100°

Gaming Confessions: I Still Play Rock Band

Ryan at GameGrin writes: "For most people, the days of plastic axes and broken kick pedals are long gone. The sticky keys and non-silencing silence pads have either been sold or are gathering dust in the attic. Not for me though."

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gamegrin.com
CaptainYesterday3845d ago

I loved Rock Band I had so much fun playing with friends I've moved onto Rocksmith though but if Rock Band 4 came to next gen I would totally buy it :)

PoSTedUP3845d ago

ive played rockband at partys etc. lots of fun no doubt. would never buy it tho.

i still play ps1 ps2 and psp games. and look up the gameplay on youtube all the time and see people doing the same. games games games!

darthv723845d ago

No-one should ever feel ashamed about liking a game. no matter the game. i mean that is what they are made for, to enjoy either by yourself or with others.

I'll admit, Im 41 and still like to play guitar hero and rockband with my kids. My oldest son (15) actually got inspired to play real guitar from playing these types of games. If i had been into the dance dance craze...who knows.

As far as these music games go, they are way more fun to play with others than by yourself. You can either be serious about it and really try for the score or you can be all front man style and just go crazy with all sorts of wild rock and roll antics to really entertain others in the same room.

when playing rockband, i use a gene simons ax style guitar controller and i usually play bass. Its been my thing since i was a bass player in my younger days. We turn up the volume up to get that.....feel. Until the wife comes in and says turn it down.

PoSTedUP3845d ago

thats why i wouldnt buy it; im a solo gamer. thats awesome tho sounds like loads of fun. i was always bad at it, omg some people are just crazy, and im all like "what?... what!... wtf i pressed that!" *breaks guitar* *breaks ps3* *breaks friends nose* man the learning curve is crazy. im good at quick time controller buttion, none of these new jump-offs tho... :/

Yomaster3845d ago

Oh, totally! I'm still down for Rock Band jam sessions any day. I've been playing guitar for 10 years, so that aspect gets a little old for me because it's too easy, even though it is fun.

However, Rock Band literally taught me some of the fundamentals of drumming. I started on easy, and now I play most tracks on expert. Even better, I can sit in front of an actual drum set and play pretty well. Who said video games don't teach you anything? :-D

NarooN3845d ago

I still play Rock Band to this day. Not as much as I used to, but I still play it. I'm just a fan of rhythm games in general, started out with Parappa and Um Jammer Lammy in the late 90's, eventually got into DDR in 2004 and then GH in 2006. I just love music, so it makes sense I'd love rhythm games too.

There's no point in being ashamed of doing something you enjoy. If you're enjoying yourself, it's not really a waste of time nor should anyone have the gall to shun you for it.

3845d ago
130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher479d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai479d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood479d ago (Edited 479d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai479d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood479d ago (Edited 479d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood479d ago (Edited 479d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long479d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim479d ago (Edited 479d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz479d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit479d ago

Can it work? Yes. Does it compare? No.

monkey602479d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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player2.net.au
150°

Why the Guitar Hero and Rock Band Series Failed

Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.

darthv721432d ago

More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.

You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.

1432d ago Replies(1)
toxic-inferno1432d ago

I also got into playing guitar through Guitar Hero and Rock Band. And I know at least three other people who did the same.

Still get Rock Band out a few times a year. I really don't think you can say it failed when they're still bring out DLC every week! They must be making enough money from it to keep the licensing going!

Abnor_Mal1432d ago

Basically the reason the artist Prince did not want his music on those types of games. As he believed it was better for kids to actually learn to play a real instrument than to play with toys that really did not teach how to read music and how to actually play an instrument correctly.

A lot of music now a days is just done on a sound board and the creator has no real clue if the music was put on a sheet in front of them to play. The term musician has taken on a new meaning in recent times.

SpeedDemon1432d ago

I lost interest when they stopped allowing you to use the controller to play with, just couldn't get into playing with the guitar.

TheHan1432d ago

Rock band 4 allows controller. Though I just bought RB4 again so I can replay my favorite music rhythm game.

SpeedDemon1432d ago

I didn't know that. I haven't played a lot of Rock Band, but have a lot of Guitar Hero, I'll definitely check it out.

addictedtochaos1432d ago

Not the sole reason, but over saturation by Activision releasing 5 GH games in one year, charging full price for all of them while only Metallica and GH5 were worth it.

cell9891432d ago

I still play the Metallica edition

Gaming4Life19811432d ago

I dont think these games failed at all. People aren't going to keep buying games and peripherals over and over. All songs need to work on either rockband or guitar hero thru updates. Guitar hero live was actually good but rockband with all its songs and same equipment killed it.

Sophisticated_Chap1432d ago

I'm sure part of the reason they faded away, at least over the long term, was that you couldn't download them digitally.

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