Indie has always been a fascinating genre with me. I know its not technically a genre but, I feel as if we are at that point in gaming where it kind of is. More or less, whenever I hear someone talking about an Indie game, its usually in the context of it being an Indie game instead of arcade, or action, or RPG, and so on and so forth. I recently went to PAX Prime and among the many things I learned there, Indie and its HUGE following, is up and coming, but to what end?
If you’ve never heard of Indie before lemme break it down to you real quick. Indie is short talk for Independent. Indie games are done by, you guessed it, Indie companies or developers. Who are more or less, a small business company that has dreams and aspirations of taking over the world via their video game creations, and let’s face it, who doesn’t want to get paid to make video games for a living amiright? You’d be surprised at the actual answer most give after talking to the Indie companies. These people put A LOT of personal time and effort into their games. See most of these companies are either running on grants, loans, or straight outta pocket expense, which means they fork over some of the money they make from a software type hourly/salary job, to even flipping burgers to fund their life long quest to create that one special world that’s gonna make them rich. or at least enough to leave it all. To do nothing, but create those special worlds they’ve dreamed up, but not after some VERY hard lessons in not only fiscal matters, but business matters, all so they can offer you their labor of love game, at $5 a pop.
Knowing information like this makes me love the Indie game scene so much. These really are the hardest working people in the industry, but why do only a few people know about the Indie scene of gaming? This is changing and it was VERY apparent at PAX Prime. While the main floor, with all the big names was packed shoulder to shoulder to play Playstation 4 and Xbox One, the Indie floor was jam packed! Indie is one of those things that the trendy folk end sentences with “but you wouldn’t know anything about that” cause most people don’t, and they have a special place in their hearts for the Indie scene. they are also those people (what do you mean THOSE people? o_O) that keep said companies going. Most Indie games cost anywhere from $.99 to $20-ish dollars and are enough to keep the companies afloat for the time being, but they could be doing better, and they are!
Indie sales have EXPLODED in the last year as websites and companies like Steam GreenLight, Playstation Mobile and Xbox Marketplace have offered these titles on their respective market platforms. Some at $1 some at $10, but all are being sold and in record numbers, but why? The beautiful thing about Indie is that there is a genre for everyone tastes in it. You like Old School? Super Meat Boy! You like action RPG like Zelda? Gheldia! (See what i did there?) You like Scary!? Outlast! There is nothing Indie can’t provide you for full blown entertainment for your genre of choice. Is it going to cost you $60? No, try $5-ish. Is it readily available? With Indie games being put onto every form of media you can think of, from your phone to your PS Vita, yeah its available. Do you want it? YES! You just don’t know anything about it…yet!
-Jack Trauma
Venturing into a post-apocalyptic world, Bandai Namco resurrects the forgotten treasure, Sand Land: will it capture the magic of the Manga?
I enjoyed the demo so I'll be picking this up. The gameplay made me think of Metal Max Xeno so it sold me on it.
After the release of the horrid avatar update, Pokémon GO fans are trying to get items refunded. This has led to some getting threats of being banned.
Shift Up has released Stellar Blade day one update 1.002 on PS5, and those who preloaded the game should be notified of this update.
I can't believe they're censoring this game on day 1. Games just aren't the same.
/s in case it's needed. I'm fine with them making these changes that they might not have known is culturally insensitive to some people in the big ole world. But that's just me.
I'm offended by the sight of blood a d violence and find violence to be very insensitive...
We can all play stupid and pretend to be offended by graphics and fake worlds.
I really enjoyed the demo.
I'm going to play through and max out on story mode then go to the challenge mode afterwards.
This game is very challenging but fun.
Especially for timing on the parrying and blocking.
Got the Deluxe Digital Edition (PS5) pre ordered.
:)
Interesting blog. I am a huge fan of indies check out "to the moon", "Lucius", or Miasmata. ......
I will check them out for sure, thx a lot!
One thing that's bothers me is that Indie is now being used by Fanboy in a negative connotation, As if if its an indie game its not good enough or low class.
I even read many comments snubbing indie title and even someone trying to downplay how awesome puppeteer looked by calling it an Indie game( never mind that its made by one of Sony premier 1st party studio ) His comment did surprise me, but even more so the response he got by people defending the title as if calling it an Indie was something negative.
Indie is a force to be reckoned with and i think variety is awesome.
I think what people fear is the flooding of low quality/budget game that we might we showed/spammed everywhere and this in the long run could hurt showcasing real gems.
Unfortunately the rating system on most online store is broken and doesn't mean much and most of the title that are actual gems might not be able to buy time on the front page.
I love 'em. So much great stuff can come from developers and teams with lower inertia. We may see big budget cinematics in AAA titles, but innovation belongs to the indies. Hecker, Rohrer, Cuthbert, Blow, Chen and their ilk are geniuses.