140°

GTA V research included talking to FBI agents, visiting a prison

Rockstar Games‘ co-founder Dan Houser revealed that the research for the fifth entry in the main series of Grand Theft Auto included talking to actual FBI agents and even visiting a real prison.

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worldsfactory.net
hiredhelp3876d ago

This game full supprised cant frikken wait shame i have to wait PC release Doh. But ill wait as long as it takes.

Alexious3876d ago

I hope it comes soon on PC as well. But we're likely going to have to wait for the next year.

CaptainFaisal3876d ago

I thought that in GTA the FBI are called FIB ! wtf?

CaptainFaisal3876d ago

@Alexious

i posted this after i read artical -.- sorry last time ill ever do it lol! Turned out that rockstar spoke with actual FBI agents!

Sarobi3876d ago

I can't wait to jump into this game.

Festano3876d ago

I'm waiting for a long, designed to include also these great details that bring to perfection.

Adityac3876d ago

So, they talk to FBI agents, but don't present the proper name for the agency in the game. 'FIB' YES, I know it's a 'parody' and it stands for a 'lie' but it just sounds so tacky and cheesy in the game. Every time I hear it in the game, it's like that part of the script or game moment just dies... Vice City stories presented DEA for it's proper name so why can't GTA V?

Alexious3876d ago

Maybe the FBI didn't want them to? Anyway, doesn't seem a huge loss, man.

50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
310°

Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.

Profchaos13d ago

This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.

And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened

isarai13d ago (Edited 13d ago )

It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games

Skuletor11d ago

Lol, I remember those. I vaguely remember dying from one crashing into my car once too.

80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com