Yui Tanimura has changed his stance regarding the potential PS4 and Xbox One ports of the upcoming multiplatform video game, “Dark Souls 2.” In an interview with Eurogamer on Sept. 19, the game disclosed that he and the rest of his colleagues at From Software has not “rule out” the action role-playing title appearing for the two next-generation systems down the road.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
That'll be intersting to see this game on next gen consoles.
Given that a PC version is allready in the making, a next-gen console version shouldn't be too hard to make. All depends on possible sales on those new platforms.
looks like Ill be getting 3 separate copies then.
I certainly hope From ends up doing it, I'd prefer to buy games for next gen over current gen systems.
If going by potential next console sales it could actually be a good move to release on next gen consoles! I for one don't believe it's going to impact this gens console sales, if anything I think it'll boost next gen console sales.