200°

Why Do We Pre-Order Games? What’s The Point?

Baden of WGB doesn't really get pre-ordering, writing: "Pre-ordering video games is just one of the many, many things that baffle me about the modern gaming culture. So many people rush out to brick and mortar retailers and online retailers to pre-order a game as soon as they’ve seen a trailer or read a preview that so much as utter’s some vague praise, and for what? A few “exclusive” digital items that will be released as post-launch content, and that’s about it, usually."

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wolfsgamingblog.com
xHeavYx3916d ago

I pre-order if there is a physical bonus that I like, like a statue. I could care less for DLC though

darthv723916d ago

Yeah, sometimes pre-orders get a little something extra. I have pre-orderd a few games before and would get collectables that you just dont find anywhere else.

i never once pre-ordered a system though.

SirBradders3916d ago

I have this time around because i know the demand is so high, i wanna be the first and not have to wait to play some of the games lined up.

Iiits looking sweeet.

blitz06233916d ago

Actually for me, the better question is what's the point of buying games at full price if you didn't preorder?

badz1493916d ago

in my area, the only way to get new games on the day of release is to buy imported version from local game stores. by pre-ordering, not only, I will get what ever bonuses that comes with the pre-order, I get to pay cheaper price as well compared to if I didn't pre-order and buy it when it's already in stock. so...personally I have a reason to pre-order!

Mounce3915d ago

Yea, I'd think the answer should be pretty obvious to this.....really simplistic question.

1. Pre-orders exit just incase stock is sold out and it ensures you get a copy at launch so you don't miss out playing a game you clearly are really anticipating.

2. Many times you get pre-order incentives so you get a win-win scenario if you were already excited for a game and were likely going to buy it but were deciding if it was going to be a launch-purchase or not, well here you go!

This should be common sense on "Why do we Pre-order"?

Who the fuck would be stupid enough to not think of what I said in 1. ? Honestly.

WolfLeBlack3915d ago

The point raised, though, is that you're pre-ordering something when you have no idea of whether it's even going to be playable or good, like what happened to people that pre-order Aliens or Duke Nukem Forever.

Mounce3915d ago

@Wolf

That much is obvious as to why it's up to peoples perception of they can see or predict a game to be good based on how much evidence, footage and gameplay is shown to the consumer with no fear of backlash that it sucks like in DNF or Aliens. DNF 'hid' gameplay from people for a LONG time nearing launch and the Closed Demo for Pre-order purchasers was delayed likely due to fear that Word-of-mouth was going to be negative and to hinder sales.

But I mean, games that are Sequels are nearly always guaranteed to be great and to follow through with the predecessors like MGS5 say.

(The only time a sequel ever sucking ass in my mind was DMC2).... lol

lastofgen3916d ago

Well, in recent times, I'd say the answer is pre-order bonuses.

dudeOplenty3916d ago

Agreed. The only times I've pre-ordered were for bonuses or if I REALLY wanted the game at midnight.

0pie3916d ago (Edited 3916d ago )

pre-order are useless. Even for collector/limited edition since MOST of the time you can buy these editions at a slashed price a couple of months later.

Just to give you an idea, i recently bought the epic edition of gears of war 3 for 30$ at best buy.

Its basicly a marketing thing. Pre-order this game and get this dlc for free...

ABeastNamedTariq3916d ago

Because we want them day one. Same goes for a console. And sometimes, super popular games like COD and GTA have a high probability to sell out.

greyhaven333916d ago

If it is something I really want, I will pre-order to make sure I get a copy on release. I made the mistake recently of not pre-ordering TLOU and had to go to a couple different stores before I could find a copy

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90°

Comedy Central New Animated Series Based on Golden Axe

Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game

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retronews.com
Knightofelemia1d 2h ago (Edited 1d 2h ago )

Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.

70°

The Best PS2 Games of All Time [2024 Edition]

GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."

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gamingbolt.com
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein2d ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga1d 7h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing692d ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 10h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21832d ago

Yes. Stop all the live service bs.

jznrpg2d ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS172d ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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