480°

Rumor: AMD’s Mantle API is a direct copy of Xbox One’s low level API

AMD recently announced their new Mantle API. This API has been said to give AMD a significant advantage over their competitor Nvidia in terms of in-game performance. Anandtech speculates that AMD might be confident of this because their Mantle API is a direct copy of Xbox One’s Graphics API allowing developers to directly port their games from Xbox One to PC. Since Mantle can use Direct3D high level shader language, Xbox One’s shader will be already coded in the first place so there is not much work involved in porting them to PC.

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thrust3857d ago

This seems like great news for the xbox one

Fishy Fingers3857d ago

How does it? If anything it means easier and better PC ports of Xbox one titles and if you read the article it's already been contradicted by a bigger source:

"Update: Digital Foundry issues the exact opposite statement. According to Digital Foundry, the Mantle API appears to have much in common with PS4′s GNM API"

PFFT3857d ago

So the Mantle API has much in common with the Xbox One and Ps4's API. Thats good news to me.

JonnyLH3857d ago (Edited 3857d ago )

Digital Foundry said they're common in the idea of writing lower down, they didn't say it supports Mantle. The PS4 still uses its PSSL and LibGCN libraries like it always has done.

DeadlyFire3857d ago (Edited 3857d ago )

Well AMD made both system's GPUs. PS4/1BX both are structured around GPGPU compute. Mantle is to take the load off the CPU. So it sounds to me like its PC version of GPGPU compute API to assist DirectX and OpenGL platforms. Basically its an API for the inner workings beyond what DirectX and OpenGL themselves handle. Likely with compatibility with both HLSL, and GLSL.

P0werVR3857d ago

Wowzer!

So Sony chose x86 for porting and Microsoft went a step further and worked with AMD?!

If true, smart move by Microsoft. Probably this is why there is an NDA by the 29th.

Just speculations for now.

ShinMaster3857d ago

"Update:

Article updated with Digital Foundry info. Digital Foundry thinks the Mantle API appears to have much in common with PS4′s GNM API."

mewhy323857d ago

That it's related to both the PS4 and the bone's API is actually a good thing. As the PS4 sells by the tens of millions and the bone by the millions, AMD will be in a great position to pander this API to the devs for easier game porting between platforms. Pretty exciting stuff.

KazHiraiFTW3857d ago (Edited 3857d ago )

The new consoles both use x86 architecture like PCs. What this means is developers want to tap into the power of PCs more and are now able to use PC as the lead platform for all games and scale down to consoles, which greatly improves development efficiency. This is also the reason AMD is now able to implement this new Mantle API, which further improves the performance of PC games. This new generation is looking to be a big improvement over the last for all platforms.

Ju3857d ago (Edited 3857d ago )

This will never happen. XBox is DirectX. Nothing else. A low overhead version, none the less. But you can't bypass DX on the Xbox (one). There is no way in h..l that AMD can get below DX access to (their own) chipset without MS controlling it. Maybe that's unfortunate. But this is MS's business practice. MS controls the OS incl. the HW access.

At the same time, I can believe that AMD was involved in Sony's low level GNM library and Mantel might as well be a "AMD version" of the same thing, with the addition that it will run on PCs. At same time, Sony's API is so small, that Mantel should easily wrap around GNM. So, well, even if Sony won't offer this directly (which I doubt they will) there is nothing preventing AMD from releasing a version for the PS4.

+ Show (5) more repliesLast reply 3857d ago
Kuse3857d ago

Agreed, this seems to be like a huge plus for Xbox One.

Gimmemorebubblez3857d ago

People need to understand the following
-Mantle is not the standard, all PC games fall back on DX and both consoles have DX11.2.(1)
-Consoles have their own low level API’s that allow coding to the metal. Mantel is an API meant for PC games, that improves OPC on the CPU compared to OGL or DX.
-This is a rumor has been shot down by TechGAF and Digital Foundry

pacostacos3857d ago

ps4 doesn't have dx 11. anything its a Ms exclusive the Ps4 uses open gl

Ju3857d ago

Playstation(s) don't use OpenGL. It uses some custom library (libGCM/GNM). Sony offers a PSGL (OpenGL compatible) library out of convenience. But that's about it.

forcefullpower3856d ago

@Tooly

That just mean the console can do anything that is in the DX and OpenGL libraries and a lot more. Nothing more than a compatibility matrix. The console does not use Direct X.

+ Show (2) more repliesLast reply 3856d ago
Mike134nl3857d ago (Edited 3857d ago )

Not really console API already did and do the same thing, allowing developers to go to the bone of the console. Though it seems that mantle API seems to be somewhat dependant to AMD architecture it is open source and could even be used by Nvidia.

This could be a boom/great news for pc gamers and steam meaning more competition from pc's for the ps4 and xb1.

WarThunder3857d ago (Edited 3857d ago )

If this rumor is true, Then AMDs API will be compatible with both PS4 and X1 not only X1

http://n4g.com/news/1362393...

amnalehu3857d ago

Sounds like good news for PC.

2cents3857d ago

Foundry Vs. Anandtech

Fight Fight Fight!!!

wishingW3L3856d ago

both equally respectable, so things could get interesting with both saying different things. XD

nunley333857d ago (Edited 3857d ago )

it did till the story was updated, now its a ps4 story,zing! either way,this actually good news for pc games.

BallsEye3857d ago

AMD confirmed anandtechs article. It is for XO and PC.

https://twitter.com/AMDRade...

So I was right.

PrimeGrime3856d ago (Edited 3856d ago )

That article says this could be for both PS4 and Xbox One also. It never confirms anything or says that for a fact it is just Xbox One and PC.

It even says this. Did you even read it all yourself?

"Let’s be very clear here: AMD will not discuss the matter let alone confirm it, so this is speculation on our part."

You were far from right. Your previous comments basically say that this is only for the Xbox One and that only Microsoft could afford to use this as a fact. When none of this information has facts and again is pure speculation.

The same old grasping at straws a lot of you Xbox One fans have been doing non-stop. Sad when you can't even read the information you are sourcing, instead you all act like MisterX just picking and choosing what works for your console wars arguments.

It never actually once states it is specifically for the Xbox One as a fact.

"What’s not being said, but what becomes increasingly HINTED at as we read through AMD’s material, is not just that Mantle is a low level API, but rather Mantle is the low level API. As in it’s either a direct copy or a very close derivative of the Xbox One’s low level graphics API."

How is that definitive proof when in the previous paragraphs of that article it says this.

"Perspective #2: The Console Connection

However even with a basic understanding of draw calls and their overhead, so far we haven’t really explained why Mantle exists, and indeed the entire frame of reference that Mantle resides in requires better understanding just why it exists. If Mantle was merely about providing a new low level API for GCN, then the issue would be far more straightforward, and Mantle in most likelihood remain an underutilized curiosity. Instead we have to talk about what is not said and not even hinted at, but what is more critical than Mantle’s performance improvements: the console connection.

As the supplier of the APUs in both the Xbox One and PS4, AMD is in a very interesting place. Both of these upcoming consoles are based on their GCN technology, and as such AMD owns a great deal of responsibility in developing both of these consoles. This goes not only for their hardware but also portions of their software stack, as it’s AMD that needs to write the drivers and AMD that needs to help develop the APIs these consoles will use, so that the full features of the hardware are made available to developers."

That is why I can't even take some of these tech sites seriously. One minute they say one thing, the next minute they say the complete opposite. Why? Site hits.

... and now look the entire article was started from what Digital Foundry has said, now it has been updated, saying the complete opposite to prove my point further.

All you Xbox fans grasping at rumors, look like fools once again. Just like every idiot who told me to wait till the 26th.. Then the 27th and again it got pushed back to the 30th, now the person who even started all these rumors about this non disclosure agreement are claiming it will never come, now we have to wait years because Microsoft will hide it.

How delusional can you be to not see straight through all this crap?

When this comes from Microsoft's mouth, come back and talk about the superior technical aspects of software and hardware the Xbox One offers, until then stop making yourselves look anymore foolish than you already have as nothing in what you provided proves anything.

How about you actually read it all first.

thisismyaccount3856d ago

Xbox One dx 11.<1> gpu, dx11.<2> via software "tweaks".

PS4 "libgcm" 11.<2> gpu and 11.<2+> via software "tweaks".

Both have their LLD, and are prolly way more sophisticated than what Mantle.

+ Show (6) more repliesLast reply 3856d ago
BallsEye3857d ago

well, new series of their GPU were created in collaboration with MS, they've basicly sponsored a lot of the research. To remind you XBOX ONE deal with AMD costed MS over 3 billion! I'm sure they didn't pay that price for 1.3 tflop gpu..especially that sony paid nothing compared to that. Something must be up.

Kayant3857d ago

How were the new GPUs in collaboration with MS when it was confirmed by an Xbox engineer that PS4 and XB1 are using rebranded OEM HD7* series cards a.k.a HD8000 Sea Island---> http://www.eurogamer.net/ar...

"sony paid nothing compared to that" Semi-custom am pretty sure they paid quite a bit as well seeing as it's not a standard APU/architecture that can be found anywhere else like the XB1's.

Obviously MS paid more has their solution is completely custom from the base Jaguar architecture but they don't collaborate with AMD on the Volcanic Islands series expect you have information that says otherwise.

BallsEye3857d ago (Edited 3857d ago )

@Kayant

"it's not a standard APU/architecture that can be found anywhere else like the XB1's. "

Are you serious??? The whole XB1 Soc, whole APU and everything else is totally custom.

It was on hotchips and is on plenty of sites just write it in google. You just lost all your credibility. Get your info straight.. wtf.

http://techreport.com/news/...

http://www.pcworld.com/arti...

While ps4 got semi-custom APU XO have it a fully custom one.

http://www.tomshardware.com...

They didn't pay 3+ billion for nothing. Money that unfortunately Sony can not pay and you know it. Money always win, that's how it works.

Please stop posting lies. Misleading people is not good.

BG115793857d ago (Edited 3857d ago )

For what it's worth :
"The Frostbite Mantle used with Frostbite 3 engine powered Battlefield 4 is a new API which would be used naively instead of DirectX 11.1 on compatible Radeon GPUs to enable higher graphics performance."

"This enables upto 9 time more draw cells per seconds than other APIs such as DirectX 11 for instance by reducing the CPU over head load which is than tasked upon the GPU hardware since its easily accessible. It also allows developers to include more optimization work from next gen game consoles to PCs which in return means the benefit for PC Gamers."
In sum, not for consoles, just for PC.

http://wccftech.com/frostbi...

Ju3857d ago

"They didn't pay 3+ billion for nothing. Money that unfortunately Sony can not pay and you know it. Money always win, that's how it works. "

Makes you how MS could end up with the weaker chip after all those customizations and money spent, huh?

Kayant3856d ago

@BallsEye

Wooow how am i misleading people when I said "Obviously MS paid more has their solution is completely custom from the base Jaguar architecture"....

All I said was that Sony paid quite a bit aswell but not the same as MS because their solution is completely custom.

Re-read my comment before calling me a lair please. "like the XB1's" is there for a reason you know.

Seeing as there is no documentation that says MS & AMD worked together to make the new Volcanic Islands series GPU I don't see how am the one lying here.

Bud19143856d ago

AMD basically killed Digital Foundry's article and confirmed the Xbox rumor via a tweet.

+ Show (3) more repliesLast reply 3856d ago
Belking3857d ago

lol...you mean you hope it isn't.... Don't forget who has the 3 billion dollar deal with AMD. It's MS. As we get closer to NDA expiration we are finding out more stuff about xbox-one just like i said.

grassyknoll3857d ago

Microsoft's deal is with 3 billion over the course Xbox One, from percentage from sales of consoles over its life time, not a one time investment. That's more than the whole company is worth.

Gimmemorebubblez3857d ago

And you know what.......even though Sony spent less (which is not known), they still created a weaker system.

PsychOff3856d ago

FACE PALM.. People still going on about the NDA.. Explains why you are down to one bubble now.

DeadManIV3857d ago

glad its on PC, finally PC gaming on steam OS is where its at (along with PS4 - too many exclusives to consider not buying it)

WarThunder3857d ago (Edited 3857d ago )

That what i always say, PC/PlayStation is the best gaming combination ever!
PC multiplatforms, PS4 exclusives (from their great first party studios).

BG115793857d ago

Wait, where do people get this info? I watched yesterday AMD's conference, and this wasn't stated at any point...

Are some people trying to launch another rumour, for those few hopeful that still believe that the Xbone still has some sort of leverage against the PS4?

Plus anyone that saw the AMD's conf should know this, the mantle thing is completely unnecessary for the Xbone or any other console fixed hardware. Mantle is only necessary for PC because the hardware is different in each PC. Mantle would permit to optimize each PC in an individual automaticly to obtain a perfect optimization.
Optimization of consoles is made with system updates and good software made by the games developers.

Kleptic3857d ago

exactly...coding to the metal is the primary benefit consoles offer over PC's...as a platform...

DirectX 11.1 has some features to address this, with the ability to off-load specific cpu tasks to certain gpu's...but just like everything in the PC world, its only relevant if a developer actually takes the time to do it...which they rarely do...

This goes even deeper down the same path...just as you said...the 'fixed' nature of a console is exactly why optimization gets huge priority...the only thing fixed in gaming PC's right now...is Windows...not the hardware...

So if Dice/AMD are able to provide a decent showcase for what mantle is capable of...then great, it'll benefit PC gaming more than anything...and begin to remove the absolutely retarded overhead windows as an OS still requires during game play...but if its just another smoke and mirros type of thing, much like what dx 11.1 has been so far (all kinds of talk of features, and absolutely no credible benefit yet to consumers)...it'll quickly be forgotten...

doesn't matter how similar mantle is to either console's set of low level drivers/api's...this is NOTHING new for console coding...they've always done this, and its the main reason consoles can never be directly compared to PC hardware...but this could be very big for PC gaming...if it gets support and is used by devs...

so i'll see what happens in December...I'll have BF4 day one on PC...and get well over a month in before mantle is released...should give me a good idea of whether or not this is just more marketing...or something actually beneficial to...you know...the people that buy the games...

zippycup3857d ago

yes this is a win for Microsoft but on PC only as they have a monopoly on the PC or so i have heard might be a rumor

think the only ones that have to worry are Linux and apple maybe ??

Bud19143856d ago

Sorry but AMD tweeted that the story was an excellent description of their Mantle and linked the article. That about solidifies it as fact.

syne493857d ago

So excited for the release of these consoles. If for anything to put an end to the rumors and speculations. I want to hear about games way more than I do tech. We need to get back to discussing games not hardware.

Kleptic3857d ago

this has absolutely nothing to do with either console though...I don't know why it was even tagged for the consoles...

this is a possibly large benefit for PC gaming as a platform...addressing coding issues created by Windows...where as, windows as a platform for gaming, doesn't allow nearly as efficient use of hardware compared to a 'simpler' OS like that of a console...

regardless of what mantle ends up being, if it works, or if its supported by game makers...it has nothing to do with either console...doesn't matter which its similar to...the 'coding to the metal' feature set used for either the xbox one or PS4 HAVE to be used just to get a game running...on PC, this is more related to better utilization of existing hardware...

Show all comments (58)
280°

Xbox's Preservation Step Sets A Much-Needed Example, Especially For Nintendo

Hanzla from eXputer inquires: "If Xbox can care about preserving its games and legacy, what exactly is wrong with Nintendo, trying to kill game preservation single-handedly?"

purple1015d ago

Ahh yes the good old game preservation of saving all your games to a removable hhd on the Xbox 360, taking it round your mates house, setting up multiple tvs to
Be met with “save data corrupted, please re download”

Or how about removing 360 games
From the store
, download them now or else, and, better hope to god that save data doesn’t corrupt, or it’s lost for ever

Nice one ☝️

Zeref4d ago

It's better than what Nintendo and Playstation is doing. It might not be perfect but at least they are TRYING. Unlike the others.

DarXyde4d ago

Trying? Take off the blinders for a moment, mate.

1. A failure to preserve games is just that: a failure to preserve games. Don't try to sugarcoat it: NO ONE is doing it properly. Better than awful is nothing to write home about.

2. At the time of this comment, isn't it the case that you need an internet connection to play Xbox games even if you buy physical discs that are hardly in circulation anymore? I don't have a Series X and I can't verify, but I think that is correct. I'm fairly certain you can at least play PS5 games at version 1.0 (not much of a win really when many games require day one patches). I think Microsoft's all digital, licensing approach is by far more aggressive than anyone else's. They really try to push you to game pass where you lose your entire library by umm.... Skipping a month of payments.

I don't think anyone is doing it right whatsoever. Don't get me started on Nintendo, who goes after anyone looking to preserve their games better than they ever would with extreme litigation.

Don't be a simp for any of these companies. Get it together.

PhillyDonJawn4d ago (Edited 4d ago )

@DarX never speak on Xbox again. You lost all credibility with your internet connection comment. Smh you have 0 clue and misinformed yet speaking on something you don't no squat about.

Einhander19724d ago

What has Sony done exactly? You guys keep deflecting to Sony but I am not actually seeing any results, and ai am certain nothing that you can come up with even comes close to what Microsoft has done and what they have tried and failed to do, like tie all your disks to your account on xbone.

Microsoft removed their whole indie section when they moved to the xbone because they were going to only allow games on the service that came from a publisher, id@xbox started after xbone launched and it only exists because Sony embraced indie and Microsoft was forced to cancel their plans and reverse course.

And every single game that was part of games for windows live including disk games (I have gta 4 on disk that won't work) so hundreds of games that use that DRM no longer work unless the company themselves patched it out which of course very few did.

MrBaskerville4d ago

Not trying. Tried. they killed of the backcomp program years ago. They set something up again, but sounds like it's more of an attempt to save the current library on whatever they are planning next. With luck they save everything and more, but let's see. I could see them killing off parts of the OG xbox and 360 libraries. Can't imagine that they would allow us to play Forza 5-7 in the future.

With that said, I do like what they've done and really wish they could have done more.

shinoff21834d ago

Zeref

So killing off physical media is trying what exactly. Ms don't really give a fk if you think they do your kidding yourself.

Profchaos4d ago

They are not trying this team is established for forward compatability the team is. It interested in preserving Xbox or 360 games.

+ Show (3) more repliesLast reply 4d ago
isarai5d ago

Is that why Hellblade 2 is digital only?

Zeref4d ago

Just because it's digital only doesn't mean you can't preserve it. Just put it on an external and you have the exact same functionality of what a disc does.

MrNinosan4d ago

Guess you're trolling, but if you actually think that's how it works, I'd recommend buying some braincells.

mkis0073d ago (Edited 3d ago )

Volitile vs nonvolitile data. A disc will not corrupt either. A drive can be corrupted.

Einhander19725d ago

This is just a scammy PR move to distract from the fact they are going digital only and trying to push streaming and subscriptions only.

No gaming company has pushed harder to remove ownership than Microsoft.

Without discs there is no preservation, preservation can't be done by the rights holders it can only be done by the consumers, anything else is a lie.

5d ago Replies(3)
Einhander19725d ago

Anyone remember xblig which Microsoft removed their whole 360 indie section removing hundreds of games from people?

5d ago
4d ago
Zeref4d ago

Do you know you can put your games on an external and preserve them that way? There are no benefits to discs. ZERO. Idk why some of you are still obsessed with them.

DarXyde4d ago

Because games like Persona 5 exist. It's STILL V1.00. On Playstation, that's a win because 1.00 is installed on the disc—no need to download anything.

If a game does not require any updates, it's all on the disc.

Extremely low bar in the modern era, of course. It's not much of a win by any stretch.

But for now, physical media does have a purpose, at least on Playstation.

Einhander19724d ago

That is factually not how game licensing works, try plugging your hard drive into someone else xbox, It's not going to work, and it won't work if the licensing servers ever go down.

Einhander19724d ago

Anyone remember games for windows live.

I have around a dozen games, some on Steam itself that will not work because Microsoft shut off the licensing servers.

BehindTheRows4d ago (Edited 4d ago )

I do. I STILL have games (Gears of War being the big one) I cannot access because Games for Windows LIVE is total garbage and no one has held Microsoft accountable.

Zeref4d ago (Edited 4d ago )

You don't have an Xbox apparently. Because you can 100 percent plug in your external and play games from it on any Xbox console lol. You just have to be logged in to prove ownership.

Chevalier4d ago

"You don't have an Xbox apparently. Because you can 100 percent plug in your external and play games from it on any Xbox console lol. You just have to be logged in to prove ownership."

Damn how many times do people got to explain your idiocy to you? You can take a copy of Persona 5 like someone used as an example and play that game on ANY console WITHOUT logging in which means I can lend the game to a friend without internet and they can play my game. Can you lend your hard drive to anyone without logging in for them to play? NOPE. That is a huge difference and if you think otherwise then sorry you're an idiot.

Tacoboto4d ago

"No gaming company has pushed harder to remove ownership than Microsoft."

Ubisoft is literally erasing games people bought from their libraries... My PS1-3 discs are useless on modern hardware. Nintendo's re-published and resold almost their entire Wii U library, and the eShop is completely dead with no BC mechanism in the Switch software. Microsoft publishes everything they make today day one on Steam and Xbox/Windows. Sony only brings to PC the titles they think you might want some years later and Nintendo won't even design a functional long-lasting joystick.

You're absolutely trolling and not serious if you think Microsoft today is the worst offender.

shinoff21834d ago

Yay steam

Not everyone fks with computers though. The disc is still the best way as a console player. Period.

Tacoboto4d ago

How do Sony and Nintendo feel about these discs from 2001-2013?

Don't be stupid, you know Xbox is the best at this today.

+ Show (3) more repliesLast reply 4d ago
Hofstaderman4d ago

Nobody wants this. Sales or the lack of it in the case of XBOX is very telling. I wonder how the adorably all digital series X will fare. Adorably dismal perhaps?

crazyCoconuts4d ago

Only time will tell, but for from someone like me suspecting that Xbox is trying to gracefully exit the console market, that "forward compatibility" team is trying to get Xbox games playing on Windows PCs. I mean, it's nice that they're not planning on exiting with a "enjoy your games while the hardware still works" message, so that's nice. They still have a brand to protect via Microsoft so probably feel obligated to have a better exit strategy.

Xeofate4d ago (Edited 4d ago )

That is not their plan, their plan is to transfer users accounts to the cloud.

Phil Spencer himself said as much a few months back, plans could have changed but I think people are reading way too much into one statement where Phil said he would allow Epic on xbox because he wants to be able to sell xbox games directly on other platforms. Aka, instead of selling Sea of Thives through PSN he wants to have an xbox store to sell his games on PlayStation without giving PlayStation any money.

Again, it's extremely unlikely that Phil plans to put PC on xbox and licensing would prevent them from just giving out other publishers games purchased on xbox copies of thier games on PC, Microsoft does not own their games.

crazyCoconuts3d ago

The thing that doesn't align with the cloud strategy is the giving up on exclusives. You'd still need strong exclusives for cloud streaming - it's still a "platform" , just with a lower upfront hardware investment. I feel like they've learned what PS learned with PSNow long ago. We're not ready to stream games and it's only gonna lose them money to try at this point

FinalFantasyFanatic3d ago

I would love that, I'd buy up some of the Xbox games if they could run on PC, like the Rare Replay, Lost Odyssey and Dead or Alive Ultimate, probably a pipe dream though.

Show all comments (43)
330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan6d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani6d ago (Edited 6d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville5d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird3605d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto6d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole6d ago

Well... its a coffin man. So atleast 4?

Tacoboto6d ago

PSSR in the fall can assume that role.

anast6d ago

and those nails need to be replaced annually

Einhander19726d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto6d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack5d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander19725d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic5d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL6d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack5d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

5d ago
Yui_Suzumiya5d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple1015d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal1699d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan9d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher9d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi9d ago

The irremoval ad makes it impossible to read article

Tzuno8d ago (Edited 8d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing8d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser818d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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