90°

Dark Souls II Interview - NYCC 2013 - Prepare to Die Again!

Nick talks to J. Kartje about Dark Souls II‘s new enemies, online and systems. Stick around to hear J’s number one tip for players planning on getting the game!

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mewhy323845d ago

Preparing to die is something that you have to expect on this game. if it's anything like the first game you'll need losts of patience to get through it.

Jakallov33845d ago (Edited 3845d ago )

Combat feels slower than the first two games, but it also feels smoother, I felt as if my experience with the previous games helped me almost nothing and had to think twice before engaging an enemy, but yes, lots of patience is needed now, maybe even more than the previous titles... and is amazing!

Furesis3845d ago

i don't think that the combat is slower and i also don't think that it's smoother i think it's less smoother than the previous games but it's just like the guy said in the interview they changed some things so at first it feels different when you play it but i got used to it

i would really like to know how far people got in the beta so if anyone played it please comment

i got to the boss, beat the boss lit the bonfire and then the time was over

Thisisjuju3845d ago (Edited 3845d ago )

I agree the combat feels smoother.

Despite being very similar to Dark Souls it just feels different, I cant really describe it. I felt like I had to get used to the controls and play style all over again, despite the familiarity.

This however is a great precedent because it should mean Dark Souls 2 feels quite fresh, at least game play wise.

EDIT: @Furesis: I got to the boss and beat him too, however I was in a party totaling 3 people.

3845d ago
Bolts3845d ago (Edited 3845d ago )

I have never been able to finish any of these games and it would be nice if they add Diablo style coop to help newbs like me.

DoctorJones3845d ago

Sorry dude, but I like the way Demons Souls/Dark Souls has co-op as it is. There is help there if you need it, you just need to summon someone.

BABY-JEDI3845d ago

This is looking great. The new mechanics look like they will ramp-up the death factor LoL, which is all good IMO.
; D

70°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

H91d 2h ago

More intelligent than guerilla games

raWfodog9h ago(Edited 9h ago)

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

80°

Larian and FromSoftware Show The Secret To Making Good Games Is A Healthy Workplace

Danish from eXputer: "FromSoftware and Larian Studios have shown that a good workplace environment is what it really takes to make good games."

80°

I Wish More Games Embraced FromSoft's Approach To Difficulty

Danish from eXputer: "FromSoftware's unique approach to difficulty in their games allows players to customize their own experience, which is really cool."

Einhander197218d ago (Edited 18d ago )

"Souls Like" is a literal genre.

I'd just like to point out that Rise of the Ronin which recently released is in large part a Souls Like as is the upcoming Stellar Blade. And both games have 60 FPS.

ShwaaMan17d ago

More? Like every other game in the last
5 years has “Souls” elements or difficulty. I think we need to pump the brakes a bit Jesus they don’t all the the “grind or die”/“get good” mentality.

exputers17d ago

I would advise reading the article. What you're saying is not the point we tried to make.

GhostScholar17d ago

Yeah let’s have only souls likes 🙄

Ps5conehead17d ago

Expat I’m not turning off my add blocker