Precursor Games’ second Kickstarter attempt to fund the development of Shadow of the Eternals, the so-called “spiritual successor” to Eternal Darkness, has now reached the halfway point in its campaign. With just 15 days left on the clock and a mere 30% of its $750,000 goal obtained, the crowdfunding effort is tracking well off pace and is in serious danger of failing for a third time.
Serena Nelson writes: " I want to specifically take a look at ten Kickstarter horror adventure games that didn't hit the mark that should have been easily funded. Horror is a popular genre, especially during this time of year as All Hallow's Eve approaches. What better way than to scare you with some unfortunate tales of loss? Read on, if you dare."
Agree with about half the list. Big outlier is shadow of the eternals. Glad that one failed both times.
Josh Griffiths writes: "Yes, the gravely voice known to a generation as Big Boss and Solid Snake is famous for Metal Gear, but he’s had other roles in recent years. You may be surprised how many of them came from Kickstarter. He’s been involved in eight different Kickstarter projects, one of which was a movie, to varying degrees."
Definitely seems like he's always popping up in kickstarter campaigns. Him and Jennifer hale.
Powerball mania has swept the nation, and people have been day dreaming about what they would do with so much money. Everyone jumped on the hype train and day dreamed about what games they would bring back from vaporware Hell.
Shadow Of The Eternals is still coming. They just wanted to expand the universe.
http://n4g.com/news/1835518...
Most likely they will make a Movie or a TV series along side the game.
Hell winning the last PowerBall you can buy a company or create your on company just for it. Also back up kickstarter and get some profit out of it.
Shame, this game has so much potential. I am guessing because it is PC and Wii U first and only optional for PS4 assuming they reach a stretch goal.
Here's hoping Nintendo is watching, and is willing to go out on a limb to help fund this project.
I was just looking at their Kickstarter earlier today and thinking the same thing. They got most that $200,000 in the first few days. If they could have kept the pace they had for those initial hours, they'd have been funded already. Maybe they aren't spreading the news effectively enough. They also need to start listing the exact stretch goal amounts.
Nobody trusts this studio, and there's reason for that.
Looks like all 12 people that own a WiiU didn't contribute.
Is there any explanation as to why it's Wii U only? Surely it would make sense to target more successful platforms? Surely they would get more support? I'm not seeing any rational behind the console choice.