40°

Suspended License Episode 003: The Last of Us 2

Steven Strom of SideQuesting writes:

"Back after over a year in space, contemplating the meaning of existence and doing battle with extra-dimensional horrors, the duo is back and ready to pontificate! Specifically, the two talk about what they’d like to see in a probably-not-theoretical sequel to The Last of Us, the smash-hit from Naughty Dog that has people wondering 'What’s next?'"

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sidequesting.com
rosepetrosie3898d ago

I think it would be cool if there was a TLoU 2 that it would continue straight from where we left off as I don't really want to see Ellie as an adult yet.

After all, the story revolves around Ellie being a child and going through all this, and being who she is.

It is probably too cliche, but I would like to see that maybe some Fireflies get together again and they recruit hunters to go and find Ellie, perhaps Bill could find Tommy's and tell them, because maybe the hunters raided his town and he had to leave.

Perhaps Joel would take Ellie away from Tommy's as he wouldn't want anything to happen to Tommy's new family and then when they're camping (Ellie and Joel) the hunters raid them and are able to take Ellie.

From there you could play as Joel trying to find Ellie and/or Ellie trying to escape from the hunters. And then maybe at the end Joel and Ellie find each other and Ellie gets shot like Sarah did, of course not in the head, and then Joel has to get her back to Tommy's and then there would be 3 types of endings available.

1) We see that Ellie survives
2) We see that Ellie dies
3) It cuts to the credits and we never know, or there being a prequel.

I dunno, i'm sure there will be better suggestions xD

130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

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gamespot.com
ChasterMies35d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay34d ago

It could also be that development cost were just very very low.

Kaii35d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken34d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman80d ago

Just make a new IP with the same concept. :)

toxic-inferno80d ago

Or just release a remaster of Bloodborne 😛

rippermcrip80d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno80d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno80d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno80d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

79d ago
toxic-inferno79d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218380d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno80d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius80d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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