420°

Bethesda: Nintendo has to 'do what Sony and Microsoft' have been doing for us

In a bold statement, Bethesda's Peter Hines says Nintendo didn't give third parties enough of a voice in pre-Wii U launch and didn't communicate with them well, explaining why Bethesda doesn't support Wii U and instead is aiming towards Xbox and Playstation consoles that do.

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gimmegimmegames.com
zeal0us3885d ago (Edited 3885d ago )

Why did Hines wait till now to talk about Nintendo? Like months ago a bunch of publishers and developers made an outcry against Nintendo.

If developers like Bethesda felt the system need a stronger processor or more RAM they should've went to Nintendo and demand that.

If WiiU was on par with X1 or PS4, I still believe Bethesda wouldn't develop on it. They would blame low WiiU sales as the reason.

LOL_WUT3885d ago

Nintendo has to approach them not the other way around! lol ;)

Misaka_x_Touma3885d ago

why would Nintendo approach a developer who never have the interest in developing for Nintendo nor did they even talk about developing for Nintendo if they ever made a Powerful system again during 7th gen era.

AbortMission3885d ago

It's hilarious how these drones damage control by acting like Nintendo and 3rd parties are bickering school children with the "bully" (Bethesda) having to make amends to the child being bullied (Nintendo)

This is the business world. If Nintendo wants support, they have to open communication lines with 3rd parties like Bethesda. Bethesda doesn't need/want Nintendo since Bethesda - like many 3rd parties - can just take their games to other consoles and PC. Which is why Nintendo is the one who has to approach Bethesda/3rd parties and convince them that their system is the best.

Th4Freak3885d ago

@Misaka_x_Touma Looks like you have no idea of how to run a business. Nintendo is the one interested in sell Consoles, Bethesda have 5 other platforms to publish their games and if they have no interest on Nintendo, they have to approach to Bethesda, talk and reach a deal, that's how business is done.

JP13693885d ago (Edited 3885d ago )

Misaka_x_Touma -

They should approach devs because that's what you do to repair relationships and show them that you aren't arrogant and out of touch.
Case in point: Sony this gen compared to last.

"So repair relationship with a developer who never had a relationship with them. WUT? "

They've worked together before:
http://en.wikipedia.org/wik...

And yes, you try to repair bad relationships, as it would be a bit stupid to attempt repair of a functioning relationship, now wouldn't it. As others have said, you have no business sense at all. You don't expand your reach by only be nice to those that are already in bed with your company. That only ensures that you will be sleeping alone eventually, and less than 200,000 sales in a quarter makes Nintendo seem pretty lonely.

zeal0us3885d ago (Edited 3885d ago )

If what you are working with isn't adequate enough for you, you demand something more doable and keep demanding until you get it.

Any way I'm done beating a dead horse and Bethesda crying foul this late into the stage isn't going change anything.

With all that said I wonder when and if the WiiU sales will the third party support improve or will we see the same thing as we now(crappy ports and ports with missing features).

gaffyh3885d ago

In this interview they basically confirmed that they won't make any games for Wii U, unless Nintendo moneyhats a game.

Misaka_x_Touma3885d ago (Edited 3885d ago )

@JP1369

"They should approach devs because that's what you do to repair relationships "

So repair relationship with a developer who never had a relationship with them. WUT?

@Th4Freak
" Looks like you have no idea of how to run a business. Nintendo is the one interested in sell Consoles, Bethesda have 5 other platforms to publish their games and if they have no interest on Nintendo, they have to approach to Bethesda, talk and reach a deal, that's how business is done."

They are intersted in getting back the developers and publishers who help make the successful.

The Reason why the have collaborated with
Sega, Capcom, Namco and Atlus.
Ubisoft, Disney, Activision and WB Games who are aiding.

Nintendo is aiming for their early years success and Nintendo like profit.

jcnba283885d ago

Sony never went to Bethesda for advice when they were developing the PS3 yet they still brought games to the PS3. They are still bringing games to current gen. Their argument is nothing but BS.

JP13693885d ago (Edited 3885d ago )

jcnba-

And how popular was Sony with devs last generation? Do you really think you hear about every visit Sony reps make to various developers? The answer is, no, you don't. But, if you pay attention at the beginning of every generation, you do hear more about these visits. And wouldn't you know it, MS and Sony make a lot of them. Also, you're wrong:

http://gamingbolt.com/skyri...

If they're willing to work with a publisher to get DLC working, don't you think they're at least communicating from the very beginning? How else do the deals get made? Bethesda doesn't need Nintendo's stillborn console to survive, but Nintendo does need support from studios like them to compete.

From the link:
“We work with all of our partners to try and solve their problems. We have a big, broad dev support team that works closely with Bethesda—and with all of our partners—to work with them to solve that any sort of issues they have along the way,” Sony VP Adam Boyes told Kotaku.

Sony, at the height of its arrogance, was still more likely to work with developers than an increasingly isolated Nintendo.

MWong3885d ago (Edited 3885d ago )

I might get a lot of hates for this, but I have a feeling in at least 3 consoles from now Nintendo will go the way of SEGA. Only difference is they will continue producing handhelds.

Nintendo has lost touch with 3rd party publishers/developers and this has been going on since the GameCube. Some 3rd party publishers come aboard, while Nintendo continues to soley focus on their 1st party lineup. The only 3rd party publisher that seems to give any time to the WiiU is UbiSoft. Who knows how much longer that will last as next-gen consoles take center stage.

SilentNegotiator3884d ago

"why would Nintendo approach a developer who never have the interest in developing for Nintendo nor did they even talk about developing for Nintendo if they ever made a Powerful system again during 7th gen era"

That is a STUPID argument.

Nintendo should approach the top developers because they were trying to make a system for developers (or at least, that's what you might have thought from watching E3 2011). Nintendo should be seeking new partners for their new system that doesn't have the attractions that their last system had. Bethesda is perfectly successful with what the output they have for their products (PC, PS, Xbox) and have no need to go around begging to have input with companies that show no interest in them or any third parties.

+ Show (8) more repliesLast reply 3884d ago
gedden73885d ago

Dude you are sooooo talking the truth... This has little to do with system power or sales.... Its all about game politics and propaganda...

AAWELLS093885d ago (Edited 3885d ago )

"They would blame low WiiU sales as the reason"

Thats still a good reason to not develop on it and a reason that a lot of devs use all the time.

clouds53884d ago

They can't use that argument and develop for xbox one or ps4 exclusives at the same time. They aren't even out and no one knows how well they will sell. Wii u at least has a small and growing install base.
The only consequent Dev in that regard is rockstar releasing gta v only for ps360.

N4g_null3885d ago

He wanted input on Nintendo system, plus they could have passed along some secrets.

What is funny is ms listened to publishers... we almost got a drm internet console like the pspgo. Or almost like it.

I wonder who in the pc realm is reaching out to these guys? Who does it in the mobile sector?

also something tells me zelda will be up against skyrim, its not official yet but I can promise you way less bugs. Sony didnt listen to devs until the ps4, technically they still didn't listen. Their moves are strictly political. Im sure these developers know the down falls of using gddr5 as main memory. Yet no one is going to complain because everyone likes money hats.

their code isnt good enough to let them in on what is happening. Sony only spoke with them because ms fanboys used this very studio to point out how inferior the ps3 can be.

plus these guys are very close to be irrelevant.... everyone is making huge worlds now, their gimmick is gone, and no one cares.

Ol_G3884d ago

glad there are some people left with common sense

SilentNegotiator3884d ago

1) Why would Bethesda approach a company they have no history with and tell them how to make their hardware?

2) Uhhh...well if you have TWO dealbreaking issues (bad support, bad sales) and one of them goes away, the other does not become any less legitimate of a concern. OF FREAKING COURSE publishers are going to dodge a console with terrible sales.

+ Show (3) more repliesLast reply 3884d ago
MEGANE3885d ago

Nintendo are the ones that are suppose to now the needs of developing. Seems that they can think outside their first party studios and their games( Mario and its 1000 variations). Nintendo made their " next gen to compete with PS3 and 360, not the PS4 and XBOXone. Thats where nintendo fail. I think the gap its to big between the PS$ , XBOXone and the wiiu. Sorry nintendo... Maybe next gen ( 7 years from now)

yellowgerbil3885d ago

ok why did the end of the article turn into sony bashing?
for one thing Both sony and MS have about 5-5.5gb of ram to be used by the games, and that IS larger than 4gb TOTAL. if was originally 4gb that would mean probably only 3gb were offered to the game developers for use.
The author took a complaint against Nintendo by a developer and snuck in his own bias against Sony, you a sneaky fox

bass4g3885d ago (Edited 3885d ago )

I think the whole point was that they were questioning how truly effective devs complaints were in changing Sony's decision. I honestly don't think it was meant to be a dig. It was however completely unnecessary.

Misaka_x_Touma3885d ago

Nintendo was the strongest with SNES and N64.
GC second strongest after Xbox.

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300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex2d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville2d ago (Edited 2d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex2d ago (Edited 2d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville2d ago (Edited 2d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya1d 22h ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga2d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein2d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood2d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic1d 21h ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip1d 19h ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot2d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic1d 21h ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando1d 23h ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger1d 15h ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 1d 15h ago
raWfodog2d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws2d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus1d 18h ago

Is saving money inherently greedy behavior?

northpaws1d 9h ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic1d 21h ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo2d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris2d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA2d ago (Edited 2d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA2d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger2d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA2d ago (Edited 2d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast2d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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90°

Campfire and Frostfall Mod Author Chesko Is Working on The Elder Scrolls 6 at Bethesda

David Pierce, better known as Chesko in the Skyrim modding community, is now a Senior Designer at Bethesda Game Studios currently working on the upcoming TES 6.

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thegamenomad.com
120°

A developer shouldnt rely on modders to make their game playable, fun or interesting

Despite being one of the most popular video game releases of the year, Starfield is already getting a lot of backlash in the four days since it has been out. The highly anticipated space RPG from Bethesda was finally launched into orbit on September 6, and naturally, the title has taken over the entire gaming galaxy, for better or worse. Leading up to its awaited release, the developer claimed that its latest title will be a “modder’s paradise.”

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fandomwire.com
ApocalypseShadow224d ago (Edited 224d ago )

PC is an interesting place for modding and weird. Gamers have definitely made many games better by adding better textures, better character models, animation, adding features that weren't there or even creating new stories.

But it's also embarrassing that the companies that make the games couldn't be bothered to make the best damn games they can right out the gate. They are the ones that have the high budgets. Should be a given. Nope. It's gamers that have to show the way and how it's done.

Like I said, interesting and weird. If that's the case, these developers should be paying the gamers.

BlackDoomAx223d ago

They don't. They don't even need to finidh it, or to make it work properly. They just need to hype it before launch and hope enough people will buy it. Rinse and repeat every year.

anast223d ago

Modders are passionate artists and Bethesda abuses this. Like I said, they should make an RPG maker game, it would be less sleazy of them.

Black-Helghast223d ago

name it Bethesda Game maker and give us all the tools of ES I - V & Fallout 1 - 4. they can even give us New Vegas & starfield tools as a DLC. I'm telling you, they'd make billions.

PRIMORDUS223d ago (Edited 223d ago )

Maybe the bulk of our money spent on games for PC should go to the modders. I mean, they release games that are not ready, and leave it to modders to fix them, and some like Starfield leave options out like HDR and DLSS. I'm losing respect for most PC developers lately.

Giblet_Head223d ago

Bethesda Softworks hasn't been a "PC developer" since Oblivion. They've half-assed ever since.