Games and customer satisfaction will play a major role in redeeming Wii U.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Hanzla from eXputer inquires: "If Xbox can care about preserving its games and legacy, what exactly is wrong with Nintendo, trying to kill game preservation single-handedly?"
Ahh yes the good old game preservation of saving all your games to a removable hhd on the Xbox 360, taking it round your mates house, setting up multiple tvs to
Be met with “save data corrupted, please re download”
Or how about removing 360 games
From the store
, download them now or else, and, better hope to god that save data doesn’t corrupt, or it’s lost for ever
Nice one ☝️
This is just a scammy PR move to distract from the fact they are going digital only and trying to push streaming and subscriptions only.
No gaming company has pushed harder to remove ownership than Microsoft.
Without discs there is no preservation, preservation can't be done by the rights holders it can only be done by the consumers, anything else is a lie.
Nobody wants this. Sales or the lack of it in the case of XBOX is very telling. I wonder how the adorably all digital series X will fare. Adorably dismal perhaps?
Only time will tell, but for from someone like me suspecting that Xbox is trying to gracefully exit the console market, that "forward compatibility" team is trying to get Xbox games playing on Windows PCs. I mean, it's nice that they're not planning on exiting with a "enjoy your games while the hardware still works" message, so that's nice. They still have a brand to protect via Microsoft so probably feel obligated to have a better exit strategy.
Danish from eXputer: "Nintendo has historically gone against player-made content and emulation of its games. This has done much to harm the company's image."
They need to stop announcing these mods and fan remakes until they're finished. Finish it, upload it, and then if Nintendo dmca's it tough shit. Once it's online, people can share it around, even if the original download gets taken down.
This is all coming from the mouth of short-sighted fandom and grifting madness.
No.... it wont. There is a clear defined reason why they don't. This is nothing new. Make your own shi7 from your own original ideas especially if you are trying to capitalize of it it. Duh.
Yeah, hire people that have zero respect or understanding for an established process. Wow. Yep. Totally makes sense.
"Creating is like an expression of egoism. People with a strong energy to create something have a 'this is the strength I believe is right' sort of confidence to start from. Their standpoint is that 'this is the right thing to do, so this must be what's good for the customer as well.' But the final goal of a product is to resonate with and be accepted by people. You can't just force your way through. By saying 'the point is to be accepted' I mean, if you go to a customer with your idea and you realize they don't understand it, it's more important that they do and you should shift your idea."
Direct quote from the article. It's good that Iwata takes game development this seriously. Better to make sure your audience understands your craft than to force them to engage in something they won't get. Hopefully this will reflect in the upcoming and later future Wii U releases.
my extremely high respect for nintendo just dropped if they say they dnt make art and theyre JUST games i guess the zelda series was an accident and they dnt think of it as anything more than a GAME now im positive that the only thing myamoto was responsible for with zelda was the idea and my appreciation for the series shouldnt go to him since he doesnt even respect it himself
Nintendo makes the best kiddie games in my opinion. That's all there is to it, it's not on par with true masterpiece games like MGS, Final Fantasy, TLoU, GTA5, and alot more. Most Nintendo games are for the casuals not for gamers.
"I think it's important to consider the context of Mr. Iwata's statements as well as the question of what is being referred to as "art" here. If by "art" you're meaning "making games that are mostly on-rails with hours of non-interactive, high-definition cutscenes", then you're saying games should aspire to be more like films (which are more readily accepted as art by the mainstream public). And there are indeed plenty of those to go around anymore; nowhere is that as evident and emphasized as it is at E3.
Nintendo makes games. They don't make high-def televisions, computers, operating systems, or other mass electronic devices as their competitors do, so their philosophy doesn't require compatibility and cross-marketability with them. Though we're only just now seeing what a Nintendo game looks like in HD (awesome in the case of Pikmin 3, Zelda: Wind Waker HD, Mario Kart 8, etc.), visuals and the non-interactive aspects of their products have never been as important as the core game design, mechanics, and innovation itself to Nintendo. Sadly, that often goes overlooked by gamers who look only at technical specs and whether something is 1080p or not.
I love all my systems I've had over the years and have no bias against Sony or Microsoft, but I would argue that the real "art" in Nintendo's games is the sheer craftsmanship and genuine love that goes into them, regardless of the visual elements."
-by AtlantisAuthor (IGN Article Commentor)