The layoffs, the Quincy, Mass.-based developer said, won’t affect the studios current work on BioShock Infinite’s downloadable content.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
I feel sorry for those hardworking employees
Bioshock Infinite was amazing
8 people. 8 people were laid off. It's a shame, but that's the way it is. Kotaku is such a crap site, like one of the posters on their site says - why don't they report on when people get hired? All you hear is the doom and gloom from them.
Kotaku is the worst site on the internet.
I hope they find employment and their families are ok. They made a great game and I wish them the best.
Congratulations on helping make a smashing success of a game! Now get out.
They will be hiring them back shortly. DLC doesn't really require the workforce of making a full game from scratch. Layoffs happen in many fields, the only time it need be reported on is when it is a massive layoff of most the work force, implying the company is either going under or restructuring.