Bungie has released a new Destiny trailer at gamescom. Titled “Out here in the Wild” the trailer shows the games freedom. You can customize your character, design your own weapons and travel to any place you like in the game, additional Players will be able to carry three weapons at once. See the trailer below and our exclusive photos from the Destiny section at the Activision booth at gamescom 2013.
Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.
It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.
They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.
I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?
I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.
I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.
For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content
ESTNN writes: "The easiest campfire can be found in the middle of the lake close to Restored Reels. Landing in the middle of the island immediately puts you near the campfire, which is surrounded by a tent, a barrel and a single lawn chair."
Have you ever noticed how quiet the Automatons can be in Helldivers 2? That is exactly why some players are calling for audio cues for heavier foes.
We might all be arguing over which systems has a a better launch up now but next year we will all be playing the same thing, Destiny.
Hmmm, there's something im just not "getting" from this game from what ive seen so far. Ill give it a rent, see if i like it enough to buy. Can anyone actually define for me what type of game this is? Is it like Borderlands but with more people?
A must buy for ps4.
Give us a PC version BUNGIE! Thats an order!
The more I see, the more I want it..