Gamerspective -
Crunching. If you know Video games, or worked on video games then you know what this is about. The end process of development where the team has to do lots of overtime and late nights in order for the game to hit the deadline and to be released. It’s a well established fact that most companies do this, and Crytek (the developer of Ryse tweeted about it on their Ryse twitter page)
But it didn’t end well.
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
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Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.
Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.
Dat tweet backfire. Who was stupid enough at Crytek to post this as a fun Ryse fact.
I feel bad for the kids of these devs whose mom and dad were barely at home because months of crunch time. Its something that should change in the industry.
Crunch time is the bane of the AAA games industry, it burns developers out & has the best talent leave the industry to do something else. This is a major reason for the growth of indie developers.
Wow people seem surprised by this. All you have to do is not be a noob and go no further then team bondi on la noir. That is true developmental hell.
Um, why are they talking about "crunch" as if it were a badge of honor? it's poor business practice, any other industry and they would be ashamed to be calling out crunch time, not sure who decided to tweet this but it wasn't smart
Well most n4g kids don't have jobs. When you work out in the real world you have deadlines and things you have to get done. It's called work that's why they pay you.