210°

Grand Theft Auto V’s Michael De Santa Spotted on HBO's Boardwalk Empire

Ned Luke, the actor who lended his voice for the character of Michael De Santa in Grand Theft Auto V, appeared this past weekend in the latest episode of Boardwalk Empire, entitled "All In." In the episode, he plays an unnamed "Boorish Man" who gloats over a game of cards with main characters Nucky Thompson and Arnold Rothstein. He also has some words and a later encounter with supporting character, Meyer Lansky.

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dualshockers.com
FantasyStar3854d ago (Edited 3854d ago )

Debut starts at 0:37. Save yourself the 37 seconds. If you want to see him in pain: skip to 5:22

TransientDreamer3854d ago

Forgive my editing (it was my first time with Vegas). Just wanted to provide the scene's continuity.

ricochetmg3854d ago

I been trying to get vegas forever

TransientDreamer3854d ago

Yep, without a doubt. I just finished the game last night so I recognize that voice anywhere.

thechosenone3854d ago

watch the whole thing though it's great....a bit graphic at the end so if that's not your thing then stop it at 5:18.

BiggCMan3854d ago

If people clicked on this because of liking GTA V, it's not graphic for them XD

thechosenone3854d ago

video game violence and the realistic stuff you see in BWE are very, very different...but I get what you mean. ;)

matrixman923854d ago

wow...one of my favorite shows and I didnt even realize it

soniqstylz3853d ago

Not a "favorite" of mine, but I do watch it, and had no idea either. I think it was the tension in the scene had me distracted.

boing13854d ago

And Steven Ogg (Trevor) was in first episode of 3rd season of Person of Interest.

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing139d ago

Cost of realistic looking movement.

lucasnooker39d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos39d ago (Edited 39d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar39d ago

They already learned they dont have to actually make a great game

sagapo39d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp39d ago (Edited 39d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg39d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos39d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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