Platinum Games hinted recently that Bayonetta 2 may release further into 2014 than some would have hoped, saying that the game hasn't 'reached its peak' in terms of development yet.
In a wide-ranging interview with IGN, game developer legend Hideki Kamiya reveals why he left Bayonetta maker PlatinumGames and what's next.
Long shot here but with him out of the picture... MS could get PG to finish Scalebound. As it is, the project was shelved and Ms still had all the work they had done up to that point. HK's mismanagement of multiple projects is what caused MS to pull the plug, but I feel they still wanted to get it done at some point.
“My work with Platinum Games was based on a relationship of trust with the company. I decided to leave because I felt that the direction the company was heading in was different from my beliefs as a developer. Without that element of trust, I couldn’t continue working there, and so I left, so that I could continue working in what I consider to be the right way.
“I don't think of games as products, but rather as works of art. I want to put my artistry into games and deliver games that could only be made by Hideki Kamiya, so that players can enjoy Hideki Kamiya games exactly as they are. I decided to leave the company and forge my own path, to continue making games that reflect the developers who made them.”
Hideki Kamiya will be leaving PlatinumGames on October 12, 2023.
Phil better have that check ready. Hideki expertise and knowledge would be a great asset to the Xbox team and can possibly bring growth in the Asia region.
How sudden, I wonder what changed.
Maybe after the certain story choices and direction for Bayonetta 3 they can hopefully make it more like the first two games.
i've always felt platinum games lack of growth/failures can be traced back to kamiya. He seems like a very troublesome person to work with
Vice president Hideki Kamiya, director Yosuke Matsumura and producer Yuji Nakao discuss the standalone release.
Sounds like its in pre alpha state.
For the people who dont know, these are pretty much the stages of game development.
Planning: Pretty much the brainstorm section.
Pre alpha: Parts of the game are playable.
Alpha: The game is fully playable with all its gameplay elements.
Beta: gfx are starting to look decent,framerate,big game breaking bugs.
Crunch time: the finishing touches and smaller bugs.
Final product: The game as its ships to consumers.
Offtopic
Bethesda softworks dev time is more like this.
Brainstorm
Pre alpha
Alpha
Final product
I don't mind waiting a little longer for a more polished, well rounded game in the end.
Don't rush things.
Well it coming 2014 so I can wait
Even more impressed with the game if its that early. 1080p 60fps, off tv play, best looking action game ive ever seen. Honestly its what i had expected from a new GoW on ps4 given it ran 720p 35-45 fps on ps3.
If the unoptimized wii u can pump those results out less than 2 years after launch, i honestly dont care how bad the specs look on paper.
Yea prolly because it's on the wrong system.