011d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto12d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole12d ago

Well... its a coffin man. So atleast 4?

Tacoboto12d ago

PSSR in the fall can assume that role.

anast12d ago

and those nails need to be replaced annually

Einhander197212d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto12d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack11d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander197211d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic11d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL12d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack11d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

11d ago
Yui_Suzumiya11d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple10111d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal16915d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan15d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher15d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi15d ago

The irremoval ad makes it impossible to read article

Tzuno14d ago (Edited 14d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing14d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser8114d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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230°

Nvidia AI Demo Unwittingly Proves that Human Voice Actors, Artists, and Writers are Irreplaceable

Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.

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techraptor.net
Eonjay35d ago (Edited 35d ago )

They look like they are in pain. Almost begging to be put down. It was uncomfortable to watch.

PRIMORDUS36d ago

The tech. is too early. Come back in 10+yrs and see what it can do then.

N3mzor36d ago

That presentation sounds like it was written by an AI using corporate buzzwords.

CS736d ago

I don’t know why people keep thinking of it as AI vs no AI.

A much more likely scenario is the use of AI alongside human work.

Eg. AI voices used during side quests or banter to boost the lines of dialog.

AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs

Smellsforfree35d ago

"AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs"

I'm wondering about that last one. Will that make a game more fun or more immersive? In the end, how can it possibly be more than filler content and then if it is filler content how much do I really want to engage with conversing with it if I know it will lead no where?

MrBaskerville35d ago

It's one of those things that sounds cool on paper. But will probably get old fast.

DivineHand12535d ago

The tech is now available, and it is up to creators to create something unique with it.

Profchaos36d ago (Edited 36d ago )

The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.

Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.

I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.

Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate

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