120°

7 PS Vita lifelines from Gamescom – things that Sony is finally doing right with its handheld

OPM: The reveal of a PS Vita price drop at Gamescom was only one of many of the right moves Sony are making with its handheld. Here’s a number of reasons why the Vita’s becoming an increasingly more attractive proposition.

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officialplaystationmagazine.co.uk
mcstorm3891d ago

I still feel Sony has yet to get the right IP's on the PSV or the Right IP's for the Vita wrong.

I am a big fan of the device but as the lineup is at the moment im more excited about the 3DS lineup over the Vita's

That said the changes sony are now making for the PSV could be a sign of a new wave of games that will fit with the PSV.

CocoWolfie3891d ago

oh for sure, they need that game which attracts all ages, i cant put my finger on what game will be that system seller, but pokemon would be nice even though thats nintedos thing, maybe jak and daxter if its marketed correctly :')

mcstorm3891d ago

Lol You were right about the Pokémon cant wait to get it. I do agree Sony need to look at the PSV as a system for all but also give us more pickup and play games.

It has some good games don't get me wrong I got LBP, MNR for mine but I felt let down by both. LBP for me was to short. I know its about creating games too but the SP could of been longer. MNR again was let down because of the lack of MP. I really enjoyed playing MNR on the PS3 in MP but without this on the PSV version it really let the game down.

I though PSASBR was a great idea having cross platform but I could not get into the game but that said I did enjoy playing it more on the PSV than the PS3.

I don't think sony need to copy Nintendo with what they are doing with the PSV I just think they need to look at different types of games on the PSV as sometimes its not a core game like UC or KZ I want to play on the PSV as I tend to use it as a pickup and play for 30 mins maybe less when on the go which is what a lot of people do with there handheld.

Im in no way saying the PSV is a bad consoles as it is far from I just feel its looking at the wrong market as the core market is small as it is even smaller when it comes to handheld devices as the core tend to be a bit picky with handheld games unlike consoles.

3-4-53891d ago

That is a good thought. IT has games, it just doesn't have the games that appeal to 1 million people at a time.

Vita has games that appeal to 50,000 here and 200,000 there, but there isn't really a 2 million selling game.

I know Persona is popular but even then, it is still kind of niche/popular.

mcstorm3891d ago

Yet and that is the issue with the psv at the moment. If Sony can come up with some ideas to help the psv have games for all then sales will pickup for the console.

sinclaircrown3891d ago

I've only had mine since the price drop. Lack of games was what took me so long.

The Killzone Mercs Beta just shows what this little tiny powerhouse can do. Honestly IMO this is top notch current gen, and I've only played the multiplayer. Smooth as hell multiplayer with these graphics on a hand held is what I've been waiting for since I had my first gameboy in 1987 (or around then)

With the support Sony is touting for the PS4, the Vita only has good days ahead, if you ask me.

GdaTyler3891d ago

It better sell in North America. Europe and Japan are its strongest markets with NA as the weakest. I hope the best for it in this upcoming holiday season.

stamps793891d ago

I just recently purchased a Vita a few months ago, Dragon Crown was one of my main reasons, plus the early Sony titles looked great. I was feeling a bit like maybe I should of waited even more, till I played KZ Mercs beta the other day, wow! just wow. The game beyond impressed me and that was just MP, I felt like I was playing a console FPS and it played beautifully. The list of upcoming Indies and 3Rd party devs have made me pretty happy with my purchase and can't wait to see the future of this very promising handheld. The missing second circle pad from the 3DS has been the only reason I have yet to pick one up and 3 of the titles I want to play use it and I refuse to use an attached peripheral to enjoy those games. Sony has made a awesome handheld and until Nintendo corrects this missing feature, I'm sure ill be plenty happy with my Vita.

100°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg5h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos5h ago

Souls games will be like that players struggling make it harder

PassNextquestion4h ago(Edited 4h ago)

I think if used correctly it could work well

jambola26m ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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100°

5 Amazing Side Quests In Games That You Need To Experience

While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.

280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies20d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken20d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga20d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken20d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6420d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long20d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197220d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic20d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 20d ago
DivineHand12520d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91320d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer20d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit20d ago (Edited 20d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91319d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit19d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 19d ago
Christopher20d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6919d ago (Edited 19d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit19d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal20d ago (Edited 20d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher20d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken20d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197220d ago (Edited 20d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic20d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2320d ago

Correction, they have no issue playing good live service games

shinoff218320d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit19d ago (Edited 19d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder20d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts20d ago

Headline truncated:
"... off a cliff"

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