Even the most open-world experiences in video games must restrict the player in some way. If you could go everywhere right away, what would be the point of progressing? Sometimes a barrier makes sense, like a locked door in need of a key, or a wall too high to climb. More often though, you have to suspend your disbelief and tell yourself that, even though you are skilled enough to replace the batteries in a flashlight without turning it off, slipping in between those trees just isn’t going to work.
Space opera fans deserve a chance to experience the vastness of Infinite Space, and Sega needs to make up for its mistake.
I still go back to Infinite Space from time to time. Probably the most underrated game I ever played.
Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.
I never got around to mass effect - I’m skeptical that it would hold up if I were to try it now
Originally launched in 2011, El Shaddai: Ascension of the Metatron is coming to Nintendo Switch, so It's time to look back at the original.
Still have my ps3 copies. Bought it at launch and another one when I found it cheap and in perfect condition about 10 years ago. I wouldn’t buy it on Switch but if they made a PS5 version I would. I still have one of my PS3 Fats hooked up so good to go either way.
Id play it again on the switch. I wished my 360 version was bc but this is still a good way to play.
Invisible barriers are the worst!
A PS2 racing game called Splashdown actually has a really funny way of blocking you from going too far off the track.
http://www.youtube.com/watc...
That's a pretty original impassable barrier lol.
Broken or damaged bridges, "Too Dark in/out there", Force of redirection when playing a flying or driving game something forces you to turn around when you go to far.
Don't forget about police tape.
"You cannot go that way."
-Elder Scrolls
I HAAAAAATE that lol. I was playing Oblivion one time, and saw Valenwood (I'm pretty sure it was Valenwood). I had a feeling of joy. So I swim off the dock of Cyrodil and almost, ALMOST get to the shore of Valenwood, and I see that. All that environment...unexplored. :(
Same goes for Skyrim and almost going to Morrowind. But that time it was RIGHT THERE. ARRGGH.
I know I can't travel there, but something in me just says "Maybe this time. I'll just go look."