410°

The GTA V map is 49 square miles in size

It has been revealed by early players of Grand Theft Auto V that the size of the map will be 49 square miles in size.

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tntgamer.com
lnvisibleMan3873d ago (Edited 3873d ago )

Geez that impressive for a video game. Only 5 miles shorter than Manhattan. Manhattan surface area is 87.46km2= 54.34miles.

If they can do that with current gen, what are they going to give us next gen!!!!

TNTgamer3873d ago

Whole countries my friend... then... the world!

PoSTedUP3873d ago

operation flashpointDR's map was 107.2square miles, took 9 hours to run across. thi is incredible considering the level of detail, buildings, interaction, too much stuff to list. afterall it was all open terrain, nothing compared to gtaV

Pandamobile3873d ago

Minecraft's and Godus' worlds are the size of gas planets. Granted they're procedurally generated, but I'm just letting you know that we've already hit planet sized games =)

corbeaunoir3872d ago

They also look like utter ass because Notch is a con artist who convinced you to buy an ugly virtual lego set despite the fact that the exact same thing has been done by other people for free and with far better coding.

derek1st3873d ago

You say 54, the guy in the article says 23. Who's right?

TenBensons3872d ago

You might want to re-read the article. He says Manhattan island is 23sq miles. ;)

derek1st3872d ago

Yes but the guy i'm commenting on said 54.

lnvisibleMan3872d ago (Edited 3872d ago )

@ derek1st
First of all I wasn’t one of the people who disagreed with your comment, you are right to call me out man if my figure sounded a bit BS. Secondly the two figures that I and TNTgamer were based on desk research not physical field work so any mistakes made were MADE by others not us.

When I googled the area size of Manhattan the first result I got was 87.46 km². Get result in miles(y). 1km=0.6214, y=0.6214 x 87.46, y=54.347644. You can check conversion value km2 to miles here http://www.metric-conversio...

I assume TNTgamer got his figure from Wikipedia which states ‘a land area of 22.96 square miles (59.5 km2)’. But whoever submitted that conversion value on wiki was wrong. If you convert 22.96 miles to km http://www.metric-conversio... you get 36.951km2 not 59.5 km2. That not say that 22.96 sq miles is wrong but conversion value made on wiki definally is.

Not the most enlightening answer I agee but its the only answer I can give.

Jamesjdk3872d ago

@ lnvisibleman

The conversion factor between km2 and miles2 isn't the same as between km and miles. There are 2 dimensions so you need to square the conversion factor. 0.6214 x 0.6214 = 0.3861. 87.46km2 x 0.3861 = 33.7683 miles2

+ Show (2) more repliesLast reply 3872d ago
ATi_Elite3873d ago

That's a nice size but many games are bigger like Arma 3 which is 168 Sq. Miles (270 kilometers) and that's not counting the seafloor area around Altis which is playable.

http://www.pcgamer.com/2013...

http://24.media.tumblr.com/...

GTAV does have a lot of variable activities packed into it and I'm looking forward to it as GTA truly is one of the greatest series in gaming.

GarrusVakarian3873d ago

Yeah, there are many games with bigger worlds but many of those games also have very bland worlds or large areas with not much going on. GTA5 seems to have a massive world but with lots of detail (knowing R* the attention to detail will be amazing).

PiTCHBLaCK3872d ago

@ ATi

There are games bigger in size, but very few reach that size with so much detail.

GarrusVakarian3873d ago (Edited 3873d ago )

And im going to explore every inch.

That's what she said.

TrevorPhillips3873d ago

Dayumm that's huge! This week is going so slow and killing me! :(

derek1st3873d ago

Where are you getting this number from? Source please

inmusicutrust3873d ago

Ya I don't see how early players can accurately measure the map....especially with limited time to play and rockstar hovering over their shoulders

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing133d ago

Cost of realistic looking movement.

lucasnooker33d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos33d ago (Edited 33d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar33d ago

They already learned they dont have to actually make a great game

sagapo33d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp32d ago (Edited 32d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg33d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos33d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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