"Greetings PlayStation blog! As anticipation for this year’s PS4 launch bubbles into a froth of frenzied excitement, we know a few of you will be asking stuff like ‘but just how big is the damn thing? Will it fit snugly under my television? Can I stand it up? How many USB ports does it have?"
The Nerd Stash: “The letter scene in Grandia is a magnificent, layered early example of the game's wonderful NPC interactions, and a real tear-jerker.”
A third game in the Falconeer series has been announced as the second, Bulwark: Falconeer Chronicles, launches.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
Filler, it's like a 80 episodes show where only the first and last episodes actually matter
Hands-on with the PlayStation 4 console out the box
Because hands-on with the PS4 in the box just isn't quite as fun.
Greatness awaits
The console looks so badass.